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Outline of Narnia facts for kids

Kids Encyclopedia Facts

Narnia is a magical fantasy world created by the author C. S. Lewis. It's the main setting for his famous series of seven books, The Chronicles of Narnia. In these stories, children from our world (Earth) find their way into Narnia. There, they meet Aslan, a powerful lion who created Narnia.

The world of Narnia is named after the country of Narnia itself, where many of the adventures happen. In Narnia, you'll find talking animals, amazing mythical creatures, and lots of magic!

What is Narnia?

Narnia is a special kind of story world. Here's what makes it unique:

  • It's a fictional place, meaning it's made up by an author. The events and characters are imaginary.
    • It's a fantasy story. This means it uses magic and supernatural things as a big part of the plot. Many fantasy stories, like Narnia, happen in imaginary worlds filled with magic and magical creatures.
      • It's also called high fantasy. This type of fantasy often takes place in a completely imaginary world and features big, important characters and stories.
      • Narnia is a fantasy world. This is a made-up planet used in fantasy stories. These worlds often have magic and magical abilities. They might be connected to Earth through magical doors, or they could be entirely separate universes.
    • Narnia is a fictional setting.
      • It's a fictional universe. This means it's a whole made-up universe. The Chronicles of Narnia describes a fictional universe with many worlds and dimensions, including Earth and Narnia.
        • It's a constructed world.

* It's a fantasy world. * It's also a paracosm.

        • It's a fictional parallel universe.

The Chronicles of Narnia Books and Movies

The Chronicles of Narnia is a very popular series of books and movies.

Important Characters of Narnia

Here are some of the most important characters you'll meet in Narnia:

Human Characters

  • Prince Caspian – He became King of Narnia with help from Aslan and the Pevensie children. He sailed to the edge of the world on his ship, the Dawn Treader. He is the father of Prince Rilian.
    • Rilian – The only son of King Caspian X. He was enchanted by the Green Witch for ten years.
      • Erlian – Father of King Tirian and a descendant of Rilian.
        • Tirian – The last King of Narnia, who fights to protect his kingdom in The Last Battle. He is a skilled swordsman and a descendant of Prince Caspian.
  • Cor – He became King of Archenland. He was originally Shasta, who traveled with Aravis, Hwin, and Bree. He married Aravis.
  • Coriakin – A wizard in The Voyage of the Dawn Treader. He was once a star who was sent by Aslan to guide the Duffers.
  • Lord Drinian – The brave captain of the Dawn Treader ship. He was a friend to King Caspian X and Prince Rilian.
  • Digory Kirke – He was the "Magician's Nephew" and was present when Narnia was created. He faced Jadis (before she became the White Witch) as a boy. Later, he was the professor who housed the Pevensie children during World War II. His famous wardrobe was made from a tree grown from a magic apple seed he found in Narnia.
  • Frank and Helen – The very first rulers of Narnia. They were a simple carriage driver and his wife from London.
  • Miraz – He unfairly took the throne of Narnia from his brother, Caspian IX, who was Prince Caspian's father.
  • The Pevensie children – Four siblings from Earth who become Kings and Queens of Narnia.
    • Peter Pevensie – The High King of Narnia, known as Peter the Magnificent.
    • Susan Pevensie – The eldest sister, known as Queen Susan the Gentle. She appears in three books and is mentioned in others.
    • Edmund Pevensie – Known as King Edmund the Just.
    • Lucy Pevensie – The youngest sister, known as Queen Lucy the Valiant. She is often the first to discover Narnia.
  • Polly Plummer – Digory Kirke's friend and neighbor. She discovered the Wood between the Worlds and Narnia with him.
  • Jill Pole – A friend of Narnia and an adventurer.
  • Ramandu – A star who became Caspian X's father-in-law.
  • Ramandu's daughter – She is unnamed in the books. She married Caspian X and was sadly killed by a green serpent.
  • Eustace Scrubb – The Pevensies' cousin. He starts out as a difficult boy but changes for the better after his adventures in Narnia.
  • Seven Great Lords of Narnia – Brave lords who disappeared during Miraz's reign.
  • Shasta – A young boy who escapes Calormen with a talking horse named Bree. He discovers he is actually Prince Cor of Archenland and helps save Narnia.
  • Emeth Tarkaan – A young Calormene officer who helps the Narnians in The Last Battle.
  • Aravis Tarkheena – A Calormene noblewoman who escapes an arranged marriage with her talking horse, Hwin. She helps warn Narnia of an invasion. She later marries Shasta.
  • The Tisroc – The supreme ruler of Calormen.
    • Prince Rabadash – The Crown Prince of Calormen, who led a failed invasion of Narnia.
  • Hermit of the Southern March – A wise old man who lives on the border of Archenland.

Creature Characters

  • Talking animals – Many animals in Narnia can speak and act like humans.
    • Aslan – The Great Lion. He is the creator and Lord of Narnia, and a very powerful and wise being. He uses "Deeper Magic" to help Narnia. Aslan is the only character to appear in all seven books.
    • Mr. and Mrs. Beaver – They are the first Narnians to meet the Pevensie children. They shelter the children and guide them to Aslan.
    • Reepicheep – The brave and honorable Chief Mouse of Narnia. He is famous for his courage and skill with a sword. He travels with Prince Caspian to the end of the world.
    • Shift – A cunning ape who tricks the donkey Puzzle into pretending to be Aslan. This allows the Calormenes to take over Narnia.
    • Talking horses
      • Breehy-hinny-brinny-hoohy-hah (Bree for short) – A horse who escapes from Calormen and travels with Shasta.
      • Hwin – A talking mare from Narnia, raised in Calormen. She travels with Aravis.
    • Maugrim – A talking wolf and the captain of the White Witch's secret police. King Peter defeats him.
  • Centaurs – Half-horse, half-human creatures. In Narnia, they are wise, loyal, and powerful warriors.
    • Glenstorm – A leading centaur in the Narnian Revolution.
    • Roonwit – A centaur who warns King Tirian of danger.
  • Dwarves – Short, strong, and often grumpy creatures.
    • Trumpkin – A Red Dwarf who helps the Pevensies.
  • Puddleglum – A marshwiggle, a tall, thin creature who acts as a guide to Eustace and Jill in The Silver Chair.
  • Tash – The cruel god worshipped by the Calormenes. He is a skeletal figure with a vulture's head and four arms.
  • Tumnus – A faun (half-human, half-goat) who befriends Lucy when she first arrives in Narnia and saves her from the White Witch.
  • Witches – Evil beings with strong magical powers.
    • Lady of the Green Kirtle – A powerful sorceress who kidnaps Prince Rilian and gnomes, planning to take over Narnia.
    • White Witch – Also known as Queen Jadis of Charn. She once ruled a dead world and later enslaved Narnia, causing a 100-year winter.

The Universe of Narnia

The Chronicles of Narnia takes place across several worlds and dimensions.

  • Worlds and dimensions
    • Narnia (world) – The main fantasy world.
    • Alambil – A planet (moving star) in the Narnian sky, known as "Lady of Peace."
    • Earth – Our world, around the year 1945, where the children come from.
    • Aslan's Country – A beautiful, heavenly land beyond Narnia, where Aslan lives.
    • Homeworld of Jadis, the White Witch – A dead world destroyed by Jadis's evil magic.
      • Charn – The capital city of Jadis's homeworld. When Digory and Polly visit, it's empty and crumbling under a dying sun.
    • Wood between the Worlds – A magical place with many pools, each leading to a different world.
  • Supernatural beings
    • Aslan – The powerful lion who created Narnia.
    • White Witch – The evil queen who brought a long winter to Narnia.

Geography of Narnia

The world of Narnia has many different places.

Countries and Regions

  • Narnia (country) – The main country within the world of Narnia, where most of the stories happen.
  • Archenland – A country south of Narnia, located between Narnia and Calormen.
  • Calormen – A large country to the southeast of Narnia, separated by a desert and Archenland.
  • Telmar – The homeland of the Telmarines, people who came from Earth long ago. Prince Caspian and Miraz are Telmarines.
  • Underland – A land beneath Narnia, explored in The Silver Chair.
  • Ettinsmoor – The "wild lands of the north," where giants and dragons live.

Natural Features

  • Lantern Waste – This was a wasteland when Narnia was created. It grew into a forest with a magical lamppost that never goes out. It's the first Narnian place Lucy discovers in The Lion, the Witch and the Wardrobe.

Cities and Fortresses

  • Anvard – A castle in Archenland where King Lune lives.
  • Cair Paravel – The grand castle where the Kings and Queens of Narnia rule. It holds the four thrones of the Pevensie children.

Other Places

  • Aslan's How – A structure built over the Hill of the Stone Table, south of the Great River.

Magical Items and Objects

  • Dawn Treader – A Narnian ship built by King Caspian X. It's featured in The Voyage of the Dawn Treader as Caspian sails to find lost lords.
  • The Lantern – A mysterious lamppost in the Lantern Waste that always stays lit. It grew from an iron rod that Jadis (the White Witch) brought from a London lamppost in The Magician's Nephew.

Spells and Magic

  • Deplorable Word – A terrible magic curse that destroys all life on a world except for the person who speaks it (Jadis used it on Charn).
  • Winter spell – A spell cast by the White Witch, Jadis, that made it always winter in Narnia, but never Christmas, for 100 years.
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