Zaxxon facts for kids
Quick facts for kids Zaxxon |
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North American arcade flyer
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Developer(s) | Sega Ikegami Tsushinki |
Publisher(s) |
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Series | Zaxxon |
Platform(s) | Arcade, ColecoVision, Coleco Adam, Commodore 64, MSX, Atari 2600, Atari 8-bit, SG-1000, Apple II, Intellivision, IBM PC, TRS-80, TRS-80 Color Computer, ZX Spectrum |
Release date(s) |
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Genre(s) | Scrolling shooter |
Mode(s) | 1–2 players alternating turns |
Arcade system | Sega Zaxxon |
Zaxxon is a scrolling shooter developed and released by Sega as an arcade video game in 1982. The player pilots a ship through heavily defended space fortresses. Japanese electronics company Ikegami Tsushinki was also involved in the game's development.
Zaxxon was the first game to employ axonometric projection, which lent its name to the game (AXXON from AXONometric projection). The type of axonometric projection is isometric projection: this effect simulates three dimensions from a third-person viewpoint. It was also the first arcade game to be advertised on television, with a commercial produced by Paramount Pictures for $150,000. The game was a critical and commercial success upon release, becoming one of the top five highest-grossing arcade games of 1982 in the United States.
Sega released a modified version as, Super Zaxxon the same year and the Zaxxon-like shooter Future Spy in 1984.
Contents
Gameplay
The objective of the game is to hit as many targets as possible without being shot down or running out of fuel—which can be replenished by blowing up fuel drums (300 points). There are two fortresses to fly through, with an outer space segment between them. At the end of the second fortress is a boss in the form of the Zaxxon robot.
The player's ship casts a shadow to indicate its height. An altimeter is also displayed; in space there is nothing for the ship to cast a shadow on. The walls at the entrance and exit of each fortress have openings that the ship must be at the right altitude to pass through. Within each fortress are additional walls that the ship's shadow and altimeter aid in flying over successfully.
The game is controlled by a four-directional joystick. On arcade cabinets this is an aircraft-type stick with a molded hand grip. Pushing forward makes the player's aircraft lower in altitude and pulling back makes it rise. The aircraft cannot move forward or backward; it flies at constant speed. As this sort of control and movement was not common in video games, the arcade cabinets have illustrations around the joystick to indicate the effect of each position on the aircraft.
Ports
Between 1982 and 1985, Zaxxon was ported to the Apple II, Atari 8-bit computers, Atari 2600, Atari 5200, MSX, ZX Spectrum, Commodore 64, Dragon 32, ColecoVision, Intellivision, IBM PC compatibles, SG-1000, TRS-80 Color Computer, and TRS-80. The Atari 2600 and Intellivision ports use a third-person, behind-the-ship perspective instead of the isometric graphics of the other versions.
Legacy
Re-releases
Zaxxon is a bonus game in the Sega Genesis Collection for the PlayStation 2. It is also an unlockable arcade game in Sonic's Ultimate Genesis Collection for the Xbox 360 and PlayStation 3. The arcade version was released on the Wii Virtual Console in Japan on December 15, 2009, the PAL region on March 5, 2010, and North America on April 12, 2010. In 2022, the original arcade version will be included as part of the Sega Astro City Mini V, a vertically oriented variant of the Sega Astro City mini console.
Sequels
Zaxxon was followed by an arcade sequel in November 1982: Super Zaxxon. It has a different color scheme, the player's ship flies faster (making the game more difficult), the space segment is replaced with a tunnel, and the enemy at the end of the second fortress is a dragon. It did not do as well as the original. Super Zaxxon topped the US RePlay arcade chart for software conversion kits in July 1983. In 1984, Sega released Future Spy with a similar style.
In 1987 Zaxxon 3-D was released for the Master System. This console variation makes use of the 3-D glasses add-on. As with the Atari 2600 and Intellivision ports, it is forward-scrolling rather than isometric.
Zaxxon's Motherbase 2000 was released for the Sega 32X in 1995. It is the first Zaxxon game to incorporate polygon graphics. The game bore the Zaxxon brand only in the United States, as the Japanese version was named Parasquad and the European version was named Motherbase. U.S. gaming critics generally remarked that the game was not similar enough to Zaxxon to justify the use of the brand.
Zaxxon Escape was released on October 4, 2012, for iOS and Android devices. The game was criticized for having little resemblance to the original.