A-0 System facts for kids
The A-0 system (short for Arithmetic Language version 0) was a very early computer program, like a special tool, created by a brilliant scientist named Grace Murray Hopper in 1951 and 1952. It was made for one of the first big computers, the UNIVAC I.
Think of the A-0 system as a helpful assistant that got computer programs ready to run. It was one of the first tools that worked like a compiler, which helps translate human-written instructions into a language computers understand.
What A-0 Did
The A-0 system helped computers understand instructions. Back then, computers needed very specific directions called machine code. This code was hard for people to write directly.
- The A-0 system acted more like a loader or linker. These are tools that prepare a program to be run by the computer.
- You would tell the A-0 system what you wanted the computer to do by listing a series of small tasks, called "subroutines."
- Each subroutine had a special number code. You would also give the A-0 system any information, or "arguments," that the subroutine needed.
- The A-0 system would then take these instructions and turn them into machine code.
- Once the machine code was ready, it could be fed into the computer a second time to actually run the program.
The A-Series of Programs
The A-0 system was just the beginning! Grace Hopper and her team kept improving their work.
- After A-0 came the A-1 system.
- Then came A-2, A-3 (which was later called ARITH-MATIC).
- There was also AT-3 (which became MATH-MATIC) and B-0 (which was released as FLOW-MATIC). These programs helped make it easier to write instructions for computers.
The A-2 System and Sharing Ideas
The A-2 system was developed in 1953 at the UNIVAC division of Remington Rand. It was special because of how it was shared.
- When customers received the A-2 system, they also got its "source code." This is like getting the blueprint or recipe for the program.
- Customers were encouraged to make improvements to the A-2 system and send their changes back to UNIVAC.
- This idea of sharing and improving software together is very similar to what we call "free and open-source software" today. It was a very early example of this collaborative way of working!
See also
In Spanish: Sistema A-0 para niños