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A-0 System facts for kids

Kids Encyclopedia Facts

The A-0 system (short for Arithmetic Language version 0) was a very early computer program, like a special tool, created by a brilliant scientist named Grace Murray Hopper in 1951 and 1952. It was made for one of the first big computers, the UNIVAC I.

Think of the A-0 system as a helpful assistant that got computer programs ready to run. It was one of the first tools that worked like a compiler, which helps translate human-written instructions into a language computers understand.

What A-0 Did

The A-0 system helped computers understand instructions. Back then, computers needed very specific directions called machine code. This code was hard for people to write directly.

  • The A-0 system acted more like a loader or linker. These are tools that prepare a program to be run by the computer.
  • You would tell the A-0 system what you wanted the computer to do by listing a series of small tasks, called "subroutines."
  • Each subroutine had a special number code. You would also give the A-0 system any information, or "arguments," that the subroutine needed.
  • The A-0 system would then take these instructions and turn them into machine code.
  • Once the machine code was ready, it could be fed into the computer a second time to actually run the program.

The A-Series of Programs

The A-0 system was just the beginning! Grace Hopper and her team kept improving their work.

  • After A-0 came the A-1 system.
  • Then came A-2, A-3 (which was later called ARITH-MATIC).
  • There was also AT-3 (which became MATH-MATIC) and B-0 (which was released as FLOW-MATIC). These programs helped make it easier to write instructions for computers.

The A-2 System and Sharing Ideas

The A-2 system was developed in 1953 at the UNIVAC division of Remington Rand. It was special because of how it was shared.

  • When customers received the A-2 system, they also got its "source code." This is like getting the blueprint or recipe for the program.
  • Customers were encouraged to make improvements to the A-2 system and send their changes back to UNIVAC.
  • This idea of sharing and improving software together is very similar to what we call "free and open-source software" today. It was a very early example of this collaborative way of working!

See also

Kids robot.svg In Spanish: Sistema A-0 para niños

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