Super Mario 128 facts for kids
Quick facts for kids Super Mario 128 |
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | Mario |
Platform(s) | Nintendo GameCube/Wii |
Genre(s) | Adventure, platform |
Super Mario 128 was not a single game. Instead, it was a group of ideas and projects that Nintendo worked on. These ideas were first meant to help create a new game, a sequel to Super Mario 64.
Nintendo showed off some of these ideas at their Space World event in 2000. The cool graphics and physics concepts from Super Mario 128 were later used in many other popular games over the years. For example, the way many objects could appear quickly in Pikmin came from these ideas. The special "sphere walking" technology, where characters could walk on round planets, was used in The Legend of Zelda: Twilight Princess and Super Mario Galaxy. Even the way objects move and react in Metroid Prime was influenced by Super Mario 128.
What Was Super Mario 128?
The name Super Mario 128 was first mentioned in January 1997 by Shigeru Miyamoto. He is a famous game designer at Nintendo. He thought it could be a name for a new Super Mario 64 game.
Early Ideas for a Sequel
There were rumors about a new game called Super Mario 64-2. It was planned as an expansion for Super Mario 64. This game was supposed to be made for a special add-on called the 64DD. However, the 64DD did not sell well, so Super Mario 64-2 was cancelled.
At the E3 event in 1997, Shigeru Miyamoto said he was "just getting started" on the project. He mentioned that they were working on Mario 64-2 for the 64DD. He wanted to use the 64DD's ability to save lots of information.
Thinking About New Features
Miyamoto also said that Luigi was a big part of the game. They were even thinking about how two players could play together with Mario and Luigi. They worked on solving technical problems to make this possible.
In November 1999, Shigeru Miyamoto shared more thoughts. He said that a test program with Mario and Luigi had been running on his computer for over a year. He felt that the game's ideas might work best on a brand new game system. They only made a demo of one level for this project. Miyamoto really wanted to include multiplayer fun in the game.
He even considered a game where four players could play at the same time. This would be a challenge because the screen for each player would be very small. It would also need new ways for the camera to follow the action. Miyamoto enjoyed trying to solve these kinds of problems.
See also
In Spanish: Super Mario 128 para niños