Network packet facts for kids
A network packet is like a small digital package of information that travels across computer networks. Think of it as a letter or a parcel you send through the mail. Just like a letter has an envelope with addresses and the actual message inside, a network packet has two main parts:
- Control information: This is like the envelope. It tells the network where the packet came from and where it needs to go. It also helps check for errors. This information is usually found at the beginning (called the header) and sometimes at the end (called the trailer) of the packet.
- Payload: This is the actual message or data you want to send, like the content inside your letter.
When you use the internet, your computer breaks down the information you're sending (like a video, a message, or a webpage request) into many small packets. These packets then travel across the network, often taking different paths, and are reassembled at their destination. This way of sending data is called packet switching. It's like sharing a road with many cars, instead of having a private road just for your car. This makes networks more efficient because many people can share the same connection at the same time.
Contents
What's in a Packet?
Just like a real package, a network packet needs certain things to get where it's going and make sure the contents arrive safely.
Addresses
Every packet needs a source address (where it came from) and a destination address (where it's going). These are like the "return address" and "delivery address" on an envelope. They help network devices, like routers, know where to send the packet next.
Checking for Errors
Sometimes, data can get mixed up or damaged during its journey across the network. Packets include special codes, like a checksum, to help detect if this has happened.
- Before a packet is sent, a calculation is done to create this checksum.
- When the packet arrives at its destination, the calculation is done again.
- If the new checksum doesn't match the one in the packet, it means something went wrong. The network might then ask for the packet to be sent again or simply throw away the damaged packet.
Hop Limit
Imagine a packet getting lost and going around in circles forever on a network. To prevent this, packets often have a "hop limit" or "time to live" (TTL) number.
- Every time a packet moves from one network device (like a router) to another, this number goes down by one.
- If the number reaches zero, the packet is thrown away. This stops lost packets from clogging up the network.
Packet Length
Some packets have a field that tells the network how long the packet is. This helps the receiving computer know when the packet ends.
Protocol Identifier
Networks often carry different kinds of information, like web pages, emails, or video calls. A "protocol identifier" tells the network what kind of data is inside the packet. This helps the computer know how to handle the information correctly.
Priority
On busy networks, some packets might be more important than others. For example, a video call might need to arrive smoothly without delays, while an email can wait a bit longer. A "priority" field can tell the network to send certain packets faster than others, especially when the network is crowded.
The Payload
This is the most important part! The payload is the actual data you are sending or receiving. It could be a piece of a photo, a part of a song, or a few words from a chat message. The size of the payload can vary, but there's usually a maximum size for each packet. If your data is too big for one packet, it will be split into many smaller packets.
How Packets Are Used
Packets are the basic building blocks of almost all modern computer networks, including the internet.
Internet Protocol (IP) Packets
When you browse the internet, the data you send and receive is mostly carried in IP packets. These packets are designed to be simple and fast. The internet doesn't guarantee that every IP packet will arrive, or that they will arrive in the right order. However, other systems, like the Transmission Control Protocol (TCP), work on top of IP to make sure your data arrives completely and in the correct order.
Space Communication
Even spacecraft use packets! The Consultative Committee for Space Data Systems (CCSDS) has a standard for sending data from spacecraft instruments using packets. So, when a satellite sends back amazing pictures of space, it's sending them in packets.
Video and Audio Streams
When you watch a video online or listen to music, the video and audio are often broken down into "packetized elementary streams" (PES). These PES packets are then put inside other packets, like MPEG transport stream (TS) packets, which are sent over broadcasting systems like digital TV.
See also
- Packet analyzer
- Statistical time-division multiplexing