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Civilization IV
CivIVboxshot.jpg
Developer(s) Firaxis Games
Publisher(s) 2K Games (Win)
Aspyr (Mac)
Director(s) Sid Meier
Producer(s) Barry Caudill
Designer(s) Soren Johnson
Programmer(s) Soren Johnson
Artist(s) Steve Ogden
Composer(s) Jeffery L. Briggs
Christopher Tin
Series Civilization
Engine Gamebryo
Platform(s) Microsoft Windows, Mac OS X
Release date(s) Microsoft Windows
  • October 25, 2005 PAL
Mac OS X
June 30, 2006
Genre(s) Turn-based strategy, 4X
Mode(s) Single-player, multiplayer

Sid Meier's Civilization IV is a turn-based strategy computer game and the fourth installment of the Civilization series. It was designed by Soren Johnson under the direction of Sid Meier and his video game development studio Firaxis Games. It was released in North America, Europe, and Australia, between October 25 and November 4, 2005.

Civilization IV uses the 4X empire-building model for turn-based strategy gameplay, in which the player's main objective is to construct a civilization from limited initial resources. Most standard full-length games start the player with a settler unit and/or a city unit in the year 4000 BC. As with other games in the series, there are by default five objectives the player can pursue in order to finish the game: conquering all other civilizations, controlling a supermajority of the game world's land and population, building and sending the first sleeper ship to the Alpha Centauri star system, increasing the "Culture ratings" of at least three different cities to "legendary" levels, or winning a "World Leader" popularity contest by the United Nations.

If the time limit for the game is reached and none of the previous goals has been fulfilled by any players including game AI players, the civilization with the highest total game score is declared winner. A large departure from earlier Civilization games is a new graphics engine created from scratch, based on the Gamebryo engine by Numerical Design Limited (NDL).

The game has received critical acclaim and was hailed as an exemplary product of one of the leading video game producers in the turn-based strategy genre. Civilization IV has sold 3 million copies and won multiple awards, including several Game of the Year awards.

The game engine for Civilization IV was built entirely from scratch, with some help from NDL's Gamebryo engine. This decision resulted in a full 3D immersion of the game, which was the first in the series, and which allowed easier readability and smoother, more in-depth zooming capabilities. Additionally, some of the quotes relating to the technology tree and narration for the game was provided by Leonard Nimoy. The soundtrack for the game features compositions of Medieval, Renaissance, and Baroque origin, and design for the title music was influenced by The Lion King.

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Sid Meier’s Civilization#Civilization IV

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