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Super Mario Land 2: 6 Golden Coins facts for kids

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Super Mario Land 2: 6 Golden Coins
Developer(s) Nintendo R&D1
Publisher(s) Nintendo
Designer(s) Gunpei Yokoi
Series Mario
Engine Enhanced Super Mario Bros. 3 engine
Platform(s) Game Boy, Virtual Console (Nintendo 3DS)
Release date(s) Game Boy:
Virtual Console (Nintendo 3DS):
Genre(s) Platform game
Mode(s) Single player

Super Mario Land 2: 6 Golden Coins (スーパーマリオランド2 6つの金貨, Sūpā Mario Rando Tsū: Muttsu no Kinka) is a 1992 video game for the Game Boy Nintendo device and the sequel to Super Mario Land.

In 1994, Wario Land: Super Mario Land 3 was released. It is the sequel to Super Mario Land 2: 6 Golden Coins.

Plot

Before Super Mario Land, Mario had went away. While he was away, Wario took over Mario's castle. He takes the six golden coins from the castle and scatters them around to all the various worlds. When Mario comes back, he must travel to each world, get the coins back, and then face off against Wario.

Gameplay

This game features a save function and an easy mode. The game is a platforming game, with Mario running around six worlds (areas of the game) The game's power-ups are the Super Mushroom, (makes Mario big), Fire Flower, which lets Mario throw fire balls, the Super Star, and a new item called the Carrot, which turns Mario into a rabbit that can fly.

Images for kids

See also

Kids robot.svg In Spanish: Super Mario Land 2: 6 Golden Coins para niños

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