Super Battleship facts for kids
Quick facts for kids Super Battleship |
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![]() Packaging for the Super NES version.
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Developer(s) | Synergistic Software |
Publisher(s) | Mindscape |
Platform(s) | Genesis, Super NES |
Release date(s) | Super NES
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Genre(s) | Strategy |
Mode(s) | Super Battleship and Classic Battleship (single-player) |
Super Battleship is an exciting video game where you command a fleet of ships! It was released in 1993 for the Genesis and Super NES. This game is all about strategy, like a puzzle, but with some fast-paced action too. It's inspired by the classic board game, Battleship.
You play by yourself against the computer. Your goal is to sail your ships close enough to attack enemy ships and even their cities!
Contents
How to Play
Super Battleship offers two main ways to play: 'Super Battleship' mode and 'Classic Battleship' mode.
Classic Battleship Mode
This mode is just like playing the board game Battleship on your console. You place your ships on a grid, and then you try to guess where the computer's ships are. You take turns calling out coordinates, like "A5," to try and hit their ships. The first one to sink all of the other's ships wins!
Super Battleship Mode
This is where the game gets really exciting! You get to control your ships in 16 different missions. Each mission has a goal, like protecting friendly ships or destroying all enemies. You need to finish these missions within a certain number of turns.
Ship Weapons
Your ships have four cool weapons to use:
- Missiles: These fly through the air and can hit ships from far away. You guide them to their target!
- Torpedoes: These travel underwater and are great for hitting enemy ships on the surface.
- Depth Charges: These are special bombs dropped into the water to hunt down hidden submarines.
- Guns: Your ship's main cannons, perfect for direct attacks on surface ships.
Taking Your Turn
The game is played in turns. You and the computer take turns giving orders to your ships. You have a time limit to decide what each ship will do. You can tell them to move or to attack. A turn ends when you've given all your orders or when the time runs out.
Real-Time Combat
When it's time for a fight, the action happens in real-time! You'll see your guns firing and torpedoes launching. If you're attacking a submarine, you'll drop depth charges. It's a thrilling part of the game!
Keeping Your Ships Ready
If your ships get damaged, you can assign crew members to fix them. To get more supplies like fuel and ammunition, you can capture enemy bases or storehouses. You can also sail your ships into friendly harbors to resupply.
In some missions, powerful shore batteries (big guns on land) might join the fight. They will attack any ships that come too close to the coast.
Radar and Sonar
To find enemy ships, you use your ship's radar and sonar.
- Radar: This helps you spot ships on the surface of the water.
- Sonar: This is used to find submarines hiding underwater and also to detect dangerous mines.
Winning the Game
Each mission has a different way to win. Sometimes you need to escort friendly cargo ships safely to a destination. Other times, your goal is to completely destroy all enemy forces.
Game Versions
Super Battleship was released for both the Sega Genesis and the Super NES, and they have some differences.
Graphics and Difficulty
The Super NES version has much better graphics, making the game look more detailed and colorful. It's also a bit easier to play than the Genesis version.
Gameplay Speed
The Genesis version feels a bit faster. Ships fire their weapons more quickly, and the overall pace of the game is quicker.
Missile Control
The way you aim and fire missiles is different between the two versions.
- On the Genesis, missiles would dive down onto their target.
- On the Super NES, missiles would move side-to-side as they flew, making them a bit trickier to guide.
Special Sounds
A unique feature in the Super NES version is that when one of your ships sinks, you'll hear the "Taps" bugle call. This is a special military tune often played at solemn events. It plays for every ship you lose, except for the very last one.