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Video game publisher facts for kids

Kids Encyclopedia Facts

A video game publisher is a company that helps bring video games to players. They are like the producers of a movie, but for games! Publishers take games that have been created by video game developers and make sure they get to stores or online platforms.

Publishers often provide the money needed to create a game. Sometimes they pay an outside team of developers, which they call external development. Other times, they have their own teams of developers, known as a studio. Big publishers also help deliver the games to players, a process called distribution. Smaller publishers might hire other companies to do this for them. Publishers also handle important tasks like getting any special licenses for the game, translating the game into different languages (this is called localization), designing the game box, and writing the instruction manual. Some very large publishers even own smaller publishing companies.

Big publishers also help development teams by offering services like sound design and useful code. Since publishers often pay for game development, they also help manage the project. They have producers or project managers who check on the developer's progress, give feedback, and offer help when needed. Most games made by outside developers are paid for in stages. These payments happen when the developer reaches certain goals, called milestones.

In recent years, it's become easier to get games online through platforms like Steam and console stores. This means new games can be released throughout the year, not just during holidays.

  • The video game world has become very focused on "hits." This means a few super popular games make most of the money.
  • Players often buy games that are advertised a lot, even if other games are just as good or better. This makes publishers spend more money on marketing to make their games stand out. It also means we see many sequels to popular games instead of brand-new ideas. Companies like Activision Blizzard and Electronic Arts have been talked about for this trend.
  • Newer game consoles have amazing graphics. To make games that look incredible, you need bigger teams. More characters need to be animated, and everything needs lots of detail. This means more complex art and programming. Games for these consoles can cost a lot of money to make, sometimes tens of millions of US dollars. For example, Spider-Man 3 cost a huge amount to develop, not even counting the marketing! Every game is a big risk, so there's a lot of pressure for it to be a success.
  • But not all games cost so much! There's also the casual game market, which has smaller, simpler games for computers and as downloads for consoles. Also, the Wii console, even though it came out around the same time as the PlayStation 3 and Xbox 360, often needed less money for development. This was because the Wii focused on new ways to play with the Wii Remote, not just super realistic graphics.
  • When publishers make games for game consoles, they face a special challenge. Since the NES in 1985, console makers have controlled how games are made for their systems. Publishers have to pay a special fee, called a royalty, for every game disc or cartridge they make. This fee is paid when the game is manufactured, not when it's sold. So, if a publisher makes a million copies of a game but only sells half, they still paid the royalty for all million copies. This is a big cost they have to cover.

Different Kinds of Game Publishers

There are several types of video game publishers, each with their own focus.

AAA Publishers: Big Budget Games

AAA game publishers create games with huge budgets. These games often push the limits of technology and creativity in the gaming world. Think of them as the blockbuster movies of video games! AAA publishers usually make very popular and well-known games. They have the money to fund large game projects and spend a lot on marketing and distribution to make sure everyone knows about their games. This helps them reach a wide audience. While they have to follow market trends to succeed, they often deliver amazing gaming experiences. Famous AAA publishers include Electronic Arts, Ubisoft, and Activision.

Indie Publishers: Creative Freedom

Indie game publishers work with independent developers. Their main goal is to support games that are unique and creative. Developers working with indie publishers often have more control over their game's vision. These publishers work closely with developers. Indie games often stand out because they explore new and interesting game ideas. While indie publishers might have smaller marketing budgets and reach fewer people, they bring fresh and exciting games to the market. Examples of Indie game publishers are Devolver Digital, Annapurna Interactive, and Raw Fury.

Mobile Game Publishers: Games on the Go

Mobile game publishers focus on games for smartphones and tablets. They understand how popular mobile gaming is and create games that are perfect for touchscreens. These publishers are experts at finding ways for games to make money on mobile platforms, like through in-app purchases or free-to-play (F2P) models. They know a lot about the mobile gaming market and how to get players interested and keep them playing. Mobile games are easily found through app stores. However, making money can be tricky due to the many free games available. Some well-known Mobile game publishers are Supercell, King, and Zynga.

Understanding Publishing Agreements

If a game studio or developer works with a publisher, they will sign a publishing agreement. It's really important to carefully read and understand this agreement before signing. This document explains everything about how the publisher and developer will work together. Since the publisher's lawyers usually write it, the agreement is designed to protect the publisher's interests first.

Top Video Game Companies

Here is a list of the top 50 largest video game companies. You can see their rank, name, where their main office (headquarters) is, and how much money they earned (revenue).

Rank Company Headquarters Revenue (USD$)
1 Sony Interactive Entertainment United States San Mateo, California Increase $31.7 billion
2 Tencent Interactive Entertainment China Shenzhen, China Increase $27.1 billion
3 Microsoft Gaming United States Redmond, Washington Increase $23.5 billion
4 NetEase Games China Hangzhou, China Increase $11.5 billion
5 Nintendo Japan Minami-ku, Kyoto, Japan Decrease $11.2 billion
6 Electronic Arts United States Redwood City, California Decrease $7.3 billion
7 Valve Corporation United States Kirkland, Washington Increase $6.5 billion (estimate)
8 Epic Games United States Cary, North Carolina Increase $6.0 billion (estimate)
9 Take-Two Interactive United States New York City, New York Increase $5.6 billion
10 Roblox Corporation United States San Mateo, California Increase $4.9 billion
11 MiHoYo China Shanghai, China Increase $4.2 billion (estimate)
12 Bandai Namco Entertainment Japan Minato, Tokyo, Japan Increase $3.2 billion
13 Scopely United States Culver City, California Increase $3.0 billion (estimate)
14 Nexon Japan Minato, Tokyo, Japan Increase $3.0 billion
15 Sega Sammy Japan Shinagawa, Tokyo, Japan Increase $3.0 billion
16 Century Games China Beijing, China Increase $2.73 billion (estimate)
17 Aristocrat Gaming Australia Sydney, Australia Increase $2.66 billion
18 Playtika Israel Herzliya, Israel Decrease $2.55 billion
19 Embracer Group Sweden Karlstad, Sweden Decrease $2.35 billion
20 37Games China Shanghai, China Decrease $2.32 billion
21 Krafton South Korea Gangnam, South Korea Increase $2.3 billion
22 Square Enix Japan Shinjuku, Tokyo, Japan Increase $2.3 billion
23 Dream Games Turkey Istanbul, Turkey Increase $2.25 billion (estimate)
24 Playrix Republic of Ireland Dublin, Ireland Decrease $2.13 billion (estimate)
25 Funfly  Singapore Increase $2.1 billion (estimate)
26 Ubisoft France Saint-Mandé, France Decrease $2.07 billion
27 Tripledot Studios United Kingdom London, England Increase $2.0 billion
28 Netmarble South Korea Seoul, South Korea Increase $2.0 billion
29 NCSoft South Korea Pangyo, South Korea Increase $2.0 billion
30 Konami Digital Entertainment Japan Chūō, Tokyo, Japan Increase $1.9 billion
31 Garena  Singapore Decrease $1.9 billion
32 Moon Active Israel Tel Aviv, Israel Increase $1.75 billion (estimate)
33 Cygames Japan Shibuya, Tokyo, Japan Increase $1.37 billion
34 Capcom Japan Chūō-ku, Osaka, Japan Increase $1.15 billion
35 NetDragon Websoft China Fuzhou, China Increase $1.11 billion
36 Smilegate South Korea Pangyo, South Korea Increase $1.02 billion
37 Wizards of the Coast United States Renton, Washington Increase $1.0 billion
38 Niantic United States San Francisco, California Increase $1.0 billion
39 Papergames China Suzhou, China Increase $850 million (estimate)
40 Perfect World China Beijing, China Decrease $800 million
41 Keywords Studios Republic of Ireland Leopardstown, Ireland Increase $780 million
42 Kakao Games South Korea Jeju, South Korea Decrease $725 million
43 Voodoo France Paris, France Increase $670 million
44 FunPlus Switzerland Zurich, Switzerland Increase $594 million (estimate)
45 Kingsoft China Beijing, China Increase $584 million
46 Koei Tecmo Japan Nishi-ku, Yokohama, Japan Decrease $583 million
47 Mixi Japan Shibuya, Tokyo, Japan Increase $531 million
48 LilithGames  Hong Kong Decrease $528 million
49 Wemade South Korea Seongnam, South Korea Increase $496 million
50 Com2uS South Korea Seoul, South Korea Increase $480 million

See also

Kids robot.svg In Spanish: Distribuidora de videojuegos para niños

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