Sid Meier facts for kids
Quick facts for kids
Sid Meier
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![]() Meier at the 2010 Game Developers Conference
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Born | |
Education | University of Michigan (BA) |
Occupation | Businessman, computer programmer |
Years active | 1981–present |
Employer | 2K Games |
Known for | MicroProse, Firaxis Games, Civilization series |
Spouse(s) | Susan Meier |
Children | Ryan Meier |
Awards | AIAS Hall of Fame Award (1999) |
Sidney K. Meier (born February 24, 1954) is an American businessman and computer programmer. He is famous for creating many popular strategy video games and simulation video games. His most well-known work is the Civilization series.
Sid Meier started a company called MicroProse in 1982 with Bill Stealey. Later, in 1996, he co-founded Firaxis Games with Jeff Briggs and Brian Reynolds. He is now the Director of Creative Development at Firaxis Games. Because of his big impact on the video game industry, Sid Meier was added to the Academy of Interactive Arts and Sciences Hall of Fame.
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Sid Meier's Early Life and Education
Sid Meier was born in Sarnia, Ontario, Canada. His parents were from the Netherlands and Switzerland. When he was about three years old, his family moved to Detroit, Michigan, where he grew up.
He went to the University of Michigan. There, he studied history and computer science. He earned his degree in computer science in 1975.
Sid Meier's Career in Video Games
After college, Sid Meier first worked on systems for cash registers in stores. Around 1981, he bought an Atari 800 computer. This made him realize how much fun it could be to make video games using computer programming.
He met a co-worker, Bill Stealey, who also loved making games. They decided to start a new company for computer game development. This was a great time because the software and personal computer industries were growing fast in the early 1980s.
Starting MicroProse Games
Sid Meier and Bill Stealey founded MicroProse in 1982. At first, they made simple 2D action games. One of these was Meier's game Floyd of the Jungle.
Then, MicroProse started making many flight simulation games. These included Hellcat Ace (1982), Spitfire Ace (1982), Solo Flight (1983), and F-15 Strike Eagle (1985). Sid Meier designed and programmed all of these games.
In 1987, MicroProse released Sid Meier's Pirates!. This was the first game that had Sid Meier's name in its title. Bill Stealey thought that putting Sid's name on the game box would make more people buy it. He wanted to show that Pirates! was a special game, different from their flight simulators. This idea worked very well!
Even though many games have "Sid Meier's" in their title, he isn't always the main designer. For example, Brian Reynolds was the main designer for Sid Meier's Civilization II. Jeff Briggs designed Sid Meier's Civilization III.
After making F-19 Stealth Fighter, Sid Meier started focusing on strategy games. He was inspired by games like SimCity. He then created Sid Meier's Railroad Tycoon. After that, he made the game series he is most famous for: Sid Meier's Civilization. He designed only the first game in this series.
Around 1990, Bill Stealey wanted MicroProse to make arcade games. Sid Meier thought this was too risky. He sold his share of the company to Stealey but stayed on in his role.
Creating Firaxis Games
MicroProse later joined with another company called Spectrum HoloByte in 1993. In 1996, Spectrum made big changes to save money, which meant many jobs were cut at MicroProse. Sid Meier, along with other MicroProse employees Jeff Briggs and Brian Reynolds, were not happy with these changes. They decided to leave and start their own company, Firaxis Games, in 1997.
Firaxis Games continued to make the same types of strategy games that Sid Meier had created at MicroProse. Many of these were new versions or follow-ups to his earlier games. This included new Civilization games and a remake of Sid Meier's Pirates! (2004).
Firaxis employees say that Sid Meier has been working on a special game engine since 1996. He uses it to test out his new game ideas. Sometimes, he comes to the office with a new game idea he's prototyped for the team to try.
In 2020, Sid Meier released his autobiography, a book about his life in computer games. It is called Sid Meier's Memoir!: A Life in Computer Games.
Sid Meier's Game Design Style
Sid Meier has often said that he focuses on the "fun parts" of a game. He removes anything that isn't fun. He believes finding what makes a game fun is the hardest part of designing it.
Even though his games are often about battles or historical events, they never show blood or gore. He designs his games by playing them over and over again until they are truly fun.
Sid Meier's Personal Life
Sid Meier lives in Hunt Valley, Maryland, with his wife, Susan. He is a Christian and helps with music at his church. Susan was one of the first employees at Firaxis Games when it started. Sid Meier has a son, Ryan Meier, who has also worked in the game industry.
Awards and Recognition
Sid Meier has received many awards for his work:
- In 1996, GameSpot named him the most influential person in computer gaming of all time.
- In 1999, he became the second person ever to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame.
- In 2008, he received a Lifetime Achievement Award at the Game Developer's Conference.
- In 2009, IGN ranked him second on their list of "Top Game Creators of All Time." They called him a perfect role model for anyone wanting to design games.
- In 2017, he won the Life Achievement award at the Golden Joystick Awards.
Sid Meier's Games
Sid Meier has been involved in developing and producing many games. Here is a list of some of his well-known works:
Release | Game | Notes |
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1981 | Bank Game I | A game made for a bank, where a piggy bank catches falling coins. |
Bank Game II | In this game, the goal was to cross the road to reach the bank. | |
Faux Space Invaders | A game similar to Space Invaders, sold in a local store. | |
Faux Pac-Man | A game like Pac-Man, made for practice and shared with a user group. | |
1982 | Formula 1 Racing | Sid Meier's first game sold to the public. |
Hellcat Ace | Sid Meier's first project for MicroProse. | |
Chopper Rescue | An improved version of an earlier game, one of the first games he made at MicroProse. | |
Spitfire Ace | ||
Floyd of the Jungle | ||
1983 | NATO Commander | |
Wingman | ||
Floyd of the Jungle II | ||
Solo Flight | ||
1984 | Air Rescue I | |
F-15 Strike Eagle | ||
1985 | Silent Service | A World War II submarine simulation game. |
Crusade in Europe | ||
Decision in the Desert | ||
1986 | Conflict in Vietnam | The last Sid Meier game released for the Atari 8-bit computers. |
Gunship | ||
1987 | Sid Meier's Pirates! | A game where you play as a pirate or pirate hunter in the 16th-18th centuries. This was the first game to have Sid Meier's name in its title. |
1988 | Red Storm Rising | A nuclear submarine simulation game, based on a novel by Tom Clancy. |
F-19 Stealth Fighter | ||
1989 | F-15 Strike Eagle II | |
1990 | Covert Action | A spy game with different arcade-style game modes. |
Sid Meier's Railroad Tycoon | A business simulation game about building railroads in the United States and Europe. This series now has four games. | |
1991 | Sid Meier's Civilization | A very popular turn-based strategy game. It has become a huge series, selling over 73 million copies. |
1993 | Pirates! Gold | A remake of the 1987 Pirates! game with new features. |
1994 | Sid Meier's Colonization | A turn-based strategy game about early European colonization of the New World. |
C.P.U. Bach | Sid Meier's patented music-making program. | |
1995 | Sid Meier's CivNet | A remake of Civilization that allowed playing with others online. |
1996 | Sid Meier's Civilization II | The next game in the successful Civilization series. |
1997 | Magic: The Gathering | The last game Sid Meier worked on for MicroProse. |
Sid Meier's Gettysburg! | Sid Meier's first real-time tactical game. | |
1999 | Sid Meier's Alpha Centauri | An adaptation of Civilization with an alien theme. |
Sid Meier's Antietam! | Part of his Civil War game series. | |
2001 | Sid Meier's Civilization III | The third game in the series, with more complex rules and graphics. |
2002 | Sid Meier's SimGolf | A golf simulation game where you build your own golf course. |
2004 | Sid Meier's Pirates! | A new version of the popular 1987 Pirates! game, with updated graphics and new gameplay. |
2005 | Sid Meier's Civilization IV | This game used a full 3D engine instead of the older 2D maps. |
2006 | Sid Meier's Railroads! | A sequel in the Railroad Tycoon series. |
2008 | Sid Meier's Civilization Revolution | A Civilization game made for game consoles. |
Sid Meier's Pirates! Mobile | A mobile phone version of Pirates! Gold. | |
Sid Meier's Railroad Tycoon Mobile | A mobile version where players build their own transportation empire. | |
Sid Meier's Civilization IV: Colonization | A 2008 remake of the 1994 Colonization game. | |
2010 | Sid Meier's Civilization V | This game added new features to the series. |
2011 | Sid Meier's CivWorld | An online game released on Facebook, which later closed down. |
2013 | Sid Meier's Ace Patrol | A World War I flight strategy game. |
Sid Meier's Ace Patrol: Pacific Skies | A World War II flight strategy game. | |
2014 | Sid Meier's Civilization Revolution 2 | A mobile sequel to Sid Meier's Civilization Revolution. |
Sid Meier's Civilization: Beyond Earth | A game similar to Sid Meier's Alpha Centauri, built using the Civilization V engine. | |
2015 | Sid Meier's Starships | This game follows the story from Sid Meier's Civilization: Beyond Earth. |
2016 | Sid Meier's Civilization VI | The sixth main game in the Civilization series. |
2025 | Sid Meier's Civilization VII | The seventh main game in the Civilization series (currently being developed). |
Images for kids
See also
In Spanish: Sid Meier para niños