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The Legend of Zelda: Tears of the Kingdom
The Legend of Zelda Tears of the Kingdom cover.jpg
Developer(s) Nintendo EPD
Publisher(s) Nintendo
Director(s) Hidemaro Fujibayashi
Producer(s) Eiji Aonuma
Designer(s)
  • Yohei Fujino
  • Yasutaka Takeuchi
  • Mari Shirakawa
Programmer(s) Takahiro Okuda
Artist(s) Satoru Takizawa
Writer(s)
  • Akihito Toda
  • Naoki Mori
Composer(s)
  • Manaka Kataoka
  • Maasa Miyoshi
  • Masato Ohashi
  • Tsukasa Usui
Series The Legend of Zelda
Platform(s) Nintendo Switch
Release date(s) May 12, 2023
Genre(s) Action-adventure
Mode(s) Single-player

The Legend of Zelda: Tears of the Kingdom is a 2023 action-adventure game developed and published by Nintendo for the Nintendo Switch. The player controls Link as he searches for Princess Zelda and fights to prevent Ganondorf from destroying Hyrule. Tears of the Kingdom retains the open-world gameplay and setting of its predecessor, Breath of the Wild (2017), and features new environments including the Sky, an area composed of floating islands, and an expansive cavern beneath Hyrule known as the Depths. The player has access to various devices that aid combat or exploration, and which can be used to construct vehicles.

Tears of the Kingdom was conceived after ideas for Breath of the Wild downloadable content had exceeded its scope. Development was led by Nintendo's Entertainment Planning & Development division with Breath of the Wild director Hidemaro Fujibayashi and producer Eiji Aonuma reprising their roles. The developers were inspired by social media posts to create gameplay mechanics that encouraged experimentation and sometimes struggled to differentiate the sequel from its predecessor. A teaser was shown at E3 2019, while a full reveal featuring gameplay was shown at E3 2021. Tears of the Kingdom was initially planned to release in 2022 but was delayed until May 2023 so that the developers could refine it.

Tears of the Kingdom received acclaim. Critics praised the expanded world, new powers, scale, and story; criticism focused on its voice acting and technical performance. It sold more than 10 million copies in its first three days of release and over 20.61 million copies by March 2024, making it one of the best-selling games on the Nintendo Switch.

Gameplay

Tears of the kingdom contraptions
The player can build various contraptions to explore the in-game world or solve puzzles.

Tears of the Kingdom retains the open-world action-adventure gameplay of Breath of the Wild (2017). As Link, the player explores the main setting of Hyrule and two new areas: the sky, which is littered with floating islands, and the Depths, a vast underground area beneath Hyrule. Link can climb, ride horses, or use a paraglider to soar through the air. Characters and locales from its predecessor were kept and modified to fit the new storyline.

The sky is an area composed of several disconnected floating islands, which contain puzzles, treasure, and boss enemies. The Depths is a dark, fungi-infested region that requires items to illuminate and features lava and treasures. Inside the Depths is a harmful substance called gloom, which reduce Link's maximum hearts until the player removes this effect by returning to the surface of Hyrule. Tears of the Kingdom has several dungeons that contain puzzles and bosses, similar to earlier entries in the Zelda franchise. The four main dungeons, the Water Temple, Wind Temple, Fire Temple, and Lighting Temple, must be completed to advance the narrative.

New to Tears of the Kingdom are Zonai devices, which the player can use for combat, exploration, or solving puzzles. These devices can be used to construct vehicles, including rockets, sleds, and fans. The previous game's Sheikah Slate-based abilities have been replaced with five new powers: Ultrahand, Fuse, Ascend, Recall, and Autobuild. Ultrahand allows the player to pick up and move different objects or attach them together. This can be used with the Zonai devices to create vehicles and constructs. Fuse allows the player to combine materials, equipment, or other objects in the world to a shield or weapon. For example, fusing a rocket to Link's shield allows him to fly through the air. Recall can be used on an object to rewind its movement, such as by recoiling a falling rock in an upwards direction. Ascend allows the player to move upwards through solid surfaces, granting them access to previously inaccessible areas. Autobuild instantly recreates a device crafted with Ultrahand, automatically using nearby devices and objects if available, or if parts are missing, creating replacements at the cost of a material called zonaite.

Shrines and Korok seeds make a return from Breath of the Wild. Shrines are located around Hyrule and grant an item called the Light of Blessing when cleared. When the player obtains four Lights of Blessing, they can spend them at a Goddess Statue to increase Link's maximum hearts or stamina. Korok seeds can be traded to increase the inventory capacity, allowing Link to hold more melee weapons, shields, or bows. The new recipe system allows the player to keep track of the ingredients to meals or elixirs.

Plot

Tears of the Kingdom takes place years after Breath of the Wild, at the end of the Zelda timeline. Link and Zelda explore caverns beneath Hyrule Castle, from which gloom, a poisonous substance, has been seeping out and causing people to fall ill. There, they find murals depicting the founding of Hyrule and a subsequent conflict known as the Imprisoning War—an ancient battle against a being referred to as the "Demon King"—all relating to a mysterious race called the Zonai. Venturing deeper, they find and trigger the awakening of a mummy that was being restrained by a disembodied arm. Link's right arm is badly wounded by the mummy and the Master Sword is shattered, and Hyrule Castle is raised into the sky. Zelda falls below, and as Link tries to catch her, she vanishes with a mysterious artifact from the disembodied arm. Link is rescued by the arm and awakens on the Great Sky Island to find it has replaced his damaged limb. He meets the spirit of Rauru, a Zonai, and the source of Link's new arm. Rauru assists Link as he traverses the Great Sky Island, and when the latter reaches his destination, the shattered Master Sword vanishes and Link dives to the surface below.

There, he learns that the event in the cavern, known as the Upheaval, has wrought chaos upon Hyrule, and sets out to investigate reports of strange phenomena throughout the kingdom. Link ventures into ancient Zonai temples alongside his allies Sidon, the prince and eventual king of the Zora; Tulin, a young Rito archer and the son of Teba, a past ally of Link's; Yunobo, the Goron president of the YunoboCo mining company; and Riju, the chief of the Gerudo. With the defeat of the monsters occupying the temples, Link finds strange artifacts containing the spirits of sages from ancient times, who each appoint his allies as their successors and grant them artifacts, secret stones, which they once wielded. After numerous sightings of Zelda, Link locates her at Hyrule Castle, but she reveals herself to instead be an impostor serving the Demon King, Ganondorf, the mummy that Link previously encountered. Link and his allies defeat the impostor, and he sets out to find the last of the ancient sages, Mineru who remains in the physical world via spiritual projection. Link helps create a mechanical body for her spirit to inhabit.

Through insight from Mineru, the other ancient sages, and items called Dragon's Tears scattered throughout Hyrule, Link learns of Zelda's fate. The artifact that vanished with Zelda was a secret stone, which transported her into the distant past. There, she met Rauru, Hyrule's first king, and Sonia, Hyrule's first queen. After Ganondorf killed Sonia and used her secret stone to become the Demon King, Rauru appointed Mineru, Zelda, and the leaders of the Zora, Rito, Gorons, and Gerudo as sages. With their help, Rauru battled with the Demon King and sacrificed himself to seal Ganondorf away. Later, Zelda received the broken Master Sword from the future and tasked the sages with aiding Link when Ganondorf reawakens. In order to repair the Master Sword, she swallowed her secret stone and underwent a process known as draconification, becoming the immortal Light Dragon.

In the present, after ridding the Great Deku Tree from Gloom in Korok Forest, Link retrieves the Master Sword from the Light Dragon and confronts Ganondorf below Hyrule Castle. With the aid of Sidon, Tulin, Yunobo, Riju, and Mineru, Link battles an army of monsters before engaging in combat with Ganondorf himself. Nearing defeat, Ganondorf swallows his secret stone and becomes the Demon Dragon, taking Link into the skies above Hyrule. With the assistance of the Light Dragon, Link uses the Master Sword to shatter the Demon Dragon's secret stone, killing it. The spirits of Rauru and Sonia help Link turn the Light Dragon back into Zelda and restore his original right arm. Rauru and Sonia fade away, and Link and Zelda fall to the surface below. Some time later, on the Great Sky Island, Mineru bids goodbye to Zelda and Link before fading away, while the sages vow to protect Hyrule.

Development

Eiji Aonuma at E3 2013 (cropped headshot)
Like Breath of the Wild, Tears of the Kingdom was produced by Eiji Aonuma.

Development of Tears of the Kingdom started after the completion of Breath of the Wild. The developers had thought of numerous features to be included as downloadable content (DLC) for Breath of the Wild, but the sheer number of ideas inspired them to create a new game. As with its predecessor, Tears of the Kingdom was developed by Nintendo's Entertainment Planning & Development (EPD) division, Production Group Number 3, and was directed by Hidemaro Fujibayashi and produced by Eiji Aonuma. While he was shown early demos, the role of Zelda creator Shigeru Miyamoto was minimized due to scheduling conflicts as he was producing The Super Mario Bros. Movie (2023). He was credited as "general producer", the same position he had held in the series since the late 2000s.

Aonuma stated the development team sought to create something new while retaining the overall concept, but realized some aspects were "already as they should be". Technical director Takuhiro Dohta identified Wii Sports Resort as an inspiration when adding new mechanics. He also noted that using familiar locations is useful for players when skydiving. Aonuma also cited the open world games Red Dead Redemption 2 and The Elder Scrolls V: Skyrim. The team expanded the world to include the sky and underground. Aonuma referred to The Legend of Zelda: Skyward Sword, commenting that its hardware limitations hindered a seamless descent from the sky to the surface; instead, Link was limited to diving only from specific points. With the capabilities of the Nintendo Switch, Tears of the Kingdom allowed players to traverse a game world connected both horizontally and vertically.

Due to its similarity to Breath of the Wild, the developers experienced "strong déjà vu". Aonuma reiterated the development team wanted to create something original while also being similar to the previous game, realizing some aspects "were already as they should be". Fujibayashi added the team would occasionally struggle to differentiate between the games. Tears of the Kingdom reintroduced vast dungeons into the series, which are connected to Hyrule's surface and can be tackled in any order the player chooses. According to Dohta, the dungeons were designed with regional characteristics to make them unique to their respective environments, similarly to earlier games in The Legend of Zelda franchise. The dungeons were primarily created to maximize the gameplay by showcasing the range of Link's powers and gadgets. Additionally, they were designed to be accessed seamlessly rather than being closed off, allowing the player to descend from the sky straight down into the dungeon and conveniently enter and exist.

One of the core concepts of gameplay is the ability to build new items. As such, the development team created more tools in Tears of the Kingdom so that players could have a unique gameplay experience. They were inspired to do so after seeing videos posted by players on social media of their accomplishments and activities with tools following the release of Breath of the Wild. Zonai devices were introduced to stimulate additional creativity, but this required a balance between the player's creativity and limits to prevent the player from exploiting the game.

A theme of hands was introduced as a way to express the concept of connecting. It is present in the mechanics, story, visuals and sound. Dohta explained that joining hands and cooperating with other characters is a major element, along with Link's ability to create items using his hands. Link's right arm was created as a way to distinguish him from previous iterations of the character. Aonuma said the theme is in the story, which involves connecting to Hyrule's history. The Ascend ability was developed from a debug feature that Aonuma and Fujibayashi used to exit the Depths. They agreed it was tiresome to navigate all the way through the caves and wanted a quick way to get to the surface. Its implementation posed other challenges, such as ensuring that a player would not land on an empty space due to loading issues.

Tears of the Kingdom was first announced at E3 2019 as an untitled sequel to Breath of the Wild. Nintendo debuted a trailer revealing gameplay, story elements, and a 2022 release window at E3 2021. By March 2022, Tears of the Kingdom was completed, but Nintendo delayed the release for a year to refine it. Nintendo later changed the release window to Q2 2023. More information was revealed in the Nintendo Direct presentation held in September 2022, including the title Tears of the Kingdom and a release date of May 12, 2023. A later Nintendo Direct in February 2023 teased more gameplay elements. Two weeks before release, a playable version of the game leaked online as a disk image.

See also

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