Constant facts for kids
A constant is something that stays the same and does not change. Think of it as a fixed value or a number that always has the same amount. Constants are very important in math and computer programming. They help us understand rules and make calculations.
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What is a Constant?
In everyday life, a constant could be something like the number of wheels on a standard car, which is usually four. It doesn't change. In math and science, constants are specific numbers that have a fixed value. They are different from variables, which are values that can change.
Constants in Mathematics
In math, a constant is a number that does not change its value in an equation or a problem. For example, in the equation `y = x + 5`, the number `5` is a constant. No matter what `x` or `y` are, the `5` always stays `5`.
- Known Constants: Some constants are well-known numbers.
* The number Pi (written as π) is a famous mathematical constant. It's about 3.14159. Pi is used when you work with circles. It's the ratio of a circle's circumference to its diameter. * Another constant is e, also known as Euler's number, which is about 2.71828. It's used in many areas of math and science, especially when dealing with growth or decay.
Constants in Computer Programming
In computer programming, a constant is a special place in a computer's memory that holds a value that cannot be changed while the program is running. Programmers use constants for values that should always be the same.
- Why use constants?
* They make code easier to read and understand. Instead of seeing a number like `3.14159`, a programmer might see `PI`. * They help prevent mistakes. If a value should never change, making it a constant ensures it won't be accidentally altered by another part of the program. * If a constant value ever needs to be updated (for example, a tax rate), it only needs to be changed in one place.
Examples of Constants in Programming
Imagine you are writing a game.
- The maximum score a player can get might be a constant, like `MAX_SCORE = 1000`.
- The speed of light, if used in a physics simulation, would be a constant, like `SPEED_OF_LIGHT = 299792458`.
- The number of lives a player starts with could be a constant, like `STARTING_LIVES = 3`.