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Kirby Tilt 'n' Tumble facts for kids

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Kirby Tilt 'n' Tumble
Kirby Tilt 'n' Tumble Coverart.png
North American box art
Developer(s) Nintendo R&D2
Publisher(s) Nintendo
Director(s) Toshiaki Suzuki
Producer(s)
  • Masayuki Uemura
  • Kazuhiko Taniguchi
Composer(s)
  • Takuya Maekawa
  • Yuichi Ozaki
  • Masami Yone
Series Kirby
Platform(s) Game Boy Color
Release date(s)
  • August 23, 2000 NA
Genre(s) Action, puzzle
Mode(s) Single-player

Kirby Tilt 'n' Tumble is a fun action-puzzle video game. It was made by Nintendo for the Game Boy Color handheld system. The game first came out in Japan in August 2000. North American players got it in April 2001. This game is special because its game cartridge has a built-in sensor. This sensor lets you control Kirby by tilting your Game Boy! The cartridge itself is also a cool transparent pink, just like Kirby. You can now play this game again on the Nintendo Classics service, where it was re-released on June 5, 2023.

Kirby's Adventure: Getting the Stars Back

The story starts with Kirby taking a nap on a cloud. He wakes up when he sees a Waddle Dee carrying a strange bumper. Then, he spots King Dedede with an even bigger bumper! Kirby feels something is wrong. He jumps on a warp star to follow King Dedede. Kirby soon learns that all the stars have disappeared from Dream Land. Now, it's up to him to find them and bring them back!

How to Play: Tilting and Tumbling

Kirby Tilt 'n' Tumble has a very special way to play. You control Kirby by tilting your Game Boy Color! The game uses special sensors inside the cartridge. If you want Kirby to roll left, you tilt your Game Boy left. To make him go right, you tilt it right.

Guiding Kirby to the Goal

Your main goal is to guide Kirby to the end of each level. You must do this before time runs out. You can also make Kirby jump! Just quickly "pop" or jerk your Game Boy upwards. This makes Kirby fly into the air.

Collecting Stars and Beating Levels

Throughout the levels, you will find many stars. Collecting these stars is important. To fully complete the game, you need to find a special red star in each level. Finding these red stars unlocks extra bonus worlds. These bonus worlds are a bit tougher and give you less time to finish.

Managing Your Time and Lives

Each level has a timer that counts down. You can get more time by rolling over clock tiles or picking up clock items. Passing checkpoints also adds time. If the timer gets below 50 seconds, an alarm sounds. The music also speeds up to tell you to hurry! You start with five lives. You lose a life if Kirby runs out of health, falls off the level, or if your time runs out. If you lose all your lives, the game ends. But don't worry, you can choose to continue from the start of your current stage.

Making the Game: From Monkey to Kirby

Work on Kirby Tilt 'n' Tumble began in April 1999. Interestingly, the game was first called Koro Monkey. It even starred a monkey character instead of Kirby! But after talking with famous game designer Shigeru Miyamoto, the creators decided to change the main character to Kirby. The game was released in Japan in August 2000. It then came out in North America in April 2001. This game was only released in these two regions.

A Look at a Planned Sequel

There was a plan for a second game called Kirby Tilt 'n' Tumble 2. It was shown at an event called Nintendo Space World 2001. This new game was being made for the GameCube system. It would have even connected to the Game Boy Advance! Shigeru Miyamoto showed how Kirby could fall from the TV screen to the Game Boy Advance screen. He also said players might be able to create small games within it. This game was supposed to come out in May 2002. However, it was later changed and renamed Roll-O-Rama. Kirby was replaced with a marble ball. Even though it was shown at E3 2002, this game was never released to the public.

See also

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