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AVPX
AVPX Logo.jpg
Dreamworld
Area Ocean Parade
Coordinates 27°51′54″S 153°19′0.43″E / 27.86500°S 153.3167861°E / -27.86500; 153.3167861Coordinates: 27°51′54″S 153°19′0.43″E / 27.86500°S 153.3167861°E / -27.86500; 153.3167861
Status Closed
Cost A$2.5 million
Opening date 10 April 2009 (2009-04-10)
Closing date 31 March 2013 (2013-03-31)
Replaced by Zombie Evilution
General statistics
Attraction type Indoor Laser Skirmish
Manufacturer Sudden Impact Entertainment
Theme Alien vs. Predator
Capacity 300 riders per hour
Participants per group 30
Duration 5 minutes of combat plus a preshow
Q4U available

AVPX (short for Alien vs. Predator vs. You) was a themed indoor laser skirmish attraction at Dreamworld on the Gold Coast, Queensland, Australia. The attraction was based on the Alien vs. Predator films (mainly the first film). It was the biggest indoor laser skirmish attraction in Australia and was included in Dreamworld's admission price.

Attraction

Guests were admitted in groups of 30 into one of three Weyland Industries Briefing Rooms. The guests were asked to stand by a weapon which determined their teams. Half of the group would be infected humans, with the other half being normal, uninfected humans. After watching a small preshow, guests were told the rules and how to use their weapons. The group would then be moved from the Briefing Room, down the Ice Tunnel to Antarctica where the Aliens and Predators would await. This was the final room before the main arena. Within this room guests were told that the situation past this point was volatile.

The main arena was 650 square metres (7,000 sq ft) and could be divided into three sections:

  • A two-story Temple
  • A Queen Alien Labyrinth
  • An enclosed Sacrificial Chamber

To earn points players would shoot those from the opposite team. In addition there were objects, such as Aliens, Predators and eggs. Guests would also be required to watch out for return fire from various places around the arena. The arena featured doorways which led to the Temple and Sacrificial Chamber. Red lights illuminated these doors and removed points from those who crossed, while green lights signified that the doorway was harmless and could be entered.

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