Wildwood (novel) facts for kids
Author | Colin Meloy |
---|---|
Illustrator | Carson Ellis |
Cover artist | Carson Ellis |
Country | US |
Language | English |
Series | The Wildwood Chronicles |
Genre | Children's novel |
Publisher | Balzer + Bray (HarperCollins) |
Publication date
|
August 30, 2011 |
Media type | Print (hardback, acid-free paper) |
Pages | 541 (hardback 1st edition) |
ISBN | 978-0-06-202468-8 |
OCLC | 703205798 |
Followed by | Under Wildwood: The Wildwood Chronicles, Book Two |
Wildwood: The Wildwood Chronicles, Book 1 is a 2011 children's fantasy novel by The Decemberists' Colin Meloy, illustrated by his wife Carson Ellis. The 541 page novel, inspired by classic fantasy novels and folk tales, is the story of two seventh-graders who are drawn into a hidden, magical forest, while trying to rescue a baby kidnapped by crows. They get caught up in an epic struggle, and learn of their connection to a magical parallel world while confronting adult authorities who are often cowardly or dishonest. The natural beauty and local color of Portland, Oregon, features prominently in the book.
Ellis collaborated closely with Meloy throughout the writing phase to produce 85 illustrations, which, along with the old-fashioned book design, were particularly praised by reviewers. The majority of reviews were positive, on balance, saying the book was an engrossing story appropriate for its target age, but they also noted that the plot sometimes dragged, that familiar fantasy motifs were sometimes overused, and that stereotypical Portland culture was a little overplayed. Wildwood was on the New York Times Best Seller list of Children's Chapter Books for two weeks and tied for the 2012 E.B. White Read Aloud Award.
Contents
Plot
Part One
Prue is in a park with Mac when "a murder of crows" swoops down and carries him away. Prue runs after him (followed by her classmate Curtis), and sees the crows carry him into the Impassable Wilderness. Prue goes home to her parents and manages to make it look like she still has Mac. The next morning, she heads for the Wilderness, but discovers Curtis has once more followed her. Prue does not want Curtis along, but before she can send him back, they are separated while fleeing from Coyote Soldiers. Curtis is captured and taken to Alexandra (the leader of the coyotes), while Prue rides a mail truck to South Wood. There, Prue finds a Kafkaesque bureaucracy and dysfunctional government. Police state tactics and paranoia over foreign threats are used to keep the regime in power. Prue eventually meets the Crown Prince Owl Rex of the Avian Principality, who tells her how Alexandra came to be exiled shortly before he himself is arrested.
Alexandra's son Alexei died in a horse-riding accident, and then her husband Grigor died of heartbreak; to remedy his death, Alexandra hired the two greatest toymakers in all of Wildwood to fashion her son a new body that was later brought to life by recalling his soul via Black Magic. Later Alexei learned the truth of his death and rebirth and purposefully destroyed a crucial part of his inner workings, resulting in his second death. Alexandra was exiled for the use of Black Magic and plotted her revenge. Owl Rex proposes that Prue cross Wildwood and find help from the Mystics of North Wood. Meanwhile, Alexandra is flattering Curtis with a fancy uniform and commissions him into the coyote army as an officer. In a battle against bandits, Curtis breaks a howitzer by dumb luck, becoming a coyote war hero in the operation. He then finds Mac in Alexandra's headquarters and she shows him her plan to sacrifice the baby to the magical ivy of the Wood, which will allow the ivy to spread rapidly and consume the Wood and its inhabitants. Alexandra offers to share the power with Curtis, but he says no and is locked away in a cage suspended from the ceiling with some other captured bandits and unfaithful coyotes.
Part Two
Prue flies to North Wood on the back of an eagle sent by Owl Rex, but is shot down by a coyote archer. She is found by Brendan, the King of the Bandits, who offers to help. However, they are captured in a coyote attack and Brendan is imprisoned with Curtis while Prue is taken to Alexandra. Alexandra promises her that she will find Mac, convincing Prue to leave the Woods. In prison, Curtis reveals Alexandra's plan and then leads an escape, earning the trust of the coyote and bandit prisoners. Prue returns home, where she learns from her parents that they were only able to conceive Prue and Mac because they had made a deal with Alexandra to use her magic, but that Alexandra's price was the second child that Prue's mother bore. Realizing that she has been tricked, Prue returns to Wildwood to rescue Mac.
Part Three
Back in the Impassable Wilderness, Prue travels to see the Mystics in charge of North Wood. Meanwhile, Curtis and the other escapees rejoin the bandits and set out to stop Alexandra. Prue alerts the North Wood Elder Mystic, Iphigenia, to the danger and the citizen militia gather farming implements and kitchen utensils for weapons and march south. Prue rides her bicycle ahead and convinces the bandits to join forces. Just as the sacrifice is about to occur the armies meet in an ivy-filled ruin. Brendan gives a speech to inspire his forces, christening the combined army the Wildwood Irregulars.
The Battle for the Plinth ensues, and the Wildwood Irregulars are near defeat. As Alexandra prepares to carry out the sacrifice, Iphigenia confronts her. Curtis and the remnants of the army make a final push, expecting to be cut down when above them the sky is filled with an army of eagles and other birds from the Avians. The battle turns against the coyote army, but Prue discovers that she can control plants the way the Mystics can and uses her new skill to make the tree boughs snatch Mac from Alexandra. Brendan shoots Alexandra with an arrow and the Ivy consumes her. Brendan is now in command of the ivy and is told by Iphigenia to make it sleep, and he does so. The victorious Wildwood Irregulars regroup and press on to the gates of South Wood and demand that the corrupt government resign. As a new, peaceful order begins among the factions of The Wood, Prue and Curtis part ways as new friends: she goes home with Mac while Curtis remains behind to start a new life as a bandit.
Characters
In Wildwood, everyone is either of The Wood, or is an Outsider, or, in the special case of the protagonists, a "half breed", that is, an Outsider who is able to enter The Wood. A sort of "aura or shine" makes it possible to visually identify which of these things a person is. The first human Prue meets in The Wood is an old man driving a mail truck, Richard, the South Wood Postmaster General. She sees in him something she "couldn't put her finger on that seemed to exude from him, something that made him seem like no one she'd ever met before. It was a kind of aura or shine, like the way a familiar landscape is transformed in the light of a full moon." The natives of The Wood are consistently able to recognize Prue and Curtis as Outsiders, who ought not to be able to enter through the Periphery Bind surrounding The Wood, while only the people of the pastoral and meditative North Wood can see with an unexplained sense that Prue and Curtis have a dual nature, born outside The Wood yet unhindered by the magical barrier that keeps the Outsiders out.
Prue
"Mother," Prue had said, now pouring rice milk over her cereal, "I told you. I'm a vegetarian. Ergo: no bacon. She had read that word, ergo, in a novel she'd been reading. That was the first time she had used it. She wasn't sure if she'd used it right, but it felt good.
Prue McKeel, age 13, is a precocious seventh grader with a talent for nature drawing, an encyclopedic knowledge of birds from a book, and takes Honors English with her classmate Curtis. Like her parents, and Curtis, Prue is "very-Portland", with stereotypical interests like yoga, vegetarianism, and single-speed bicycles, which she repairs and tunes herself. Prue is decisive, determined, and courageous, finding inspiration in Nancy Drew in her effort to rescue her brother, and along the way, save Curtis and The Wood itself. Unlike Curtis, she is not cowed by anyone, standing up to Lars Svik the Governor-Regent of South Wood, Crown Prince Owl Rex of the Avian Principality, and even the fearsome Alexandra, the Dowager Governess, as well as her parents. Because Prue's birth came about by Alexandra using witchcraft to overcome Prue's parents' difficulty conceiving a child, she shares some essence of The Wood, along with being an Outsider, which is what made it possible for her to cross the magical barrier that protects The Wood. Meloy said that Prue is a composite character, "partly Carson as a kid," with her "inner world" coming from Ellis's childhood. She is also based on the niece of a friend, a girl with "an amazing independent streak that we've always admired."
Curtis
A voice, a woman's voice, sounded from above them. "And that's why we're here, dear Curtis."
Curtis looked up and saw Alexandra, the Dowager Governess, astride a jet-black horse, emerge from over a hillock between two massive cedars. She extended a willowy hand. "Come," she said to him, "I'll show you the world."
Curtis Mehlberg is a 13-year-old, and a seventh grade classmate of Prue's, though not her close friend at the beginning of Wildwood. In the past Prue and Curtis shared an interest in drawing superhero fan art, but Prue has moved on to botanical illustration, leaving Curtis and his love of comic books behind. He is an awkward "persecuted loner" who lacks Prue's confidence, and is, at first, easily intimidated and manipulated by Prue, Alexandra, and others. He grows in the course of the book, gaining a more definite sense of who he is after being forced to choose sides and stand up to the Dowager Governess Alexandra. After being hustled into an ill-fitting role as an officer in the coyote army, he inadvertently distinguishes himself in battle. Later, by free choice, he becomes a full member of the bandits, and decides to stay behind with them in Wildwood, even as Prue returns home to St. Johns. Like Prue, Curtis is a "half-breed" who has a dual nature that allows him to enter The Wood, but the exact nature of this connection not revealed in Wildwood, other than Curtis speculating that he has a strange reclusive aunt, and a number of odd relatives.
Curtis's choice to stay in Wildwood leaves behind a grieving family in Portland. Meloy said that reading fantasy stories growing up, about "kids going to other worlds or crossing over to another place, it would invariably involve them coming back at the end," and "Whenever that character made a choice to come back, it didn't feel true to me for some reason." Meloy wanted to experiment with a character who did what Meloy wanted to do, even though he had a happy childhood and loving family. Meloy was able to connect with Curtis: "I think of Curtis as being a version of myself." As a child, Meloy "desperately longed to be taken away to another world."
Alexandra
Alexandra, the exiled Dowager Governess of South Wood, is the main antagonist of Wildwood. She is charming and beautiful, and vastly more sophisticated and civilized than her anarchic coyote soldiers she only recently domesticated. In spite of her ruthlessness and murderous intentions, she is a somewhat tragic figure as a grieving mother whose madness is somewhat explained by the loss of her child. Ellis said, of the illustration of Alexandra holding a knife over Mac, "as a mom of a little kid, just drawing that made my blood run cold." The action of Wildwood is driven by her plot to take revenge on everyone and everything in The Wood, in which she intends to use Prue's brother Mac as a blood sacrifice in a spell to control The Wood's Ivy, which will then grow out of control and consume every living thing in The Wood. The invasive threat of the magical ivy apocalypse that Alexandra plotted in the book is similar to the threat of an "ivy desert" monoculture from invasive English ivy (Hedera helix) in the real Forest Park.
The Bandits
The bandits are a small community of thieves led by the Bandit King, Brendan, a wild, tough man, whose curly orange hair is always tangled in leaves and twigs from the forest. Curtis helps him and a few other bandit prisoners escape from Alexandra's prison, and so he is named a bandit. Their small community isn't very thriving, especially with the economy being down. The bandits are threatened by the Dowager Governess' ivy, as well as the whole forest, and so he is cornered into having to fight along the citizens of North Wood and Prue.
Setting
The premise of Wildwood is that Forest Park in Portland is "its own secret country, populated by a diverse and strange people". The real Forest Park is about 8 miles (13 km) long and 1 mile (1.6 km) wide, containing 5,100 acres (2,100 ha) of natural woods, mostly second growth forest with some old growth, all within the city limits. This place fired Meloy's imagination, and the fantasy version of Forest Park is Wildwood's "most distinctive element". Wildwood transforms Forest Park into "the darkest possible woods."
Outsiders, the people of Portland, call it the Impassable Wilderness, and they know it only as a forbidden, taboo area, never visited and rarely spoken of. Children are taught to stay away and even learn, eventually, to stop asking why it is forbidden. Unknown to the Outsiders, it is filled with magical talking animals and people, some living in the pastoral, almost medieval conditions of North Wood, while the country of South Wood is industrialized with technology typical of the 19th and early 20th Century. North Wood and South Wood are separated by Wildwood, an untamed no man's land filled with bandits and ostensibly wild coyotes. Travelers, and the Postmaster's truck, make the risky journey from the northern and southern countries by the Long Road through Wildwood. Tucked between Wildwood and South Wood is the Avian Principality, a nation of birds.
Nearly every location in the imaginary setting is carried over from Portland's actual geography. The story begins in the protagonists' neighborhood, St. Johns, before moving across the Willamette River and into the impassable Wilderness, that is, The Wood. Pittock Mansion, located just south of Forest Park, appears under its real name, but serves as the seat of government of South Wood, while the Oregon Zoo is represented as the South Wood Prison. The Audubon Society of Portland is in the approximate location of the Avian Principality. Ellis said there are a number of large trees in Forest Park, but no specific tree served as the model for the North Wood Council Tree.
The St. Johns Bridge, is missing and unknown to the people of Wildwood's Portland. The only access Prue and Curtis have to pursue the crows into the impassable Wilderness is a risky dash over the train tracks of the Railroad Bridge, which is based on the Burlington Northern Railroad Bridge 5.1. The St. Johns Bridge does appear briefly, as the Ghost Bridge, conjured by a rune magic spell. In a question and answer session with Meloy and Ellis, a young reader suggested the Ghost Bridge could be interpreted as an apparition of a bridge that once existed in the past, implying that Wildwood takes place in our world's future. Meloy replied that this is not the case, and that he has "another story in mind" as to the origin of the Ghost Bridge, and that Wildwood is meant to be more or less contemporary with our time.
A stereotypical view of Portland's youth culture is expressed through Prue, Curtis and Prue's parents. Literary critic Anna Minard describes the kids as "bespectacled, bike-riding, vinyl-browsing, Kurosawa-referencing children." Descriptions of real elements of Portland are combined to create what critic Claire Dederer calls a "richly satisfying weave of reality and fantasy."
Style
Wildwood echoes several classic fantasy and children's tales, notably J. R. R. Tolkien's Middle-earth books, The Chronicles of Narnia, The Wonderful Wizard of Oz, and Alice's Adventures in Wonderland. The kidnapping of a child by crows comes from Irish folktales of the Sluagh, and from Maurice Sendak's Outside Over There where a girl rescues her brother kidnapped by goblins. The literary tone of Decemberists songs is apparent in the writing style, with a weakness for the charms of archaic language and sesquipedalianism.
Wildwood is more soft fantasy than hard fantasy, in that historical and technological consistency and plausibility are not a high priority, giving the book a whimsical, or stream of consciousness, tone. The factions of The Wood use a variety of anachronistic technologies, including cutlasses, blunderbusses, and flintlocks, concurrent with howitzers and semi-automatic pistols, and vehicles like animal-drawn wagons and carts alongside bicycles, trucks and trains. No attempt was made to maintain a consistent level of technological advancement or to rationalize why a particular piece of equipment was used; rather, Meloy said, they could "pick coolest version of whatever piece of technology" they wanted, and Ellis said they "just picked whatever we liked." When she first meets the South Wood postman Richard, he threatens her with a shotgun, which in the same paragraph is referred to as a double-barrelled rifle, then on the next page it is called a shotgun again. Though the text pointedly mentions Prue's single-speed bicycle, the illustrations twice show her bike having derailleur gears, which are only present on multi-speed bikes.
Illustrations
Carson Ellis's illustrations, ever present on Decemberists album covers, are consistent with the folklore roots of the band's songs, love of nature, and romanticized historical periods, having a dark and playfully macabre tone reminiscent of Edward Gorey and Roald Dahl.
Ellis said that her favorite drawing among Wildwood's 85 illustrations is of a badger pulling a rickshaw, a relatively minor illustration compared with the full page color plates depicting pivotal scenes in the book. Meloy said that the scene it illustrated, of a friendly animal who appears at an opportune moment to offer Prue a ride after she escaped from captivity in the Pittock Mansion, was not vital to the plot, and an editor wanted to cut it from the book. But Meloy had written it specifically because he thought Ellis would enjoy drawing the badger and rickshaw, so he fought to keep it in. Booklist's Daniel Kraus highlighted the image as representative of the book, commenting, "If you like stories in which spunky kids emerge from secret tunnels only to be greeted by smartly outfitted badgers operating rickshaws, this is your book." Ellis commented, "That's one of the moments when the story seems really stream-of-consciousness. Prue pops up out of a manhole, and a badger comes by with a rickshaw and gives her a ride free of charge, and it's like, why not? It's such a great image."
Genre
Most news articles and book reviews call Wildwood a children's novel, or middle grade book, but some class it as young adult fiction (YA or YAL). HarperCollins recommended the book for ages 9 and up. The book's 541 page length was comparable to many of the books Meloy enjoyed at Wildwood's target age, and Ellis noted that "a 10 year old kid can be a voracious reader." The book is also marketed to adults, including Decemberists fans and adult fans of children's and young adult literature.
Background
Meloy and Ellis first conceived the idea for the book before Meloy formed the indie folk-rock band The Decemberists in 2000. When they first moved to Portland, Meloy and Ellis were living in a warehouse where they "had this idea of working on a novel together ... because we enjoyed making up stories and playing off one another's creative impulses." Meloy was influenced by books that he read growing up, including Tolkien, and Lloyd Alexander's The Chronicles of Prydain. Meloy cites Piers Anthony's Xanth novels as a "direct influence", noting the "world within the real world and the implausibility of the whole enterprise". Ellis was influenced by The Chronicles of Narnia series as a child; the illustrations in the seven books of the Narnia series were a direct inspiration on her work. Unlike her previous work, where the text is completed before the illustrations are created, for Wildwood, Ellis collaborated with Meloy throughout the writing process.
After writing the first 80 pages, Meloy put the book on hold for several years while he worked on his music and Ellis focused on her book illustrations. When work finally resumed on the novel, the title changed from How Ruthie Ended the War to Wildwood, the character of Ruthie became Prue, and the object of her quest changed from her lost father to her kidnapped brother. The early version of the story was, according to Meloy, "wildly inappropriate for children." Once they resumed work on the novel, Ellis said it took about two years to complete. Meloy feared his entry into fiction writing would be seen as "dabbling"; he wanted to avoid creating a "vanity project" like Madonna's picture books.
Publication
Five publishers sought the rights to the Wildwood series before being won by the HarperCollins imprint Balzer + Bray, with a first print run of 250,000 copies.
The germ of the Wildwood idea was really always about taking Forest Park, which is this 5,000-acre park in the middle of Portland, and turning it into its own country, its own weird world that had to be accessed in some weird way [...] I really do think the main character of the book is Wildwood and its different provinces.
Meloy and Ellis live on the edge of Forest Park and frequently hike its trails, where they found inspiration for geography of the series. Meloy and Ellis developed the idea for the impassable Wilderness from their experience in Forest Park, drawing maps of the fictional forest and using it to create the plot and characters. Illustrated endpapers in the book feature a large map of the forest with accompanying detail maps.
A special edition of the book (ISBN: 9780062130280) was also printed: it is hand-bound, signed and numbered, with a slipcase and a three-color 15-by-12-inch (38 cm × 30 cm) fold-out map, among other additions.
Sequels
In 2011 Meloy said intended to write at least two more books for the Wildwood Chronicles while his band, The Decemberists, was on hiatus. He planned the second Wildwood novel to have Prue return to The Wood, "her life very much in danger". The plot was to involve "scheming industrialists trying to worm their way into Wood" from the Outside, and show a much "weirder Portland", with the supernatural not confined to The Wood. Meloy said he would no longer constrain the denizens of The Wood to the native species of Forest Park. The second book in the series, Under Wildwood: The Wildwood Chronicles, Book Two, was released on September 25, 2012. The third and final book in the series, Wildwood Imperium, was released on February 3, 2015.
Film adaptation
In 2011, Oregon-based animation studio, Laika optioned Wildwood for a stop motion animated feature film and produced the trailer for the book.