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Artemis Fowl and the Lost Colony
Covers af5.jpg
First edition cover of Artemis Fowl and the Lost Colony
Author Eoin Colfer
Illustrator Stefan van Bolderick
Cover artist Melvyn Grant
Ellice M. Lee (design)
Country Ireland
Language English
Series Artemis Fowl series
Genre Children's Fantasy novel
Published 2 August 2006 Puffin Books
Media type Print (hardback & paperback), Audiobook CD
Pages 384 (first edition, hardback)
ISBN 0-14-138268-6 (first edition, hardback)
OCLC 76849597
Preceded by The Opal Deception (2005) 
Followed by The Time Paradox (2008) 

Artemis Fowl and the Lost Colony, also known as Artemis Fowl: The Lost Colony, is the fifth book in the exciting Artemis Fowl Series. It was written by Irish author Eoin Colfer. The book was first released in the UK and Ireland in August 2006. Soon after, it came out in the US and other countries. This book is followed by Artemis Fowl and the Time Paradox.

Plot Summary

This story follows the adventures of Artemis Fowl II, a super-smart teenage genius, as he gets involved with a secret world of demons and fairies.

A Demon Appears

The adventure begins in Barcelona, Spain. Artemis Fowl and his bodyguard, Butler, are waiting for a demon to appear. Suddenly, a demon shows up and accidentally sends Artemis through time! Luckily, Butler manages to pull Artemis back to the present.

Meanwhile, in the fairy world, Captain Holly Short and Mulch Diggums are called to Section Eight. This is a secret group that watches over demon activity. Foaly, a smart centaur, tells Holly that Artemis was able to predict where the demon would appear, even better than Section Eight could. Holly is sent to ask Artemis how he did it.

No.1 and Hybras

Far away, on an island called Hybras, an imp named No.1 is having a tough time. Hybras is stuck in a place called "Limbo," where time doesn't exist. No.1 is bullied because he hasn't "warped" into a full demon yet. He doesn't want to get revenge on humans like the other demons.

No.1 accidentally turns a wooden stick into stone. This makes him wonder if he is a warlock, a demon with magic powers. All warlocks were thought to be gone after a big battle long ago. Leon Abbot, the leader of the demons, tries to trick No.1 into jumping into a volcano. He wants No.1 to go to the human world.

Minerva Paradizo's Plan

Artemis, Butler, and Holly go to an opera house where Artemis expects another demon to appear. They see a smart blonde girl they met before. Her name is Minerva Paradizo, and Artemis thinks she knows about demons.

No.1 appears at the opera house. Minerva's hired helper, Billy Kong, quickly shoots No.1 with a tranquilizer dart. Minerva takes No.1 to her home in France. Holly follows her, while Artemis and Butler take a different route.

At Minerva's home, No.1 learns that Minerva plans to put demons in a zoo! He also finds out that Leon Abbot visited Minerva before. Abbot took a special book and a crossbow back to Hybras.

Holly tries to rescue No.1 but gets caught. Artemis asks Foaly to get help from Mulch Diggums and a pixie criminal named Doodah Day. They work together to mess up Minerva's security system. Artemis distracts Minerva, and Holly and No.1 escape.

Billy Kong's Revenge

Minerva is convinced to give up her plans. But Billy Kong has his own secret goal: he wants to kill all demons. He blames them for his brother's death, even though his brother was actually involved in gang fights. Kong takes Minerva hostage and demands another demon.

Artemis learns that No.1 might be a warlock. He makes a deal with Kong: he will trade No.1 for Minerva at the Taipei 101 building in Taiwan. Kong plans to put a bomb on No.1. He wants the bomb to explode when No.1 goes back to Hybras, destroying all the demons.

The Final Battle

In Taiwan, Artemis outsmarts Kong. He has already removed a special silver bullet that connects No.1 to this dimension. When No.1 drops the bullet, he disappears and reappears near a silver pendulum. Holly quickly puts a special bracelet on him to keep him safe.

Artemis, Butler, Minerva, and Holly go to an art gallery. Inside, they find a 10,000-year-old sculpture of "dancing figures." These are actually four of the seven demon warlocks who were frozen in stone during the time-spell. Only their leader, Qwan, is still alive.

No.1 manages to free Qwan. Kong's gang breaks into the gallery. Butler fights them off. Minerva gets into danger, and as Butler saves her, Kong handcuffs a bomb to Holly!

Artemis, Qwan, No.1, and Holly try to escape by flying to the next building. But Holly's wings stop working, and they fall. Artemis quickly uses his backup plan: he takes off No.1's bracelet, and they all disappear to Hybras.

Artemis believes the bomb's energy can help reverse the old time-spell. Qwan says they need at least five magical beings. They think there are only three. But then, Butler and Minerva get Kong arrested.

Returning Home

On Hybras, Abbot has made himself the demon king. Artemis, No.1, Holly, and Qwan appear on the volcano. They accuse Abbot of using magic, which demons are not supposed to do. Artemis proves Abbot stole magic from Qwan's apprentice. Artemis even shows he stole some magic himself!

Now there are five magical beings, enough to reverse the spell. Abbot orders the demons to attack. Holly is killed by the demon leader. But Artemis uses the time-spell's weirdness to bring her back to life. This experience feels like 60 years to him!

Artemis, guided by Qwan, forms a "magic circle." But there isn't enough magic. Then, Qweffor, Qwan's old apprentice, appears! He was trapped inside Abbot's mind. With Qweffor's extra magic, they are able to return to Artemis and Holly's dimension.

When they land, Artemis notices something strange: his eye has switched with Holly's! Qweffor manages to push Abbot out of his mind. But there's another surprise: they have landed three years in the future! Artemis and Holly learn that Ark Sool was fired, and Mulch and Doodah Day are still running their detective business. Butler, now with a beard, tells Artemis that Minerva has grown up and often talks about him. He also reveals that Artemis is now the big brother of twins!

The Code

At the end of the book, there is a special fairy code. This code can be used to solve the secret messages found on the bottom of each page in all the Artemis Fowl books.

See also

Kids robot.svg In Spanish: Artemis Fowl: La cuenta atrás para niños

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