Nations: A Simulation Game in International Politics facts for kids
Nations: A Simulation Game in International Politics is a fun classroom game created in 1995. It was made by Michael Herzig and David Skidmore at Georgetown University. This game helps students learn about how countries interact with each other around the world. It teaches them about things like peace, trade, and solving problems between nations.
How to Play Nations
The game takes place on a made-up continent called Lostralia. This continent has a special "neutral zone" and seven different countries. Each country has its own name, like Spartonia, Bampff, Holy Zott, Pyrote, Libertania, Zamboni, and Crock.
Your Country's Role
Each country in the game has its own special resources, cities, and challenges. They also have a unique personality and goals they want to achieve. For example, one country might want to become very rich, while another might want to make friends with everyone.
Working in Teams
Students are split into teams, and each team gets to be one of the seven countries. Your team will have specific problems to solve. You also need to gather a certain amount of resources, like food or money.
Solving Challenges
Because each country has different needs and problems, teams often find themselves competing. You'll need to use smart ways to solve these issues. This could involve:
- Diplomacy: Talking and negotiating with other countries to find solutions.
- Trade: Exchanging resources or goods with other nations.
- Other Strategies: Coming up with clever plans to reach your goals.
Stephen Fuchs, a teacher at St. Joseph's College, once said that the main challenge is to "achieve your national objectives without compromising your nation’s identity." This means you need to reach your goals while still staying true to what your country is all about.
Who Can Play?
Even though this game was first made for university students, it's so engaging that even younger students have enjoyed playing it!