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Math for the Real World facts for kids

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Math For The Real World.jpg
Platform(s) Windows/Mac
Release date(s) May 20, 1997
Genre(s) Educational

Math For The Real World is a 1997 educational video game published by Davidson and Associates and was intended to be the first in a "Real World" game series. On June 30, 1998, Davidson merged with the large educational software company Knowledge Adventure, with the new business becoming the publisher of the game in association with Kaplan Inc.

Plot

The player manages a rock band and must secure funds to producing music videos and become successful by managing the budget efficiently. This is achieved by completing objectives like keeping on schedule and ensuring the van does not run out of fuel.

Gameplay

The basic gameplay mechanics are as follows:

Math for the Real World presents a wide variety of real-life problems you could encounter as you tour the country with your band, such as creating schedules for sharing the driving, figuring out the perimeter of a poster in order to get it framed, or calculating the time it will take you to get from one place to another. Most of these are presented as word or story problems. The game provides a calculator and a handbook you can click on for hints (such as how many ounces are in a cup) or occasionally an actual strategy for solving the problem.

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