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Keiji Inafune
稲船 敬二
Keiji Inafune - Japan Expo 13- 2012-0706- P1410048.JPG
Inafune at Japan Expo 2012
Born (1965-05-08) May 8, 1965 (age 60)
Kishiwada, Osaka, Japan
Alma mater Osaka Designers' College
Occupation Game producer, character designer, game designer
Years active 1987–present
Employer Capcom (1987–2010)
Level-5 Comcept (2010–2024)
Rocket Studio (2024–present)
Notable work
Mega Man series
Onimusha series
Dead Rising series

Keiji Inafune (born May 8, 1965) is a famous Japanese video game producer, character designer, and businessman. He is known for his work on many popular game series. In 2009, he was named one of the top 100 game creators ever by IGN.

Inafune started his career at Capcom in the late 1980s. He began as an artist and illustrator. His first games were the original Street Fighter and Mega Man in 1987. He later became a character designer for the Mega Man series. He also designed the character Zero for Mega Man X.

Later, Inafune became a producer. His first game as a producer was Mega Man 8 in 1996. He also produced games in the Lost Planet, Dead Rising, and Onimusha series. Inafune left Capcom in 2010. He then started his own companies, Comcept and Intercept. In 2017, Comcept became part of Level-5. Inafune left Level-5 in 2024 and joined Rocket Studio.

Early Life and Education

Keiji Inafune was born in Kishiwada, Osaka, Japan, in 1965. He studied graphic design at the Osaka Designers' College. He graduated in 1987.

Career Highlights

Starting at Capcom

After graduating, Inafune joined Capcom in 1987. He was 22 years old and wanted to be an illustrator. In his early work, he was sometimes credited as "INAFKING." This nickname came from combining his name with "Snufkin" from the Moomin anime.

His first two games at Capcom were Mega Man and Street Fighter. Both games came out in 1987. For Street Fighter, Inafune drew character pictures.

Designing Mega Man

For the first Mega Man game, Inafune designed some enemy characters. He also created "Elec Man," who was his first original game character. He tried to make Elec Man look like a character from an American comic book. Inafune also drew the Japanese box art and promotional pictures for Mega Man. He worked on the in-game animations and pixel art.

The main character, Mega Man, was first designed as a simple pixel sprite by director Akira Kitamura. Inafune then created a more detailed illustration of the character. He called this a "reverse character design" because the art came after the pixel sprite.

Inafune explained his role in creating Mega Man at a 2007 event. He said, "I'm often called the father of Mega Man, but actually, his design was already created when I joined Capcom. My mentor [Akira Kitamura] had a basic concept of what Mega Man was supposed to look like. So I only did half of the job in creating him."

The first Mega Man game was released in December 1987. It sold well, but Inafune noted it wasn't a huge success at first.

Expanding the Mega Man Series

For Mega Man 2, Inafune helped turn fan-submitted designs for Robot Masters into final characters. This was a new way to involve players.

Starting with Mega Man 3, Inafune became more involved in the game design. However, he considers Mega Man 3 one of his least favorite Mega Man games. He explained that the team had to release the game before they felt it was ready. He also had to take over as the main planner during its creation.

Inafune also designed boss characters for the Mega Man games on the Game Boy. These included the "Mega Man Killers" like Enker, Punk, and Ballade.

For Mega Man X on the Super NES, Inafune designed the character Zero. He also designed two bosses, Chill Penguin and Storm Eagle. He wanted Zero to be a cool "other main character" who would stand out.

Becoming a Producer

In 1996, Inafune became a producer for Mega Man 8. This happened after the long-time producer Tokuro Fujiwara left Capcom. In 1998, Inafune became the general manager of Capcom Production Studio 2.

He produced the 3D Mega Man Legends series. This series was made for the PlayStation after Sony asked for a new 3D Mega Man game. Inafune supported the game, but it did not sell as well as hoped. He found it hard to promote because the media wasn't very interested in another Mega Man title.

Inafune also produced the Onimusha series. These games were set in samurai-era Japan and became very popular.

He was also the producer for the Mega Man Battle Network series. These games were different, adding role-playing and strategic elements. Inafune got the idea for this series by watching his son play games.

Senior Roles at Capcom

In 2006, Inafune was promoted to senior corporate officer. His team then created Dead Rising for the Xbox 360. This game was about fighting zombies and was influenced by the movie Dawn of the Dead. It was released in 2006.

Inafune also produced Mega Man ZX and Mega Man ZX Advent. He had the idea to return to the simple gameplay of the original Mega Man series. He produced Mega Man 9 (2008) and Mega Man 10 (2010), which brought back the classic style. He even designed two characters for Mega Man 9: Splash Woman and Plug Man.

He was a producer for Dead Rising 2 (2010). He chose a Canadian developer, Blue Castle Games, to make it. Inafune also directed a short film series called Zombrex: Dead Rising Sun.

In 2010, Inafune became Capcom's Global Head of Production. He wanted to make sure that all Capcom games, no matter where they were made, had the special "Capcom flavor" that fans loved.

Leaving Capcom and New Companies

On October 29, 2010, Inafune announced he was leaving Capcom after 23 years. He wanted to "start his life over." He felt the game industry needed to change how it made games. He believed that job security could make staff too comfortable, and big budgets with large teams were problems for Japanese game companies.

In December 2010, Inafune started a new company called Comcept in Osaka. Comcept focused on design and production, working with other studios to make games. In January 2011, he launched Intercept in Tokyo, which focused on game development. Inafune wanted his companies to work on many games at once and be flexible with different game types.

Inafune also became a director at DiNG, a company that develops smartphone games.

Intercept worked on a game called Kaio: King of Pirates for the 3DS. It was a pirate-themed game. However, the game was canceled in 2015.

Inafune made some fun appearances in games. In Hyperdimension Neptunia Mk2 (2011), an image of him appears as a special attack. He also appeared in Sweet Fuse: At Your Side, where the main character is his fictional niece.

Yaiba: Ninja Gaiden Z (2014) was a game Inafune worked on with other studios. It didn't sell well or get good reviews. Inafune said the timing was bad because players were moving to the PlayStation 4 console.

In 2013, Inafune started a Kickstarter project for Mighty No. 9. This game was meant to be a new game similar to the Mega Man series. After several delays, the game was released in 2016. It received mixed reviews. Inafune took responsibility for the game's problems, especially with releasing it on many different platforms at once.

In 2015, Inafune announced he was working on a new game called ReCore for the Xbox One. He also tried to fund another game, Red Ash, through Kickstarter, but it did not reach its goal.

Level-5 and Rocket Studio

In June 2017, Level-5 bought Comcept, and it became Level-5 Comcept. Inafune became its chief communications officer. In 2022, Inafune announced an NFT project called Beastroid, which was inspired by the Mega Man series.

In 2024, Inafune left Level-5 Comcept. The company then became the Level-5 Inc. Osaka Office. Inafune then became an executive officer at Rocket Studio.

Works

Video games

Year Game Role
1987 Street Fighter Graphic designer
Mega Man Character designer
1988 Mega Man 2
Pro Yakyuu? Satsujin Jiken! Graphic designer
1989 DuckTales
1990 Chip 'n Dale Rescue Rangers
Yo! Noid Character design, illustrations
Mega Man 3 Character designer, sub planner
1991 Mega Man: Dr. Wily's Revenge Character designer
Mega Man 4 Planner, special designer
Mega Man II (Game Boy) Character designer
1992 Capcom's Gold Medal Challenge '92 Graphic designer
Mega Man 5 Object designer, advisor
Mega Man III (Game Boy) Character designer
1993 Breath of Fire
Mega Man IV (Game Boy)
Mega Man 6 Object designer
Mega Man X Planner, character designer, writer
1994 Mega Man Soccer Illustration
Mega Man V (Game Boy) Character designer
Mega Man: The Wily Wars
Mega Man X2 Planner, character designer
1995 Mega Man 7 Object designer
Mega Man X3 Character designer
1996 Mega Man 8 Producer
1997 Mega Man: Battle & Chase
Mega Man X4
Mega Man Legends
1998 Resident Evil 2 Promotion producer
Mega Man & Bass Producer
Resident Evil: Director's Cut Dual Shock Ver.
1999 The Misadventures of Tron Bonne Producer, game concept
2000 Mega Man Legends 2 Producer
2001 Onimusha: Warlords
Mega Man Battle Network
Mega Man Battle Network 2
2002 Onimusha 2: Samurai's Destiny
Mega Man Zero
Mega Man Battle Network 3
2003 Mega Man Network Transmission
Mega Man Zero 2
Onimusha Blade Warriors Executive producer
Mega Man Battle Network 4 Producer
2004 Onimusha 3: Demon Siege
Mega Man Zero 3
Capcom Fighting Evolution Executive producer
The Legend of Zelda: The Minish Cap Producer
Mega Man Battle Network 5
2005 Shadow of Rome Executive producer
Mega Man Zero 4 Producer
Vampire: Darkstalkers Collection Executive producer
Resident Evil 4 (PlayStation 2 port)
Mega Man Battle Network 6 Producer
Mega Man Maverick Hunter X Executive producer
2006 Onimusha: Dawn of Dreams
Mega Man Powered Up Executive producer, character designer
Mega Man ZX Producer
Dead Rising
Mega Man Star Force Executive producer
Lost Planet: Extreme Condition Executive producer, original story
2007 Apollo Justice: Ace Attorney Executive producer
Kabu Trader Shun
Mega Man ZX Advent Producer
Zack & Wiki: Quest for Barbaros' Treasure Executive producer
Mega Man Star Force 2
We Love Golf!
2008 Street Fighter IV
Mega Man 9 Producer, character designer
Mega Man Star Force 3 Executive producer
2009 Resident Evil 5
Bionic Commando
Ace Attorney Investigations: Miles Edgeworth
Monster Hunter Tri
2010 Mega Man 10 Producer
Super Street Fighter IV Executive producer
Lost Planet 2
Ghost Trick: Phantom Detective
Dead Rising 2
2011 Marvel vs. Capcom 3: Fate of Two Worlds
Ultimate Marvel vs. Capcom 3
Hyperdimension Neptunia Mk2 Production support
2012 Hyperdimension Neptunia Victory
Mugen Souls Producer, character designer
J.J. Rockets Project lead
2013 Soul Sacrifice Concept
Bugs vs. Tanks! Game designer
2014 Soul Sacrifice Delta Concept
Yaiba: Ninja Gaiden Z
Azure Striker Gunvolt Executive producer, action supervisor
2015 Mighty Gunvolt Executive producer
2016 Mighty No. 9 Executive producer, concept
ReCore
Azure Striker Gunvolt 2 Executive producer, action supervisor
2019 Dragon & Colonies Producer
2022 Azure Striker Gunvolt 3 Executive producer, action supervisor
2025 Fantasy Life i: The Girl Who Steals Time Concept director

Canceled Games

  • Mega Man Legends 3 – Executive producer
  • Red Ash: The Indelible Legend – Executive producer, concept
  • Kaio: King of Pirates – Project lead

Film Work

Year Title Role
2000 Biohazard 4D-Executer Executive Supervisor
2010 Zombrex: Dead Rising Sun Director

See also

Kids robot.svg In Spanish: Keiji Inafune para niños

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