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Donkey Kong Jr. Math facts for kids

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Donkey Kong Jr. Math
Donkey Kong Jr Math box.jpg
European box art
Developer(s) Nintendo Research & Development 2
Publisher(s) Nintendo
Series Donkey Kong
Platform(s) Nintendo Entertainment System
Release date(s)
  • December 12, 1983 NA
Genre(s) Edutainment, platforming
Mode(s) Single-player, multiplayer

Donkey Kong Jr. Math is a Nintendo edutainment video game where players solve math problems. It was released in Japan in 1983 for the Family Computer, in North America in 1986 for the Nintendo Entertainment System, and in 1986 in the PAL region.

It is the only game in the Education Series of NES games in North America, owing to the game's lack of success. It was made available in various forms, including in the 2002 GameCube video game Animal Crossing and on the Virtual Console services for Wii and Wii U in 2007 and 2014 respectively. Donkey Kong Jr. Math was a critical and commercial failure. It has received criticism from several publications including IGN staff, who called it one of the worst Virtual Console games.

Gameplay

Donkey Kong Jr. Math
Gameplay of the two-player mode

The game features two modes, one single-player and the allowing for one to two players. Its mechanics are similar to its predecessor, Donkey Kong Jr. The Calculate mode has Donkey Kong hold up a number, which players must attempt to reach by collecting a combination of digits and arithmetic symbols to eventually reach that number. Players must climb vines to reach these figures. The +-X% Exercise requires players to solve fixed math puzzles by climbing chains to reach the correct numbers and arithmetic symbols to do so.

See also

Kids robot.svg In Spanish: Donkey Kong Jr. Math para niños

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