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Elementary algebra facts for kids

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Algebraproblem
A typical algebra problem.

Elementary algebra is a basic type of algebra that students learn. It usually comes after learning arithmetic. In arithmetic, you only work with numbers and symbols like +, −, ×, and ÷. But in algebra, you also use letters called variables (like a, x, or y) to stand for numbers.

Using variables is helpful for a few reasons:

  • It lets you solve problems where you don't know a number. This means learning about equations and how to find the missing value (for example, "find x when 3x + 1 = 10").
  • It helps you show general rules from arithmetic. For example, you might know that 3+4 = 4+3. Algebra helps you prove that a + b = b + a is true for any numbers a and b. This helps you learn about general ideas from many examples.
  • It helps you understand how things are related. For example, "if x tickets are sold, the profit will be 3x - 10 dollars." This shows how profit depends on the number of tickets.

These are the main ideas in elementary algebra. You'll find elementary algebra used in many subjects, like science, business, and building. More advanced algebra, called Abstract algebra, is usually taught much later in college.

Understanding Algebraic Notation

Algebraic notation is simply how algebra is written down. It has special rules and terms. For example, look at the expression 3x^2 - 2xy + c. It has different parts:

Algebraic equation notation
This picture shows the different parts of an algebraic expression.

A coefficient is a number or a letter that stands for a number. It multiplies a variable. For example, in 3x^2, the number 3 is the coefficient. A term is a part of an expression. It can be a number, a variable, or a mix of both, like 3x^2 or 2xy. Terms are usually separated by plus (+) or minus (-) signs.

Letters are used to represent variables and constants. Usually, letters from the beginning of the alphabet (like a, b, c) are used for constants. These are numbers that don't change. Letters from the end of the alphabet (like Failed to parse (Missing <code>texvc</code> executable. Please see math/README to configure.): x, y, z ) are used for variables. These are numbers that can change. They are usually written in italics.

Algebraic operations are just like arithmetic operations. These include addition, subtraction, multiplication, division, and exponentiation. They are used with variables and terms. Often, multiplication symbols are left out. For example, 3 \times x^2 is written as 3x^2. Also, 2 \times x \times y is written as 2xy.

Usually, terms with the highest power (exponent) are written first. For example, x^2 comes before x. If a coefficient is 1, it's often not written (so 1x^2 is just x^2). If the exponent is 1, it's also not written (so 3x^1 is just 3x). If the exponent is 0, the result is always 1 (so x^0 becomes 1).

Other Ways to Write Algebra

Sometimes, you might see algebraic expressions written differently, especially in computer programs or on calculators. For example, exponents are usually written as small raised numbers, like x^2. But in plain text or some computer languages, you might see the caret symbol "^". So, x^2 would be written as "x^2".

In many programming languages, a double asterisk "" is used for exponents. So x^2 would be "x2". Also, many programming languages and calculators use a single asterisk "*" for multiplication. So, 3x would be written as "3*x".

Solving Simple Algebra Problems

If an equation has only one unknown number, it can often be easy to solve. Let's call the unknown number "x":

2x + 4 = 12. \,

To solve this, you need to get "x" by itself on one side of the equation. You can add, subtract, multiply, or divide both sides of the equation by the same number.

Let's subtract 4 from both sides of the equation:

2x + 4 - 4 = 12 - 4 \,

This gives us:

2x = 8 \,

Now, divide both sides by 2:

\frac{2x}{2} = \frac{8}{2} \,

And you get:

x = 4. \,

Key Concepts in Algebra

Variables

Elementary algebra builds on arithmetic by adding letters called variables. These letters stand for numbers that are not specified. This is useful for many reasons:

  • Variables can represent numbers you don't know yet. For example, if today's temperature (C) is 20 degrees warmer than yesterday's (P), you can write it as C = P + 20.
  • Variables let you describe general problems. Instead of saying "5 minutes is 60 \times 5 = 300 seconds," you can say the number of seconds (s) is Failed to parse (Missing <code>texvc</code> executable. Please see math/README to configure.): 60 \times m , where m is the number of minutes. This rule works for any number of minutes.
  • Variables help describe how different amounts are related. For example, the relationship between a circle's circumference (c) and its diameter (d) is \pi = c /d.
  • Variables can show mathematical properties. For instance, a basic rule of addition is that the order of numbers doesn't matter. This is called commutativity. You can write it as (a + b) = (b + a).

Working with Expressions

Algebraic expressions can be simplified using basic arithmetic rules.

  • When you add the same terms, you can combine them using coefficients. For example, x + x + x can be simplified to 3x.
  • When you multiply the same terms, you use exponents. For example, x \times x \times x is written as x^3.
  • You can add "like terms" together. For example, 2x^2 + 3ab - x^2 + ab can be simplified to x^2 + 4ab. This is because you add the x^2 terms together and the ab terms together.
  • You can "multiply out" brackets using the distributive property. For example, x (2x + 3) becomes (x \times 2x) + (x \times 3), which simplifies to 2x^2 + 3x.
  • Expressions can also be "factored." This is like doing the opposite of multiplying out brackets. For example, 6x^5 + 3x^2 can be written as 3x^2 (2x^3 + 1).

Equations

Pythagorean theorem - Ani
This animation shows Pythagoras' rule for a right-angle triangle. It explains the algebraic relationship between the longest side (hypotenuse) and the other two sides.

An equation shows that two expressions are equal. It uses the equals sign (=). One famous equation is Pythagoras' law for a right angle triangle:

c^2 = a^2 + b^2

This equation means that the square of the longest side (called the hypotenuse, c) is equal to the sum of the squares of the other two sides (a and b).

Some equations are true for all values of the variables. These are called identities, like a + b = b + a. Other equations are only true for certain values of the variables. For example, x^2 - 1 = 8 is only true if x = 3 or x = -3. The values that make an equation true are called its solutions. You find them by equation solving.

Another type of equation is an inequality. Inequalities show that one side is greater than or less than the other. The symbols are:

  • Failed to parse (Missing <code>texvc</code> executable. Please see math/README to configure.): a > b means 'a is greater than b'.
  • a < b means 'a is less than b'.

You can add, subtract, multiply, or divide both sides of an inequality, just like with regular equations. The only special rule is: if you multiply or divide by a negative number, you must flip the inequality symbol. For example, if a < b, then Failed to parse (Missing <code>texvc</code> executable. Please see math/README to configure.): -a > -b .

Rules for Equality

Equality has some important rules:

  • Reflexive: Any number is equal to itself (e.g., b = b).
  • Symmetric: If a = b, then b = a.
  • Transitive: If a = b and b = c, then a = c.

Also, if two things are equal, you can swap one for the other in any true statement, and the statement will still be true.

  • If a = b and c = d, then a + c = b + d and ac = bd.
  • If a = b, then a + c = b + c.
  • More generally, if a = b, then f(a) = f(b) for any function f.

Rules for Inequality

The relations 'less than' (<) and 'greater than' (Failed to parse (Missing <code>texvc</code> executable. Please see math/README to configure.): > ) also have rules:

  • If   a < b   and   b < c   then   a < c.
  • If   a < b   and   c < d   then   a + c < b + d.
  • If   a < b   and   c > 0   then   ac < bc.
  • If   a < b   and   c < 0   then   bc < ac (remember to flip the sign when multiplying by a negative number).

You can also swap the sides of an inequality by flipping the symbol:

  • a < b is the same as b > a.

Substitution

Substitution means replacing a term in an expression with another value or expression. For example, if you have the expression Failed to parse (Missing <code>texvc</code> executable. Please see math/README to configure.): a \times 5 and you substitute 3 for a, you get Failed to parse (Missing <code>texvc</code> executable. Please see math/README to configure.): 3 \times 5 , which means 15.

If you have a statement that is always true, like a definition, then substituting values into it will also give a true statement. For example, if a^2 is defined as Failed to parse (Missing <code>texvc</code> executable. Please see math/README to configure.): a \times a , then substituting 3 for a means 3^2 is 3 \times 3 = 9.

Sometimes, you don't know if a statement is always true. Substitution can help you find out what values make it true or false. For example, if you have the statement Failed to parse (Missing <code>texvc</code> executable. Please see math/README to configure.): x + 1 = 0 . If you substitute 1 for x, you get Failed to parse (Missing <code>texvc</code> executable. Please see math/README to configure.): 1 + 1 = 2 = 0 , which is false. This tells you that if Failed to parse (Missing <code>texvc</code> executable. Please see math/README to configure.): x + 1 = 0 , then x cannot be 1.

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Kids robot.svg In Spanish: Álgebra elemental para niños

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