The Phantom Tollbooth facts for kids
Milo and Tock on the cover of the book (same Feiffer illustration as 1st ed.)
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Author | Norton Juster |
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Illustrator | Jules Feiffer |
Country | United States |
Genre | Fantasy |
Publisher | Epstein & Carroll, distributed by Random House |
Publication date
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August 12, 1961 is it bussin trisha |
Pages | 255 |
ISBN | 978-0-394-82037-8 |
OCLC | 576002319 |
LC Class | PZ7.J98 Ph |
The Phantom Tollbooth is a children's fantasy adventure novel written by Norton Juster with illustrations by Jules Feiffer. It was published in 1961 by Random House (USA). It tells the story of a bored young boy named Milo who unexpectedly receives a magic tollbooth one afternoon and, having nothing better to do, drives through it in his toy car, transporting him to the Kingdom of Wisdom, once prosperous but now troubled. There, he acquires two faithful companions, a dog named Tock and the Humbug, and goes on a quest to restore to the kingdom its exiled princesses—named Rhyme and Reason—from the Castle in the Air. In the process, he learns valuable lessons, finding a love of learning. The text is full of puns and wordplay, such as when Milo unintentionally jumps to Conclusions, an island in Wisdom, thus exploring the literal meanings of idioms.
In 1958, Juster had received a Ford Foundation grant for a children's book about cities. Unable to make progress on that project, he turned to writing what became The Phantom Tollbooth, his first book. His housemate, Feiffer, a cartoonist, interested himself in the project. Jason Epstein, an editor at Random House, bought the book and published it. The book received rave reviews and has sold in excess of three million copies, far more than expected. It has been adapted into a film, opera, and play, and translated into many languages.
Though the book is on its face an adventure story, a major theme is the need for a love of education; through this, Milo applies what he has learned in school, advances in his personal development, and learns to love the life that previously bored him. Critics have compared its appeal to that of Lewis Carroll's Alice's Adventures in Wonderland and to L. Frank Baum's The Wonderful Wizard of Oz. Additionally, Maurice Sendak, in his introductory "An Appreciation" included in editions of the book since 1996, quotes a critic as comparing The Phantom Tollbooth to Bunyan's Pilgrim's Progress: "As Pilgrim’s Progress is concerned with the awakening of the sluggardly spirit, The Phantom Tollbooth is concerned with the awakening of the lazy mind."
Plot
Milo is a boy bored by the world around him; every activity seems a waste of time. He arrives home from another boring day at school to find a mysterious package. Among its contents are a small tollbooth and a map of "the Lands Beyond," illustrating the Kingdom of Wisdom (which will also guide the reader from its place on the endpapers of the book). Attached to the package is a note "For Milo, who has plenty of time." Warned by an included sign to have his destination in mind, he decides without much thought to go to Dictionopolis, assuming this is a pretend game to be played on the floor of his room. He maneuvers through the tollbooth in his electric toy car, and instantly finds himself driving on a road that is clearly not in his city apartment.
Milo begins with Expectations, a pleasant place where he starts on Wisdom's road. In Expectations, he seeks directions from the Whether Man, who is full of endless talk. As Milo drives on, he daydreams and gets lost in the Doldrums, a colorless place where nothing ever happens. Milo soon joins the inhabitants, the Lethargarians, in killing time there, a pastime angrily interrupted by the arrival of Tock, a talking, oversized dog with an alarm clock on each side (a "watchdog"), who tells Milo that only by thinking can he get out of the Doldrums. Head abuzz with unaccustomed thoughts, Milo is soon back on his road, and the watchdog joins him on his journey through Wisdom.
Milo and Tock travel to Dictionopolis, one of two capital cities of the divided Kingdom of Wisdom, and home to King Azaz the Unabridged. They meet King Azaz's cabinet officials and visit the Word Market, where the words and letters are sold that empower the world. A fight between the Spelling Bee and the blustering Humbug breaks up the market, and Milo and Tock are arrested by the very short Officer Shrift. In prison, Milo meets the Which (not to be confused with Witch), also known as Faintly Macabre, long in charge of which words should be used in Wisdom. She tells him how the two rulers, King Azaz and his brother, the Mathemagician, had two adopted younger sisters, Rhyme and Reason, to whom everyone came to settle disputes. All lived in harmony until the rulers disagreed with the princesses' decision that letters (championed by Azaz) and numbers (by the Mathemagician) were equally important. They banished the princesses to the Castle in the Air, and since then, the land has had neither Rhyme nor Reason.
Milo and Tock leave the dungeon. King Azaz hosts them at a banquet where the guests literally eat their words, served to them on plates. After the meal, King Azaz lets Milo and Tock talk themselves into a dangerous quest to rescue the princesses. Azaz flatters the Humbug into being their guide, and boy, dog and insect set off for the Mathemagician's capital of Digitopolis as they must gain his approval before they can begin their quest.
Along the way, they meet such characters as Alec Bings, a little boy suspended in the air who sees through things and who will grow down until he reaches the ground. He then meets the world's smallest giant, the world's biggest dwarf, the world's thinnest fat man, and the world's fattest thin man, who turn out to just be one regular man. Milo then loses time in substituting for Chroma the Great, a conductor whose orchestra creates the colors of the world.
They meet a twelve-sided creature called the Dodecahedron, who leads them to Digitopolis, where they meet the Mathemagician, who is still angry at Azaz, and who will not give his blessing to anything that his brother has approved. Milo maneuvers him into saying he will permit the quest if the boy can show the two have concurred on anything since they banished the princesses. To the number wizard's shock, Milo proves that the two have agreed to disagree, and the Mathemagician gives his reluctant consent.
In the Mountains of Ignorance, the journeyers contend with demons like the Terrible Trivium and the Gelatinous Giant. After overcoming obstacles and their own fears, they reach the Castle in the Air. Princesses Rhyme and Reason welcome Milo and agree to return to Wisdom. Unable to enter the castle, the demons cut it loose, letting it drift away, but Milo realizes Tock can carry them down because 'time flies'. The demons pursue, but the armies of Wisdom repel them. Rhyme and Reason heal the divisions in the old Kingdom of Wisdom, Azaz and the Mathemagician are reconciled, and all enjoy a three-day celebration.
Milo says goodbye and drives back through the tollbooth. Suddenly he is back in his own room, and discovers he has been gone only an hour, though his journey seemed to take weeks. He awakens the next day with plans to return to the kingdom, but finds the tollbooth gone when he gets home from school. A note instead is there, "For Milo, who now knows the way." The note states that the tollbooth is being sent to another child who needs help finding direction in life. Milo is somewhat disappointed but agrees and looks at a now-interesting world around him, concluding that even if he found a way back, he might not have time to go, for there is so much to do right where he is.
Writing
Architect Norton Juster was living in his hometown of Brooklyn, after three years in the Navy. In June 1960, he gained a $5,000 grant from the Ford Foundation to write a children's book about cities. Juster argued that the young baby boomers would soon have responsibility for the cities, and many lived in the suburbs and did not know them. In his proposal, he said he wanted "to stimulate and heighten perception – to help children notice and appreciate the visual world around them – to help excite them and shape their interest in an environment they will eventually reshape." Beginning with great enthusiasm, he ground to a halt with too many notes and too little progress. He took a weekend break with friends at Fire Island, and came back determined to put aside the cities book and seek inspiration in another writing project.
Milo continued to think of all sorts of things; of the many detours and wrong turns that were so easy to take, of how fine it was to be moving and, most of all, of how much could be accomplished with just a little thought.
Juster's guilt over his lack of progress on the cities book had led him to write pieces of stories about a little boy named Milo, which he began to develop into a book. Juster quit his job so that he could work on the book. His imagination fired by a boy who approached him on the street and with whom he discussed the nature of infinity, Juster wanted to finish the story about "a boy who asked too many questions" before returning to the book on cities. Juster shared his house in Brooklyn Heights with cartoonist Jules Feiffer whose bedroom was immediately below, and who could hear him pacing in the night. Feiffer was surprised to learn that his friend's insomnia was not caused by the cities book, but by a book about a boy. Juster showed Feiffer the draft to date and, unbidden, the artist began sketching illustrations. Feiffer knew Judy Sheftel, who put deals together in the publishing trade and was his future bride. Sheftel got Jason Epstein, an innovative editor at Random House with a deep appreciation for children's literature, to agree to review the manuscript. Some at Random House considered the book's vocabulary too difficult: at the time, educators advised against children's literature containing words the target audience did not already know, fearing the unfamiliar would discourage young learners. Based on seven chapters of manuscript, plus a three-page outline of the rest of the story, Epstein bought the book.
Since Juster did the cooking for the housemates, if Feiffer wanted to eat, he had to do the drawings. Feiffer quickly realized the book would require illustrations of the type and quality that John Tenniel had created for Lewis Carroll's Alice's Adventures in Wonderland and although a nationally known artist, doubted his competence to do the text justice. Feiffer considers the double-spread illustration of demons late in the book to be a success and one of his favorites. It differs from his usual style (which would involve a white background), and instead uses Gustave Doré's drawings as an inspiration.
It became a game, with Feiffer trying to draw things the way he wanted, and Juster trying to describe things that were impossible to sketch. These included the Triple Demons of Compromise—one short and fat, one tall and thin, and the third exactly like the first two. Feiffer got his revenge by depicting the author as the Whether Man, clad in a toga.
Repeated edits altered the protagonist's name (originally Tony), removed his parents entirely from the book, and deleted text attempting to describe how the tollbooth package had been delivered. Milo's age was removed from the text—early drafts have him aged eight or nine—as Juster decided not to state it, lest potential readers decide they were too old to care.
Influences and comparisons
The Phantom Tollbooth contains allusions to many works, including those loved by Juster in his own upbringing. Some of Juster's favorite books as a child, including The Wind in the Willows, had endpaper maps; Juster insisted on one, over Feiffer's opposition, going so far as to sketch one and require that his collaborator reproduce it in his own style. Juster was also inspired by his father Samuel's love of puns, with which the book is more than sprinkled. In his childhood, Juster spent much time listening to the radio. According to Juster, the need to envision the action when listening to radio serials helped inspire The Phantom Tollbooth, as well as yielding the character of Tock, based on sidekick Jim Fairfield from Jack Armstrong, the All-American Boy. Jim gave Tock his wisdom, courage, and adventurous spirit. As a child, Juster had synesthesia, and could only do arithmetic by making associations between numbers and colors. He remembered that the condition affected word associations. "One of the things I always did was think literally when I heard words. On the Lone Ranger [radio serial] they would say, 'Here come the Injuns!' and I always had an image of engines, of train engines."
"Oh dear, all those words again," thought Milo as he climbed into the wagon with Tock and the cabinet members. "How are you going to make it move? It doesn't have a—"
"Be very quiet," advised the duke, "for it goes without saying."
And, sure enough, as soon as they were all quite still, it began to move through the streets, and in a very short time they arrived at the royal palace.
Some of the incidents in the book stem from Juster's own past. In Digitopolis, the Numbers Mine, where gemlike numerals are dug for, recalled one of Juster's architecture professors at the University of Pennsylvania, who compared numbers and equations to jewels. The Marx Brothers films were a staple for Juster as a child and his father would quote lengthy passages from the movies; this inspired the unending series of straight-faced puns that fills the book.
Growing up in a Jewish-American household where the parents demanded high achievement, Juster was intimately familiar with expectations, though in his case many of his parents' hopes were centered on his older brother, an academic star. The Terrible Trivium, the well-dressed, polite demon who sets the questers to mindless tasks, was Juster's way of representing his own tendency to avoid what he should be doing in favor of a more congenial occupation, such as his evasion of the grant project to write The Phantom Tollbooth. Juster drew on Feiffer's life experiences as well; the Whether Man's adage "Expect everything, I always say, and the unexpected never happens" was a favorite of the cartoonist's mother.
Juster had not read Alice's Adventures in Wonderland when he wrote The Phantom Tollbooth, but the two books, each about a bored child plunged into a world of absurd logic, have repeatedly been compared. According to Daniel Hahn in his 2012 article on the Juster book, "Alice is clearly Milo's closest literary kin". Milo's conversation with the Whether Man, which leaves him no more comprehending than when he came, recalls that of Alice with the Cheshire Cat. The questions of authority (something omnipresent for a child) and of justice run through both books; the Queen of Hearts' arbitrary justice is echoed, though with less violence, by Officer Shrift. Alice's sovereigns, representing the authority figures of Victorian childhood life, rule absolutely (though not necessarily effectively); a child of the post-World War II world, Milo journeys through a more bureaucratic realm. His quest is far more purposeful than the frustrating journey Alice experiences, and the outcome differs as well—Milo restores his kingdom while Alice overturns hers. Carroll leaves us uncertain if Alice has learned anything from her adventures, but Juster makes it clear that Milo has acquired tools he will need to find his way through life.
Selected editions
See also
In Spanish: The Phantom Tollbooth para niños