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Pepper's Adventures in Time facts for kids

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Pepper's Adventures in Time
Pepper's Adventures in Time.jpg
Developer(s) Sierra On-Line
Publisher(s) Sierra On-Line
Producer(s) Mark Seibert
Designer(s) Gano Haine
Jane Jensen
Josh Mandel
Lorelei Shannon
Bill Davis
Programmer(s) Juan Carlos Escobar
Artist(s) James Larsen
Tony Margioni
Writer(s) Lorelei Shannon
Composer(s) Neal Grandstaff
Platform(s) MS-DOS, Windows
Release date(s)
  • NA 1993
Genre(s) Adventure, Educational
Mode(s) Single-player

Pepper's Adventures in Time is an educational game/adventure game released in 1993 by Sierra On-Line. The project was based on a concept by Sierra VP of Development/Creative Director, Bill Davis, who also designed the game's main characters. The original plan was for this to be the first in a series of "edutainment" titles, in which the player, as Pepper, traveled back in time to set right mixed-up situations, surrounding famous individuals in history. The game's working title was "Twisty History".

It was the third game in the Sierra's Discovery Series, after two EcoQuest games.

Plot and gameplay

The game chronicles a young girl, who may be considered a tomboy, named Pepper, and her pit bull dog Lockjaw. Pepper's evil Uncle Fred has created a time machine, whose portal Lockjaw is accidentally tossed into. Hoping to save her dog, Pepper is pulled in with him. Now separated, they have both been sent back to Philadelphia in 1764. Time has been altered, however; many elements of the 1960s American counterculture are combined with the life and times of Benjamin Franklin. Through generous use of artistic licence, he has been transformed into a "flower child", or "hippie". Via humorous dialogue and interaction with both the townspeople and Franklin, Pepper is responsible for ensuring that history unfolds the way it should, as well as first locating and subsequently reuniting with Lockjaw.

The player does have the opportunity to learn valid historical facts throughout the game; this is facilitated by a "truth" icon and multiple-choice quizzes at the conclusion of each act, or section of the game.

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