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Sesame Street: Once Upon a Monster facts for kids

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Sesame Street: Once Upon a Monster
Once Upon a Monster cover.jpg
Developer(s) Double Fine Productions
Publisher(s) Warner Bros. Interactive Entertainment
Platform(s) Xbox 360
Release date(s) October 11, 2011
Genre(s) Adventure, edutainment
Mode(s) Single-player, co-op

Sesame Street: Once Upon a Monster is a Sesame Street video game developed by Double Fine Productions and published by Warner Bros. Interactive Entertainment in conjunction with Sesame Workshop. The game was released in North America on October 11, 2011 for the Xbox 360 console. Players use the Kinect controller to control the Muppet characters Elmo and Cookie Monster and new characters Marco and Seamus as they sing and dance. Though Once Upon a Monster represents Double Fine's first foray into licensed property, the title started as one of four smaller titles, alongside Costume Quest, Stacking, and Iron Brigade, during an "Amnesia Fortnight" period during Br├╝tal Legend, and was later found to be easily adapted to the Sesame Street property. The original prototype of the game, titled Happy Song, was released for Microsoft Windows as part of the Amnesia Fortnight 2012 bundle on November 19, 2012. Microsoft developed and released another Sesame Street game that used the Kinect sensor, Kinect Sesame Street TV, in 2012.

Gameplay

Once Upon a Monster is presented as a storybook divided into a number of chapters. Each chapter features a monster with some type of problem to be solved by the Sesame Street monsters Cookie Monster and Elmo; one chapter involves the new character of Marco who was the only attendee at his own birthday party. These chapters are then broken into a series of minigames that utilize the Kinect controller. In the example birthday party chapter, the games include a tandem race, represented as Elmo riding on the shoulders of Marco; one player, acting as Marco, shifts side to side to avoid rocks in the path or jumps to avoid fallen logs, while the second player as Elmo ducks at appropriate times to avoid being hit by tree branches. A subsequent game includes a lightweight dance game variant where the players must attempt to match moves by the other monsters on screen with their body. The chapter culminates in a big birthday celebration for Marco, where the players must then help him to blow out the candles on his cake.

Cast

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