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Neural network (machine learning) facts for kids

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Colored neural network
An artificial neural network is an interconnected group of nodes, inspired by a simplification of neurons in a brain. Here, each circular node represents an artificial neuron and an arrow represents a connection from the output of one artificial neuron to the input of another.

In machine learning, a neural network (also artificial neural network or neural net, abbreviated ANN or NN) is a model inspired by the structure and function of biological neural networks in animal brains.

An ANN consists of connected units or nodes called artificial neurons, which loosely model the neurons in the brain. These are connected by edges, which model the synapses in the brain. Each artificial neuron receives signals from connected neurons, then processes them and sends a signal to other connected neurons. The "signal" is a real number, and the output of each neuron is computed by some non-linear function of the sum of its inputs, called the activation function. The strength of the signal at each connection is determined by a weight, which adjusts during the learning process.

Typically, neurons are aggregated into layers. Different layers may perform different transformations on their inputs. Signals travel from the first layer (the input layer) to the last layer (the output layer), possibly passing through multiple intermediate layers (hidden layers). A network is typically called a deep neural network if it has at least two hidden layers.

Artificial neural networks are used for various tasks, including predictive modeling, adaptive control, and solving problems in artificial intelligence. They can learn from experience, and can derive conclusions from a complex and seemingly unrelated set of information.

Training

Neural networks are typically trained through empirical risk minimization. This method is based on the idea of optimizing the network's parameters to minimize the difference, or empirical risk, between the predicted output and the actual target values in a given dataset. Gradient-based methods such as backpropagation are usually used to estimate the parameters of the network. During the training phase, ANNs learn from labeled training data by iteratively updating their parameters to minimize a defined loss function. This method allows the network to generalize to unseen data.

Simplified example of training a neural network in object detection: The network is trained by multiple images that are known to depict starfish and sea urchins, which are correlated with "nodes" that represent visual features. The starfish match with a ringed texture and a star outline, whereas most sea urchins match with a striped texture and oval shape. However, the instance of a ring textured sea urchin creates a weakly weighted association between them.
Subsequent run of the network on an input image (left): The network correctly detects the starfish. However, the weakly weighted association between ringed texture and sea urchin also confers a weak signal to the latter from one of two intermediate nodes. In addition, a shell that was not included in the training gives a weak signal for the oval shape, also resulting in a weak signal for the sea urchin output. These weak signals may result in a false positive result for sea urchin.
In reality, textures and outlines would not be represented by single nodes, but rather by associated weight patterns of multiple nodes.

History

Early work

Today's deep neural networks are based on early work in statistics over 200 years ago. The simplest kind of feedforward neural network (FNN) is a linear network, which consists of a single layer of output nodes with linear activation functions; the inputs are fed directly to the outputs via a series of weights. The sum of the products of the weights and the inputs is calculated at each node. The mean squared errors between these calculated outputs and the given target values are minimized by creating an adjustment to the weights. This technique has been known for over two centuries as the method of least squares or linear regression. It was used as a means of finding a good rough linear fit to a set of points by Legendre (1805) and Gauss (1795) for the prediction of planetary movement.

Historically, digital computers such as the von Neumann model operate via the execution of explicit instructions with access to memory by a number of processors. Some neural networks, on the other hand, originated from efforts to model information processing in biological systems through the framework of connectionism. Unlike the von Neumann model, connectionist computing does not separate memory and processing.

Warren McCulloch and Walter Pitts (1943) considered a non-learning computational model for neural networks. This model paved the way for research to split into two approaches. One approach focused on biological processes while the other focused on the application of neural networks to artificial intelligence.

In the late 1940s, D. O. Hebb proposed a learning hypothesis based on the mechanism of neural plasticity that became known as Hebbian learning. It was used in many early neural networks, such as Rosenblatt's perceptron and the Hopfield network. Farley and Clark (1954) used computational machines to simulate a Hebbian network. Other neural network computational machines were created by Rochester, Holland, Habit and Duda (1956).

In 1958, psychologist Frank Rosenblatt described the perceptron, one of the first implemented artificial neural networks, funded by the United States Office of Naval Research. R. D. Joseph (1960) mentions an even earlier perceptron-like device by Farley and Clark: "Farley and Clark of MIT Lincoln Laboratory actually preceded Rosenblatt in the development of a perceptron-like device." However, "they dropped the subject." The perceptron raised public excitement for research in Artificial Neural Networks, causing the US government to drastically increase funding. This contributed to "the Golden Age of AI" fueled by the optimistic claims made by computer scientists regarding the ability of perceptrons to emulate human intelligence.

The first perceptrons did not have adaptive hidden units. However, Joseph (1960) also discussed multilayer perceptrons with an adaptive hidden layer. Rosenblatt (1962) cited and adopted these ideas, also crediting work by H. D. Block and B. W. Knight. Unfortunately, these early efforts did not lead to a working learning algorithm for hidden units, i.e., deep learning.

Deep learning breakthroughs in the 1960s and 1970s

Fundamental research was conducted on ANNs in the 1960s and 1970s. The first working deep learning algorithm was the Group method of data handling, a method to train arbitrarily deep neural networks, published by Alexey Ivakhnenko and Lapa in Ukraine (1965). They regarded it as a form of polynomial regression, or a generalization of Rosenblatt's perceptron. A 1971 paper described a deep network with eight layers trained by this method, which is based on layer by layer training through regression analysis. Superfluous hidden units are pruned using a separate validation set. Since the activation functions of the nodes are Kolmogorov-Gabor polynomials, these were also the first deep networks with multiplicative units or "gates."

The first deep learning multilayer perceptron trained by stochastic gradient descent was published in 1967 by Shun'ichi Amari. In computer experiments conducted by Amari's student Saito, a five layer MLP with two modifiable layers learned internal representations to classify non-linearily separable pattern classes. Subsequent developments in hardware and hyperparameter tunings have made end-to-end stochastic gradient descent the currently dominant training technique.

In 1969, Kunihiko Fukushima introduced the ReLU (rectified linear unit) activation function. The rectifier has become the most popular activation function for deep learning.

Nevertheless, research stagnated in the United States following the work of Minsky and Papert (1969), who emphasized that basic perceptrons were incapable of processing the exclusive-or circuit. This insight was irrelevant for the deep networks of Ivakhnenko (1965) and Amari (1967).

Deep learning architectures for convolutional neural networks (CNNs) with convolutional layers and downsampling layers and weight replication began with the Neocognitron introduced by Kunihiko Fukushima in 1979, though not trained by backpropagation.

Backpropagation

Backpropagation is an efficient application of the chain rule derived by Gottfried Wilhelm Leibniz in 1673 to networks of differentiable nodes. The terminology "back-propagating errors" was actually introduced in 1962 by Rosenblatt, but he did not know how to implement this, although Henry J. Kelley had a continuous precursor of backpropagation in 1960 in the context of control theory. In 1970, Seppo Linnainmaa published the modern form of backpropagation in his master thesis (1970). G.M. Ostrovski et al. republished it in 1971. Paul Werbos applied backpropagation to neural networks in 1982 (his 1974 PhD thesis, reprinted in a 1994 book, did not yet describe the algorithm). In 1986, David E. Rumelhart et al. popularised backpropagation but did not cite the original work.

Convolutional neural networks

Kunihiko Fukushima's convolutional neural network (CNN) architecture of 1979 also introduced max pooling, a popular downsampling procedure for CNNs. CNNs have become an essential tool for computer vision.

The time delay neural network (TDNN) was introduced in 1987 by Alex Waibel to apply CNN to phoneme recognition. It used convolutions, weight sharing, and backpropagation. In 1988, Wei Zhang applied a backpropagation-trained CNN to alphabet recognition. In 1989, Yann LeCun et al. created a CNN called LeNet for recognizing handwritten ZIP codes on mail. Training required 3 days. In 1990, Wei Zhang implemented a CNN on optical computing hardware. In 1991, a CNN was applied to medical image object segmentation and breast cancer detection in mammograms. LeNet-5 (1998), a 7-level CNN by Yann LeCun et al., that classifies digits, was applied by several banks to recognize hand-written numbers on checks digitized in 32x32 pixel images.

From 1988 onward, the use of neural networks transformed the field of protein structure prediction, in particular when the first cascading networks were trained on profiles (matrices) produced by multiple sequence alignments.

Recurrent networks

One origin of RNN was statistical mechanics. Shun'ichi Amari in 1972 proposed to modify the weights of an Ising model by Hebbian learning rule as a model of associative memory, adding in the component of learning. This was popularized as the Hopfield network (1982).Another origin of RNN was neuroscience. The word "recurrent" is used to describe loop-like structures in anatomy. In 1901, Cajal observed "recurrent semicircles" in the cerebellar cortex. Hebb considered "reverberating circuit" as an explanation for short-term memory. The McCulloch and Pitts paper (1943) considered neural networks that contains cycles, and noted that the current activity of such networks can be affected by activity indefinitely far in the past.

Two early influential works were the Jordan network (1986) and the Elman network (1990), which applied RNN to study cognitive psychology.

In the 1980s, backpropagation did not work well for deep RNNs. To overcome this problem, in 1991, Jürgen Schmidhuber proposed the "neural sequence chunker" or "neural history compressor" which introduced the important concepts of self-supervised pre-training (the "P" in ChatGPT) and neural knowledge distillation. In 1993, a neural history compressor system solved a "Very Deep Learning" task that required more than 1000 subsequent layers in an RNN unfolded in time.

In 1991, Sepp Hochreiter's diploma thesis identified and analyzed the vanishing gradient problem and proposed recurrent residual connections to solve it. He and Schmidhuber introduced long short-term memory (LSTM), which set accuracy records in multiple applications domains. This was not yet the modern version of LSTM, which required the forget gate, which was introduced in 1999. It became the default choice for RNN architecture.

During 1985–1995, inspired by statistical mechanics, several architectures and methods were developed by Terry Sejnowski, Peter Dayan, Geoffrey Hinton, etc., including the Boltzmann machine, restricted Boltzmann machine, Helmholtz machine, and the wake-sleep algorithm. These were designed for unsupervised learning of deep generative models.

Deep learning

Between 2009 and 2012, ANNs began winning prizes in image recognition contests, approaching human level performance on various tasks, initially in pattern recognition and handwriting recognition. In 2011, a CNN named DanNet by Dan Ciresan, Ueli Meier, Jonathan Masci, Luca Maria Gambardella, and Jürgen Schmidhuber achieved for the first time superhuman performance in a visual pattern recognition contest, outperforming traditional methods by a factor of 3. It then won more contests. They also showed how max-pooling CNNs on GPU improved performance significantly.

In October 2012, AlexNet by Alex Krizhevsky, Ilya Sutskever, and Geoffrey Hinton won the large-scale ImageNet competition by a significant margin over shallow machine learning methods. Further incremental improvements included the VGG-16 network by Karen Simonyan and Andrew Zisserman and Google's Inceptionv3.

In 2012, Ng and Dean created a network that learned to recognize higher-level concepts, such as cats, only from watching unlabeled images. Unsupervised pre-training and increased computing power from GPUs and distributed computing allowed the use of larger networks, particularly in image and visual recognition problems, which became known as "deep learning".

Radial basis function and wavelet networks were introduced in 2013. These can be shown to offer best approximation properties and have been applied in nonlinear system identification and classification applications.

Generative adversarial network (GAN) (Ian Goodfellow et al., 2014) became state of the art in generative modeling during 2014–2018 period. The GAN principle was originally published in 1991 by Jürgen Schmidhuber who called it "artificial curiosity": two neural networks contest with each other in the form of a zero-sum game, where one network's gain is the other network's loss. The first network is a generative model that models a probability distribution over output patterns. The second network learns by gradient descent to predict the reactions of the environment to these patterns. Excellent image quality is achieved by Nvidia's StyleGAN (2018) based on the Progressive GAN by Tero Karras et al. Here the GAN generator is grown from small to large scale in a pyramidal fashion. Image generation by GAN reached popular success, and provoked discussions concerning deepfakes. Diffusion models (2015) eclipsed GANs in generative modeling since then, with systems such as DALL·E 2 (2022) and Stable Diffusion (2022).

In 2014, the state of the art was training "very deep neural network" with 20 to 30 layers. Stacking too many layers led to a steep reduction in training accuracy, known as the "degradation" problem. In 2015, two techniques were developed to train very deep networks: the highway network was published in May 2015 and the residual neural network (ResNet) in Dec 2015. ResNet behaves like an open-gated Highway Net.

During the 2010s period, the seq2seq model was developed, and attention mechanisms were added. It led to the modern Transformer architecture in 2017 in Attention Is All You Need. It requires computation time that is quadratic in the size of the context window. Jürgen Schmidhuber's fast weight controller (1992) scales linearly and was later shown to be equivalent to the unnormalized linear Transformer. Transformers have increasingly become the model of choice for natural language processing. Many modern large language models such as ChatGPT, GPT-4, and BERT use this architecture.

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See also

  • ADALINE
  • Autoencoder
  • Bio-inspired computing
  • Blue Brain Project
  • Catastrophic interference
  • Cognitive architecture
  • Connectionist expert system
  • Connectomics
  • Deep image prior
  • Digital morphogenesis
  • Efficiently updatable neural network
  • Evolutionary algorithm
  • Genetic algorithm
  • Hyperdimensional computing
  • In situ adaptive tabulation
  • Large width limits of neural networks
  • List of machine learning concepts
  • Memristor
  • Neural gas
  • Neural network software
  • Optical neural network
  • Parallel distributed processing
  • Philosophy of artificial intelligence
  • Predictive analytics
  • Quantum neural network
  • Support vector machine
  • Spiking neural network
  • Stochastic parrot
  • Tensor product network
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