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Amstrad GX4000 facts for kids

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GX4000
Amstrad-GX4000-Console-Set.jpg
An Amstrad GX4000 with its accompanying game controller
Manufacturer Amstrad
Type Home video game console
Generation Third generation
Retail availability
  • EU September 1990
Discontinued 1991
Units sold 14,000
Media ROM Cartridge
CPU Zilog Z80 @ 4 MHz
Memory 64 kB RAM, 16 kB VRam
Display RGB and composite out; 160x200, 16 colours; 320x200, 4 colours; 640x200, 2 colours; 12-bit colour depth;
Graphics ASIC
Sound AY-3-8912
Best-selling game Burnin' Rubber (Pack-in)

The GX4000 was a video game console made by a company called Amstrad. It was their try at joining the world of video games, but it didn't last very long. It came out in Europe in 1990. It was like an improved version of Amstrad's popular CPC computers.

The GX4000 used similar parts to Amstrad's CPC Plus computers, which came out at the same time. This meant it could play most of the games made for the CPC Plus computers. The GX4000 was Amstrad's first and only try at making a game console. Even though it had better graphics, it wasn't very popular and was quickly stopped. Only about 15,000 units were sold.

Launching the GX4000 Console

The GX4000 was officially announced in August 1990 in Paris. It was launched a month later in four countries: Britain, France, Spain, and Italy. In Britain, it cost about £99.99. Most games cost £25.

The console came with the racing game Burnin' Rubber, a power pack, and two controllers. Early reviews of the console were positive. A magazine called CVG said it was a "neat looking and technically impressive console." They liked the graphics but thought the sound and controllers could be better. Another magazine, ACE, agreed, saying it was better than other 8-bit systems, except for the PC-Engine.

Amstrad spent a lot of money, about £20 million, to advertise the GX4000 in Europe. The ads tried to make people think they could bring arcade games home. The slogan was "Bring the whole arcade into your home!"

Why the GX4000 Didn't Sell Well

The GX4000 was not a big success. There weren't many games for it, and new games came out slowly. People weren't very interested in it. Popular magazines didn't write much about the console.

Within a few weeks of its launch, the system was already being sold at lower prices. By July 1991, some stores were selling it for as little as £29.99. Many GX4000 games were just CPC computer games put onto cartridges. They had few or no improvements. This made people not want to buy them. Why pay £25 for a cartridge game when you could buy the same game for £3.99 on a cassette?

Amstrad couldn't compete with bigger companies like Sega and Nintendo. Sega's Mega Drive came out in Europe in November 1990, and the Super NES was also very popular. There were also problems making the game cartridges. Companies said it took months to make games instead of weeks. This meant there weren't many games ready when the console launched. Some games were even released late or cancelled.

Cliff Lawson, who designed the GX4000, said it was technically "at least as good" as the SNES. He believed it failed because it didn't have enough games. He also said Amstrad didn't have enough money to compete with Nintendo and Sega. To make it a success, he thought they needed more money to encourage game companies to support Amstrad. He also said games needed to be released faster. He even mentioned that making the console 16-bit would have helped.

Technical Details of the GX4000

The GX4000 had some interesting technical features for its time.

Amstrad-GX4000-Motherboard-Flat-Top
Amstrad GX4000 PCB.
Amstrad-GX4000-Console-BR
The GX4000 offered RGB video capability with the SCART connector in back.
Amstrad-GX4000-Console-Front-Flat
The connectors on the front of the console.
  • CPU: 8/16-bit Zilog Z80A chip running at 4 MHz
  • ASIC: This special chip helped with sprites (small moving images), smooth scrolling, and sound.

Screen Resolution

The GX4000 could show games in different resolutions:

  • Mode 0: 160x200 pixels with 16 colors
  • Mode 1: 320x200 pixels with 4 colors
  • Mode 2: 640x200 pixels with 2 colors

Colors

  • Color Depth: 12-bit RGB, meaning it could show 4096 different colors.
  • Maximum Colors Onscreen: It could show up to 32 colors at once. This included 16 for the background, 15 for sprites, and 1 for the border.
  • More colors could be shown using special tricks called interrupts.

Sprites

  • Number: It could show 16 high-resolution sprites on each line.
  • Sizes: Sprites were 16x16 pixels. They could be made 2 or 4 times bigger.
  • Colors: Each sprite could use up to 15 colors.

Memory

  • RAM: 64 kB (for running programs)
  • VRam: 16 kB (for graphics)
  • ROM: 32 kB (for system software)

Sound

  • It had 3-channel stereo sound using an AY-3-8912 chip.
  • It also had DMA sound, which helped with sound effects.

Input/Output (IO) Ports

The console had many ports for connecting things:

  • Audio output
  • Two ports for digital controllers
  • One port for an analog controller (like a joystick)
  • A special connector for a lightgun (RJ11)
  • Audio and RGB Video output (8-pin DIN)
  • Power supply sockets

Extra Devices (Peripherals)

Standard Controllers

Amstrad-GX4000-Controller-FL
GX4000 Controller

The GX4000 controller looked like other popular gamepads from that time. These included controllers for the Master System and Nintendo Entertainment System. It had two main buttons on the pad. The pause button was on the console itself. It used a common 9-pin connector, similar to the Atari joystick port.

Analog Joysticks

The GX4000 could also use analog controllers. These were connected through a special port. However, not many games supported using these controllers.

Lightguns

The GX4000 had a special port for a lightgun. Many different lightguns were available from other companies. Some official games also supported using a lightgun. Two games, Skeet Shoot and The Enforcer, worked with a lightgun. They often came with a lightgun when you bought them.

Games for the GX4000

Almost 30 games were made and sold for the GX4000. Most of these games came from companies in the UK and France. Some well-known companies included Ocean, Titus, and Loriciels.

Some popular games included the one that came with the console, Burnin' Rubber. Other notable games were RoboCop 2, Pang, Plotting, Navy Seals, and Switchblade.

Many more games were planned, like Toki, Kick Off 2, and Out Run. But these were cancelled because the console didn't sell well. [1]

There were 25 games for the GX4000. Out of these, 13 were improved versions of games already released on the Amstrad CPC. Eight games were made only for the GX4000 and not for the Amstrad CPC. Four games were direct copies from the Amstrad CPC.

Top - 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Title Genre(s) Publisher(s) Release date(s) GX4000 version
Barbarian II: The Dungeon of Drax Action Ocean 1990
Batman Action Ocean 1990 GX4000 enhanced
Burnin' Rubber Action Ocean 1990 GX4000 only
Copter 271 Shooter Loriciels 1991 GX4000 only
Crazy Cars II Racing Titus 1990 GX4000 enhanced
Dick Tracy Action Titus 1991 GX4000 enhanced
Epyx World of Sports Sports Epyx 1990 GX4000 enhanced
Fire & Forget II Racing Titus 1990 GX4000 enhanced
Klax Puzzle Domark 1990 GX4000 enhanced
Mystical Action Infogrames 1990
Navy SEALS Action Ocean 1990 GX4000 only
No Exit Fighting Coktel Vision 1990 GX4000 enhanced
Operation Thunderbolt Shooter Ocean 1990 GX4000 enhanced
Pang Shooter Ocean 1990 GX4000 enhanced
Panza Kick Boxing Fighting Loriciels 1991 GX4000 enhanced
Plotting Puzzle Ocean 1990 GX4000 only
Pro Tennis Tour Sports Ubi Soft 1990 GX4000 enhanced
RoboCop 2 Shooter Ocean 1990 GX4000 only
Skeet Shoot Shooter Trojan 1990 GX4000 only
Super Pinball Magic Pinball Loriciels 1991 GX4000 enhanced
Switchblade Action Gremlin Graphics 1990
Tennis Cup 2 Sports Loriciels 1990 GX4000 only
The Enforcer Shooter Trojan 1990 GX4000 only
Tintin on the Moon Action Infogrames 1990
Wild Streets Action Titus 1990 GX4000 enhanced

See also

Kids robot.svg In Spanish: Amstrad GX4000 para niños

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