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The Legend of Zelda: The Minish Cap facts for kids

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The Legend of Zelda: The Minish Cap
Developer(s) Capcom
Flagship
Publisher(s) Nintendo
Director(s) Hidemaro Fujibayashi
Producer(s) Keiji Inafune
Artist(s) Haruki Suetsugu
Writer(s) Hidemaro Fujibayashi
Composer(s) Mitsuhiko Takano
Series The Legend of Zelda
Platform(s) Game Boy Advance, Virtual Console (Nintendo 3DS, Wii U)
Release date(s) Game Boy Advance:
  • November 4, 2004 EU
Virtual Console (3DS) (Ambassador Program):
  • December 15, 2011 JP
Virtual Console (Wii U):
  • April 30, 2014 EU
Genre(s) Action-adventure
Mode(s) Single-player

The Legend of Zelda: The Minish Cap is an exciting action-adventure video game. It was made by Flagship and published by Nintendo. This game was released for the Game Boy Advance console. In Japan, it is known as Zeruda no Densetsu Fushigi no Bōshi, which means "The Legend of Zelda: The Mysterious Hat".


About the Game

The Minish Cap is a special game in the Legend of Zelda series. It lets the hero, Link, shrink down to a tiny size. This allows him to explore a hidden world. The game combines puzzles, exploration, and combat.

The Story Begins

The story starts in the land of Hyrule. A dark sorcerer named Vaati turns Princess Zelda to stone. Link must go on a quest to save her. He needs to find the legendary Picori Blade. This sword can break the curse.

Meeting Ezlo

On his journey, Link finds a talking hat named Ezlo. Ezlo was once a Minish person. He was turned into a hat by Vaati. Ezlo helps Link by letting him shrink to the size of the tiny Minish people. This ability is key to solving many puzzles.

The Minish People

The Minish are tiny, mouse-like creatures. They live in a hidden world. Only children can see them. They are also known as the Picori. They help Link on his adventure. Link learns about their history and magic.

Gameplay and Exploration

As Link, you explore many different areas. These include forests, mountains, and dungeons. You will switch between Link's normal size and his tiny Minish size. This changes how you see the world. A small crack in the wall might be a huge cave when you are tiny.

Shrinking and Growing

The ability to shrink is used for many puzzles. You might need to shrink to fit through a small hole. Or you might need to grow to push a heavy block. This makes the game's world feel very big and detailed.

Tools and Weapons

Link uses many classic Zelda tools. These include a sword, shield, and bow. He also gets new items like the Gust Jar. This jar can suck up enemies or clear paths. Each item helps Link solve puzzles and defeat enemies.

Dungeons and Bosses

The game has several dungeons. Each dungeon is like a big puzzle. They are filled with enemies and traps. At the end of each dungeon, Link faces a powerful boss. Defeating bosses helps Link get closer to saving Zelda.

Development of the Game

The Minish Cap was developed by Flagship. They are a company that worked with Capcom. Nintendo published the game. It was released in 2004 and 2005. The game was well-received by players and critics.

Images for kids

See also

Kids robot.svg In Spanish: The Legend of Zelda: The Minish Cap para niños

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