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Pick Your Brain facts for kids

Kids Encyclopedia Facts
Quick facts for kids
Pick Your Brain
Pick your brain.jpg
TV set of Pick Your Brain Game Show
Genre Game show
Created by Marc Summers
Directed by Richard S. Kline
Presented by Marc Summers
Narrated by Greg Berg
Country of origin United States
No. of seasons 1
Production
Producer(s) Marc Summers, Michael J. Freeman PhD, 2XL Licensor
Running time 30 Minutes
Production company(s) Marc Summers Productions
The Summit Media Group
Distributor Rysher TPE
Release
Original network Syndication
Original release September 18, 1993 (1993-09-18) – May 21, 1994 (1994-05-21)

Pick Your Brain was a fun American TV game show made just for kids! It was shown on many different TV channels across the country. The show ran on weekends for about a year, starting in September 1993 and ending in May 1994.

The show was created by Marc Summers, who was also the host. He had a cool helper: a giant robot named 2-XL. This robot was based on a popular toy and had the voice of Greg Berg.

How the Game Worked

Three kids competed in this game show, which had three exciting rounds.

Round One: Memory Challenge

The first round tested the kids' memory.

  • First, the robot 2-XL offered a choice of two characters.
  • The kids secretly voted for the character they wanted to see.
  • Then, a short video clip played. Marc Summers often played the character, or someone told a story about them.
  • After the video, Marc asked seven quick questions about what they just saw.
  • To answer, a player pressed a brain-shaped buzzer. They had to wait until Marc finished the question.
  • If a kid answered correctly, they earned 25 points. A perfect score in this round was 175 points.
  • If no one answered correctly, 2-XL would give the answer.

At the end of this round, 2-XL asked a question for viewers at home. He revealed the answer before the next round began.

Round Two: Team Up!

In the second round, each kid was joined on stage by an adult helper.

  • 2-XL showed three different games in his window and mixed them up.
  • The child chose a game by pressing one of three buttons.
  • Each game was worth up to 250 points. The goal was always to complete as many of five tasks as possible.
  • The highest score a player could get from both rounds combined was 425 points.

The three games were always:

  • Phys-Quiz: The kid and adult worked together on a physical challenge for 60 seconds.
  • 2 by 2: One player was given a topic. Then, they chose one of two sub-topics for their partner to answer questions from.
  • XL's Extra: If a team picked this game, they could win a bonus prize! They had to give five answers to a question from a chosen topic. Players took turns answering. The round ended if they got all five, took too long, gave a wrong answer, or repeated an answer.

Round Three: Brain Race

This was the final round, a general knowledge quiz.

  • Kids raced to light up five brain symbols above their stand.
  • The player in first place from the earlier rounds started with two brains already lit.
  • The second-place player started with one lit brain.
  • The third-place player started with no lit brains.
  • If scores were tied, kids got the same number of starting brains based on their tied rank.
  • Marc asked quick questions. Kids could buzz in even before he finished the question.
  • If a player answered incorrectly, the other two kids could then try to answer.
  • The first player to light up all five brains won the game! They received a $5,000 savings bond for their education. They also moved on to the bonus round.

After this round, all the kids received a sweatshirt. It had the name or logo of a college they hoped to attend one day.

Bonus Round: Pick a Prize!

The winning child played this round with their adult partner.

  • 2-XL showed two prizes in his window and shuffled them around.
  • One prize was usually a trip, and the other was a smaller prize or $1,000.
  • The child had up to three tries to pick one of the prizes.
  • To pick, the child pressed one of 2-XL's four buttons. Once a button was pressed, that choice was locked.
  • Whatever prize the child matched was the one they won!
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