Sonic X-treme facts for kids
Quick facts for kids Sonic X-treme |
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Developer(s) | Sega Technical Institute |
Publisher(s) | Sega |
Producer(s) | Mike Wallis |
Designer(s) |
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Programmer(s) |
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Artist(s) |
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Composer(s) | Howard Drossin |
Series | Sonic the Hedgehog |
Platform(s) | |
Release date(s) | Canceled |
Genre(s) | Platform |
Mode(s) | Single-player |
Sonic X-treme was a platform game that was being made by Sega Technical Institute. A platform game is where you control a character who jumps between platforms and over obstacles. This game was being created from 1994 until Sega stopped making it in 1997. It was planned to be the very first Sonic the Hedgehog game to use 3D graphics. This means the characters and world would look like they have depth, not just flat. It was also going to be the first new Sonic game for the Sega Saturn console.
The game was going to build on ideas from older Sonic games. But it also had new features to help Sonic move into the 3D era of video games. The story was about Sonic trying to stop Dr. Robotnik. Robotnik was trying to steal six special magic rings from a character named Tiara Boobowski and her father.
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The Story of Sonic X-treme
In Sonic X-treme, players would join Sonic on an exciting adventure. His main goal was to stop the evil Dr. Robotnik. Robotnik, as always, was up to no good. He wanted to get his hands on six powerful magic rings. These rings belonged to a new character named Tiara Boobowski and her father. Sonic had to race against time to stop Robotnik from getting the rings.
Game Ideas and Features
Sonic X-treme was going to be a big step for the Sonic series. It was designed to bring Sonic into the world of 3D games. The game aimed to keep the fast-paced fun of older Sonic games. But it would add new ways to play in a 3D world.
One cool idea was a special camera view. It was called the "Reflex Lens." This view made the game world look a bit like a fish-eye lens. It helped players see more of the action around Sonic. This was meant to make moving in 3D feel more natural and exciting.
Why the Game Was Canceled
Developing a 3D game was very hard back then. The team at Sega Technical Institute faced many challenges. There were problems with the game's engines. An engine is the main software that makes a game run. Different parts of the team worked on different engines. This made it hard to put everything together.
Also, there were disagreements about how the game should be made. Some team members got sick from working too much. Because of all these difficulties, Sega decided to stop making Sonic X-treme in 1997. It was a sad moment for fans who were excited for a new 3D Sonic game.
Images for kids
See also
In Spanish: Sonic X-treme para niños