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Web of Things facts for kids

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The Web of Things (WoT) is like a special set of rules. These rules help different smart devices talk to each other. They were created by the World Wide Web Consortium (W3C). Think of it as making sure all your smart gadgets, no matter who made them, can work together smoothly. This helps the Internet of things (IoT) grow even bigger and better!

How Does WoT Work?

The Web of Things uses four main parts, like building blocks. These blocks help make sure all smart devices can connect and work together. They create a clear plan for how WoT systems should be built.

Thing Descriptions: Digital IDs for Devices

Imagine every smart device having its own digital ID card. That's what a Thing Description (TD) is! It's a key part of the Web of Things. A TD describes a device, whether it's a real object or a digital one. It tells you everything important about that device.

This description uses a special language called JSON. It's like a simple way to organize information. The TD includes details like the device's name, its unique ID, and what it does. It also lists all the actions the device can perform. For example, if it's a smart light, the TD would say it can turn on or off. It also explains how to keep the device secure. TDs are super flexible, helping different devices understand each other.

Binding Templates: Speaking Different Languages

Smart devices use many different ways to talk to each other. These ways are called "protocols." Think of them as different languages. For example, one device might speak "Bluetooth," while another speaks "Wi-Fi." This can make it hard for them to work together.

Binding Templates help solve this problem. They are like translation guides. A Binding Template provides a set of rules for how devices can communicate. It helps manage all the different ways devices interact. Once a template is made, it can be used again and again. This makes it easier for all kinds of IoT devices to connect and understand each other.

Scripting API: Making Devices Smart

The WoT Scripting API (Application Programming Interface) is a helpful tool. It makes it easier to create apps for smart devices. Imagine it like a special set of instructions for programmers. It's similar to how web browsers have tools for building websites.

This API helps different types of smart devices work together smoothly. It lets developers write code that can be used on many different devices. This means apps can be easily moved from one device to another. This helps make smart devices even smarter! One example of this API in action is an open-source project called node-wot. It was created by the Eclipse Thingweb project.

Keeping Things Safe: Security and Privacy

Keeping smart devices safe and private is super important. In the Web of Things, security is built into every part of the system. Each building block has its own rules for keeping information secure.

For example, Thing Descriptions have public information that helps with security. The Scripting API is also designed to keep things separate and safe. There are also special rules called the WoT Security and Privacy Guidelines. These guidelines help protect your information and devices from harm. They make sure your smart home stays secure and private.

The Story of WoT: How it Began

The idea of connecting everyday objects to the internet started a long time ago. Around the year 2000, people began exploring how to use web addresses (URLs) to interact with physical things. Imagine using a web link to control a public screen or a printer!

As the Internet of things (IoT) grew, people realized a challenge. Many smart devices were being made, but they didn't always "speak the same language." Researchers wondered how to make all this data from different devices work together. They dreamed of a world where web apps could easily use information from any smart device.

Around 2007, the idea of the Web of Things really started to take shape. Researchers like Dominique Guinard and Vlad Trifa were key figures. They believed that using standard web technologies could help connect all these devices. They even wrote a "manifesto" to share their ideas! At the same time, Dave Raggett from the W3C also began talking about the Web of Things.

At first, some people thought web technologies were too complex for small devices. But soon, other researchers showed that it was possible! By 2009, it was clear that connecting devices using web standards was a good idea.

In 2010, Guinard, Trifa, and Erik Wilde proposed a clear plan for how devices could use web technologies. They also started an annual workshop. This gathering helped many researchers and experts share new ideas about the Web of Things.

Big organizations also started to get involved. In 2014, the W3C held a special workshop on the Web of Things. This led to the creation of a special group at the W3C to work on WoT standards. Companies like Siemens and Google also showed interest.

By 2017, the W3C group had identified the main standards needed for the Web of Things. These included the WoT Architecture, Thing Description, Scripting API, and Binding Templates. This work helps make sure that smart devices everywhere can connect and work together easily.

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