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Learning with FuzzyWOMP facts for kids

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Learning with FuzzyWOMP
Learning with FuzzyWOMP cover.jpg
Developer(s) Sierra On-Line
Publisher(s) Sierra On-Line
Designer(s) Michael Mckee
Martin Shen
Programmer(s) Michael Mckee
Martin Shen
Platform(s) Apple II
Release date(s) 1984
Genre(s) Educational

Learning with FuzzyWOMP is an educational maths game aimed at preschoolers, released by Sierra On-Line in 1984 for the Apple II. The game is similar to Learning with Leeper (1983).

Gameplay

Mobygames describes the gameplay: "There are four kinds of education as different games for kids. They include knowledge and order of the digits (the digits as smoke fly out from a pipe, and you must help FuzzyWOMP to blow them out in proper order); digit definition (clown shows the digit and FuzzyWOMP have to roll so many balls down - if number is proper then clown juggles with them else he is upset); calculating, comparing, or memorizing (the domino shows and then hides, and FuzzyWOMP have to choose the same from the six possible variants); shooting (after creating your assistant you have to shoot FuzzyWOMP)."

Creative Computing (Volume 10, Number 4) explained: "Learning with Fuzzywomp includes four games for pre-readers which teach such basic skills as pattern matching, counting, number sequencing, and creative play. No adult supervision is required to play this game, which is available for the Apple and sells for $29.95."

RedKingsDreams argues the game teaches the following skills: goal seeking, contextual understanding, symbolic logic, and numerical literacy.

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