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Math Blaster!
Math Blaster! Apple II Cover art.jpg
Apple II Cover art
Developer(s) Davidson & Associates
Publisher(s) Davidson & Associates
Designer(s) Janice G. Davidson, Richard K Eckert Jr.
Platform(s) Original:
Apple II, Atari 8-bit, C64, IBM PC

Plus:
Apple II, MS-DOS, Apple IIGS, Amiga

New Plus:
DOS, Windows
Release date(s) 1983 (Original)
1987 (Plus)
1990 (New Plus)
Genre(s) Educational
Mode(s) Single-player

Math Blaster! is a 1983 educational video game, and the first entry in the Math Blaster series within the Blaster Learning System. The game was developed by former educator Jan Davidson. It would be remade and re-released a number of times starting with Math Blaster Plus! and followed by New Math Blaster Plus. A complete makeover over was done for Math Blaster Episode I: In Search of Spot in 1993.

The game eventually spawned other Math Blaster games and spin-offs such as Alge Blaster, Reading Blaster and Math Blaster Mystery: The Great Brain Robbery.

Gameplay

An arcade-style educational game that offers skill-building mathematical exercises, The title contains minigames that test players' knowledge in subjects such as particular addition, subtraction, multiplication, division, fractions, percentages, and decimals. A series of mathematics problems appear on the screen, and the player must move to fire the cannon pointing at the correct answer. The game included an editor for teachers and parents to design their own problems.

While this title was purely a drill and practice, its 1987 sequel would wrap the activity around a narrative.

Educational Goals

Math Blaster was designed to aid students to master mathematics grades 1 through 6 in an exciting and interesting manner. The learning activities were graphically-appealing in motivating and challenging students.

Commercial performance

After it was developed, Math Blaster! was extensively tested in classrooms. By November 2, 1985, the game had sustained 92 weeks on the Billboard charts for Top Education Computing Software, and was currently at #2. The game, plus its various sequels and spin-offs, has since become the best-selling piece of math software in history.

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