WarioWare D.I.Y. facts for kids
Quick facts for kids WarioWare D.I.Y. |
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Developer(s) | Nintendo SPD Intelligent Systems |
Publisher(s) | Nintendo |
Director(s) | Goro Abe Taku Sugioka |
Producer(s) | Yoshio Sakamoto Toshio Sengoku |
Designer(s) | Masahiko Nagaya |
Programmer(s) | Taku Sugioka |
Artist(s) | Ko Takeuchi Masahiko Nagaya Asako Kagita |
Writer(s) | Kyoko Watanabe |
Composer(s) | Kenichi Nishimaki Takeru Kanazaki |
Series | Wario |
Platform(s) | Nintendo DS |
Release date(s) |
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Genre(s) | Action, rhythm, game creation system |
Mode(s) | Single-player |
WarioWare D.I.Y. is a fun video game for the Nintendo DS. It lets you create your very own mini-games! In Japan, it was known as Made by Me. In Europe and Australia, it was called WarioWare: Do It Yourself.
This game was made by Nintendo SPD and Intelligent Systems. Nintendo published it. It is the seventh game in the WarioWare series. It was the last WarioWare game made for the Nintendo DS. The game first came out in Japan on April 29, 2009. It then launched in North America, Europe, and Australia in 2010. A special WiiWare game, WarioWare: D.I.Y. Showcase, was also released.
Contents
Gameplay
WarioWare D.I.Y. lets players design their own tiny games. These are called microgames. You can create your own pictures and music for them. You even design a special 'cartridge' for your games.
How to Create Games
The game has five main sections on its menu:
- D.I.Y. Studio: This is where you build your microgames.
- WarioWare Inc.: Here you learn how to play and create games.
- D.I.Y Shop: Make game cartridges to save your creations.
- Options Garage: Change game settings and names.
- Distribution Center: Send games to a Wii console or get games from others.
You can also get games from the NinSoft store at the Distribution Center. The game uses only tapping controls because it works with the Wii. When you make music, you can hum into the DS microphone. The DS then turns your humming into musical notes! You can also create music notes yourself. Different instruments can play these notes, even pig noises! This is similar to how music was made in the game Mario Paint.
Sharing Your Creations
Before May 2014, players could send their games to other D.I.Y. owners. They could also receive games from other people. You could even upload your games online for contests. Nintendo also offered extra microgames to download. These included "Big Name Games" made by famous game developers or TV stars.
The WiiWare game WarioWare: D.I.Y. Showcase lets you play these microgames on your Wii. You use the Wii Remote to play them.
Pre-Made Games
Besides the games players make, WarioWare D.I.Y. has 167 pre-made microgames. These games feature characters like Mona, Jimmy T., Ashley, Orbulon, 9-Volt, 18-Volt, Dribble & Spitz, Kat & Ana, and Wario-Man. Each character's games have a special theme. This is like the first game, WarioWare, Inc.: Mega Microgames!.
Story
One day, Dr. Crygor has a strange dream. He dreams he is playing a game on a console. The characters from the game suddenly jump out of the screen! They cause a big stampede.
When Dr. Crygor wakes up, he gets a great idea. He invents the Super MakerMatic 21. This amazing machine can make Nintendo DS games. These games can be played on DS cartridges or uploaded to a Wii. It can also make comic books and music records.
While the machines are being built, Wario walks in. He has a broken TV he wants Dr. Crygor to fix. Wario sees the Super MakerMatic 21. He thinks it's a new TV and wants to trade his broken one for it! Dr. Crygor explains what the machine really is. He tells Wario it can easily make DS/Wii games, comics, and music.
Wario is amazed! He realizes Dr. Crygor's invention can make him rich. So, he reopens WarioWare, Inc. He also starts a new company called Wario-Man Software. But many of his employees had left. They went to a rival company called Diamond Software. This left Dr. Crygor, Penny, Young Cricket and Master Mantis, Dribble and Spitz, Kat and Ana, and 18-Volt with Wario. So, they hire you, the player, to help make their games, books, and records.
How the Game Was Made
Work on WarioWare D.I.Y. started in September 2003. The game's director, Goro Abe, thought it was fun to make microgames. He decided players should be able to do it too. Abe had played other games where you could create your own content. But he often stopped before finishing them. He realized that WarioWare's short microgames were perfect for this. People with short attention spans could still make a full game.
Challenges and Ideas
Making the game took a long time. The Nintendo DS came out, which had a touch screen. Abe felt this was a better way to create microgames. But it was hard to make microgames. Also, Abe had other projects. So, the game was put on hold for a while.
The project started again when WarioWare: Smooth Moves for the Wii was being made. The developers learned about WiiConnect24. This feature lets players share data. Abe decided that players could make microgames on the DS. Then they could send them to the Wii to play. Development restarted after Smooth Moves was finished.
Another designer, Masahito Hatakeyama, joined the team. He also liked games where players could make their own content. He also often stopped creating things halfway through. He mentioned Mario Paint as an influence. He asked Abe if he could help, and Abe agreed. Taku Sugioka from Intelligent Systems also joined. He had worked on WarioWare: Snapped!. He found the project interesting.
Designing the Tools
The drawing and music-making parts were based on Mario Paint. But it was hard to design how players would set the goals for their microgames. They wanted players to control how characters and items moved. They needed to make the game easy and fun for everyone.
After Smooth Moves, D.I.Y. took two more years to finish. One year was spent figuring out how to make it easy to use. They decided to split game design into three steps:
- Object phase: Design characters and items.
- Background phase: Create the game's setting.
- Sound phase: Add music and sound effects.
They found a good way to do this. A designer could create a microgame in just a few hours. The first version of the editor was simple. They only added new features if they were really needed. To test it, the team tried to remake Wario's stage from WarioWare: Touched!. They could remake almost all of it.
Testing and Saving
The game design became more complex as they worked. But the developers wanted to keep it simple. They only used six buttons for actions. For example, a "Boing!" button could make a character jump. Abe often told the team that games didn't need to be too complex. Microgames only last a few seconds.
Debugging the game was hard. There were so many ways players could create microgames. The game was originally going to use a normal DS game cartridge. But it ended up using a special NAND flash memory card. This made saving and loading microgames faster. It also let players store more games. This idea was first rejected because of time. But it was added later.
Abe knew some people might not want to make microgames. So, he added a feature. Players could edit the games Nintendo included. This let them make their own versions. They also decided to let players download games from friends. Abe felt games made by friends were more fun. Both ways of sharing games were put into the final game.
In 2017, a website called DoujinSoft started. It keeps an archive of games, records, and comics. These were created by users before the Nintendo Wi-Fi Connection closed in May 2014. Most of these creations are saved there. You can play all the content through the website. You can also send content to a modified Wii console that has Showcase installed.
WarioWare: D.I.Y. Showcase
WarioWare: D.I.Y. Showcase | |
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Developer(s) | Nintendo SPD Intelligent Systems |
Publisher(s) | Nintendo |
Series | Wario |
Platform(s) | WiiWare |
Release date(s) |
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Genre(s) | Puzzle, creativity |
Mode(s) | Multiplayer |
WarioWare D.I.Y. connects with a WiiWare game called WarioWare: D.I.Y. Showcase. In Japan, it was known as Asobu Made in Ore. This game lets you upload your creations to play on a big screen. You can even upload them for contests.
The game lets players play up to 72 pre-made games. You can also listen to pre-made music or read pre-made comics. Of course, you can play, listen to, or read the things you have already made. You can also fill out surveys for games your friends have made. You can download new content as it becomes available. You can also upload your games for others to download. WarioWare: D.I.Y. Showcase also has a special versus mode you can unlock. In this mode, all games, both user-made and pre-made, are shuffled together.
See also
In Spanish: WarioWare: D.I.Y. para niños