# Hotaru Beam facts for kids

Kids Encyclopedia Facts

## Description

Hotaru Beam is played on a rectangular grid, usually of dashed lines, in which numbers in circles appear at some of the intersections on the grid. Additionally, each circle has a dot on one of the grid lines leading into the circle.

## Rules (translated from Nikoli)

1. Draw a line from each white circle's black dot to any white circle, following the grid's horizontal and vertical markings.
2. Lines cannot be drawn from a black dot to another black dot, nor can they be drawn from a white circle not at its black dot to a white circle not at its black dot.
3. No crossing or branching of lines is acceptable. At the end, the drawn lines will connect all white circles to form a single, contiguous network.
4. The number on the white circle dictates how many times the line you draw from its black dot must bend before it meets another white circle.

## Solution methods

Unsolved Hotaru Beam grid. Note: There is an error in this image; the outer edges should not be shown as part of the grid.
Solved Hotaru Beam grid. Note: There is an error in this image; the outer edges should not be shown as part of the grid.

A circle with 0 on it (not the same as a blank circle) is a given: It will have at least one line going straight in the direction of the dot until it hits another circle. Each circle will have a line coming out of it in the direction of the dot. Since turning at the corner of the grid counts as a turn, a 1 circle near the corner may be forced to simply continue along the edge of the grid.

Hotaru Beam Facts for Kids. Kiddle Encyclopedia.