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Gregor the Overlander
Gregor the Overlander.jpg
First edition
Author Suzanne Collins
Cover artist Daniel Craig
Country United States
Language English
Series The Underland Chronicles
Genre Fantasy
Publisher Scholastic
Publication date
September 1, 2003
Pages 336
ISBN 978-0-439-67813-1
OCLC 66527121
Followed by Gregor and the Prophecy of Bane 

Gregor the Overlander is an exciting fantasy novel for young readers. It was written by Suzanne Collins, the same author who wrote The Hunger Games series. This book was first published in 2003. It is the very first story in The Underland Chronicles series. Many people loved the book, and critics gave it great reviews. The New York Public Library even listed it as one of their top 100 books for reading and sharing. National Public Radio also featured it in 2005.

This adventure story has been translated into many different languages. You can find it as an audiobook to listen to, or as an ebook to read on a device. In the United Kingdom, it was published with a slightly different title: Gregor and the Rats of Underland.

The Exciting Story of Gregor

This book tells the thrilling adventure of eleven-year-old Gregor. He lives in New York City and is usually just a normal kid. One day, he is home alone, looking after his younger sisters and grandmother. His two-year-old sister, Boots, accidentally falls through an old air vent in their building's basement. Gregor bravely jumps in after her.

They fall a very long way down into a secret world called the Underland. This hidden place is home to humans with pale skin, purple eyes, and silver hair. It also has giant, smart bats, rodents (like rats), and insects. In the Underland, there's a big conflict happening. The human kingdom of Regalia is in danger from the rats and their powerful leader, King Gorger.

Gregor and Boots meet many "Underlanders." These include Luxa, the crown princess of Regalia, who is Gregor's age. They also meet her fourteen-year-old cousin, Henry. The humans in Regalia have special bonds with giant bats who fight alongside them. At first, Gregor just wants to go home. But when two rats attack him during an escape attempt, the Underlanders save him. This event pulls Gregor right into the middle of the conflict between the humans and the rats.

Gregor soon learns why the rats dislike the "Overlanders" (people from the surface world). A mysterious prophecy was written long ago by the human colony's founder, Bartholomew of Sandwich. This prophecy suggests that a warrior from the surface world will stop the rats from taking over the Underland forever. The leaders of Regalia believe Gregor is this warrior. They try to convince him to go on a special quest mentioned in the "Prophecy of Gray."

Gregor feels bad for them, but he is not sure he wants to help. Then, he discovers something amazing: his father, who disappeared two years ago, also fell into Regalia! He was captured by the rats. Knowing this, Gregor agrees to the quest. He, Boots, and a group of Regalians set off on a journey. Their goals are to rescue Gregor's father and find allies to help them in the war against the rats.

The quest group faces many dangers. They must recruit allies for the Regalians. Along the way, they battle giant spiders, scorpions, and more rats. The children in the group are looked after by a clever rat named Ripred, who is against King Gorger. They finally find Gregor's dad, who is weak and held captive in King Gorger's personal prison.

When King Gorger discovers their rescue attempt, Henry reveals a shocking secret. He has been helping the rats all along! Henry hoped to team up with the rats to take control over the weaker creatures of the realm. As the questers try to escape, Gregor makes a brave choice. He sacrifices himself to trick the rats' attack force, including King Gorger and Henry, into falling off a cliff. Henry's bat, Ares, didn't know about Henry's betrayal. Ares chooses to save Gregor instead of Henry as they fall. King Gorger, Henry, and many rats fall to their deaths.

When the remaining quest members return to Regalia, Luxa and her family are heartbroken. They are sad about Henry's betrayal and death. They are also upset because Ares is sentenced to banishment for letting his bonded human die. Gregor saves Ares's life by using his status as the "warrior." He forms a new bond with Ares. After things calm down and the Regalian doctors help his father, Gregor, Boots, and their father return to the surface. They are finally reunited with their family.

The Prophecy of Gray's Meaning

The "Prophecy of Gray" is a very important part of the story. It guides the characters and explains what needs to happen. Here's what the different parts of the prophecy mean:

Beware, Underlanders, time hangs by a thread
The hunters are hunted, white water runs red.
The gnawers will strike to extinguish the rest.
The hope of the hopeless resides in a quest.

Meaning: This part warns that the usual peace in the Underland is breaking. The rats' king plans a big attack against all the other creatures. "White water runs red" means there will be intense conflict and danger. "Hope of the hopeless" refers to Gregor. He tries not to think about the future because it makes him sad, especially after his father disappeared.

An Overlander warrior, a son of the sun,
May bring us back light, he may bring us back none.
But gather your neighbors and follow his call
Or rats will most surely devour us all.

Meaning: This describes Gregor. He is from the surface world ("Overlander") and his father also came from there ("son of the sun"). He brings "light" (which means "life" in the Underland) by defeating King Gorger and the traitor Henry. The prophecy urges the humans to team up with other creatures to fight off the rats, who are dangerous predators.

Two over, two under, of royal descent,
Two fliers, two crawlers, two spinners assent.
One gnawer beside and one lost up ahead.
And eight will be left when we count up the dead.

Meaning: This line lists the members of the quest group. It includes Gregor and Boots (two overlanders), Luxa and Henry (two from royal families in the Underland), the bats Ares and Aurora (two fliers), two giant cockroaches named Temp and Tick (two crawlers), the spiders Gox and Treflex (two spinners), and the rat Ripred (one gnawer). They are all searching for "one lost up ahead," which is Gregor's dad. Out of the original twelve questers, Tick, Treflex, Gox, and Henry die during the journey, leaving eight survivors.

The last who will die must decide where he stands.
The fate of the eight is contained in his hands.
So bid him take care, bid him look where he leaps,
As life may be death, and death life again reaps.

Meaning: Henry is the last quester to die. He chooses to betray the humans, which leads to his downfall. He could have changed the "fate of the eight" because of his strong connection with the rats. The last line suggests that even living can feel like death, as Luxa is very sad even though she survived, because Henry, her best friend, ended his life through his choices.

Meet the Characters

Here are some of the main characters you'll meet in Gregor the Overlander:

  • Gregor: An ordinary eleven-year-old boy from New York City. He is believed to be the special warrior mentioned in "The Prophecy of Gray." Later, he forms a bond with Ares, the bat.
  • Boots (Margaret): Gregor's two-year-old sister. She accidentally finds the way to the Underland. Her presence is a key reason why Gregor agrees to the quest.
  • Luxa: The future queen of the Underland. She is about the same age as Gregor. Her parents were killed by rats. She is bonded to Aurora, a golden bat.
  • Vikus: Luxa's grandfather and the wise leader of the quest at the start. He later leaves the group, and they must continue without his direct guidance.
  • Henry: Luxa's cousin and next in line for the throne after her. He secretly wants to team up with the rats to control the "weaker" creatures of the Underland. He dies when he falls off a cliff while chasing Gregor, mistakenly thinking his bat, Ares, would save him.
  • Ripred: A very smart and skilled rat. He is a rebel against King Gorger. Vikus asks him to help the quest group travel through the rats' territory. In later books, Ripred teaches Gregor how to use echolocation.
  • Temp: One of two friendly cockroaches (crawlers) who join the quest. He is one of the first crawlers to meet and befriend Boots and Gregor.
  • Tick: Temp's friend, another crawler. She bravely sacrifices herself to save Boots from a group of rats.
  • Ares: A large black bat (flier) who was bonded to Henry. He chooses to save Gregor instead of Henry when they fall from a cliff. He didn't know about Henry's betrayal until after it happened. Gregor bonds with Ares to save him from being banished.
  • Aurora: A golden-coated bat (flier) who is bonded to Luxa.
  • Gox and Treflex: Two spiders (spinners) who help the quest group on their journey.
  • Gregor's dad: His name is not given in the book, but he is a very important part of the quest. The group's main goal is to find and rescue him.

How the Book Was Received

Since its first release in 2003, Gregor the Overlander has been published in many different versions. Each version often has new or updated cover art. The book has been translated into languages like German, French, Spanish, Norwegian, Italian, Polish, Greek, Dutch, Finnish, and Chinese. Scholastic, the publisher, has also allowed other companies to publish the book in even more languages. In 2006, a special edition was released in the UK by The Chicken House, called Gregor and the Rats of the Underland.

The novel became available as an ebook by 2010. You could also buy it as part of a collection of books. An audiobook version, read by actor Paul Boehmer, was released on December 13, 2005.

What People Said About the Book

Many reviewers praised Gregor the Overlander. School Library Journal called it "an engrossing adventure for fantasy fans." Common Sense Media gave it a perfect 5/5 rating. They highlighted the book's "strong characters, vivid descriptions, flawless pacing, breathless excitement, laughs and scares." They also loved its unique fantasy world.

The book was also recognized for exploring important themes like conflict and alliances. It did this in a way that younger readers could easily understand. Suzanne Collins herself mentioned that she spent a lot of time planning the strategic alliances. This made the story realistic while still being suitable for kids. Publishers Weekly gave the novel a "starred" review. This is a special honor for books of "exceptional merit." The reviewer noted that Collins did a great job building the world with clear and concise writing. They said, "In her world, a child singing 'Patty-Cake' can change the course of history." They also mentioned how readers would find the Underland "fantastically engaging."

While most reviews were positive, some offered constructive feedback. Tina Gregory, a writer for Children's Literature, suggested that some parts of the novel could use more descriptive details. For example, she felt that the city of Regalia and some characters could be described more vividly. The School Library Journal also noted that Gregor himself "is not the most compelling figure at first." However, they added that "as the story progresses he becomes more interesting, maturing through the challenges he faces."

Awards and Recognition

Gregor the Overlander received several awards and honors:

  • It was named a Kirkus Reviews Editors' Choice.
  • It placed third for the Nutmeg Children's Book Award in 2006 (intermediate category).
  • It was nominated for the Kansas William Allen White Children's Book Award.
  • It was nominated for the Pacific Northwest Young Reader's Choice Award.
  • It won the Pennsylvania Young Readers' Choice Award for 2005–2006.
  • It was the first runner-up for the Texas Bluebonnet Award.
  • It also received the Notable Children's Recordings Award in 2006 for its audiobook version.
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