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The Adventures of Elmo in Grouchland (video game) facts for kids

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The Adventures of Elmo in Grouchland
Elmo-in-grouchland-box.jpg
Game Boy Color cover
The Adventures of Elmo in Grouchland.jpg
Windows cover
Developer(s) Bonsai Entertainment Corp.
Mattel Media (Windows)
Publisher(s) NewKidCo
Ubi Soft (Europe)
Mattel Media (Windows)
Platform(s) Game Boy Color, Microsoft Windows
Release date(s)
  • NA September 24, 1999 (Windows)
Genre(s) Platformer
Edutainment (Windows)
Mode(s) Single-player

The Adventures of Elmo in Grouchland is a fun video game based on the movie of the same name. It was released in 1999. You can play it on the Game Boy Color or on a computer. The game lets you join Elmo on an exciting adventure!

About the Game

This game is a type of video game called a platformer. In a platformer, you control a character who jumps between platforms and over obstacles. The Game Boy Color version of The Adventures of Elmo in Grouchland was published by NewKidCo. The computer version was published by Mattel Media.

How to Play

In the Game Boy Color version, you play through eight short levels. Most levels are side-scrolling, meaning Elmo moves from one side of the screen to the other. You will help Elmo jump over things like fire hydrants.

There are also two special levels that are different:

  • In one level, Elmo rides in a minecart. You need to make Elmo duck to avoid hitting low ceilings as the cart moves fast.
  • In another level, Elmo falls into Grouchland. You move Elmo left and right to help him avoid falling into trash.

The Computer Version

The Adventures of Elmo in Grouchland was also released as a CD-ROM game for home computers. This version came out in October 1999. It was later re-released in 2005.

The computer game focuses on helping Elmo find his lost blanket in Grouchland. This version teaches important ideas like sharing and friendship. It also helps you practice skills such as:

  • Solving problems
  • Observing things carefully
  • Predicting what might happen next
  • Understanding spatial relations (how objects fit in space)
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