Spider-Man 2: Enter Electro facts for kids
Quick facts for kids Spider-Man 2: Enter Electro |
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Developer(s) | Vicarious Visions |
Publisher(s) | Activision |
Series | Spider-Man |
Platform(s) | PlayStation |
Release date(s) |
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Genre(s) | Action-adventure |
Mode(s) | Single-player |
Spider-Man 2: Enter Electro is an exciting action-adventure video game where you get to play as the famous superhero, Spider-Man! It was made by a company called Vicarious Visions and you can play it on the PlayStation console. This game is based on the popular Marvel Comics character and is a follow-up to an earlier Spider-Man game from the year 2000.
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What is Spider-Man 2: Enter Electro?
This game lets you swing through New York City as Spider-Man, fighting bad guys and solving puzzles. It's an "action-adventure" game, which means it combines exciting fights with exploration and story challenges. You'll use Spider-Man's amazing powers, like web-slinging and super strength, to stop villains. The main villain in this game is Electro, a super-powered enemy who can control electricity.
The Story of the Game
In Spider-Man 2: Enter Electro, the villain Electro is trying to get a powerful device called the Bio-Nexus Device. This device can make Electro even stronger, giving him incredible electrical powers. Spider-Man must stop Electro from getting this device and using it for evil. You will face other famous Spider-Man villains too, like Sandman and Hammerhead, as you try to save the city.
How the Game Was Made
Making video games can sometimes involve changes, even after a lot of work is done. For Spider-Man 2: Enter Electro, the creators had to change the very end of the game.
Changes to the Ending
Originally, the final part of the game was planned to take place at the World Trade Center buildings in New York City. However, because of the real-world events of September 11, 2001, the game's creators decided to change this. They wanted to be respectful and avoid showing the World Trade Center in a way that might upset players. So, the final battle with Electro was moved to a different skyscraper with a bridge. This shows how real-world events can sometimes affect how video games are designed.
See also
In Spanish: Spider-Man 2: Enter Electro para niños