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Monopoly Junior facts for kids

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Monopoly Junior
Publisher(s) Parker Brothers
Waddingtons
Players 2 to 4
Setup time < 5 minutes
Playing time < 30 min
Random chance High
Skill(s) required Dice rolling
counting

Monopoly Junior is a simplified version of the board game Monopoly, designed for young children, which was originally released in 1990. It has a rectangular board that is smaller than the standard game and rather than using street names it is based on a city's amusements (a zoo, a video game arcade, a pizzeria, etc.) to make the game more child-friendly.

Board

Standard (North American Edition) Monopoly Junior board layout as of 2016
Free Parking
Video Game Arcade
¤3
Cinema
¤3
Chance Toy Store
¤3
Pet Store
¤3
Go to Jail
Swimming Pool
¤2
MONOPOLY Junior
Bowling Alley
¤4
Skate Park
¤2
Zoo
¤4
Chance Chance
Library
¤2
Park Place
¤5
Museum
¤2
Boardwalk
¤5
Jail/Just Visiting Ice Cream Parlor
¤2
Candy Store
¤2
Chance Pizza House
¤1
Burger Joint
¤1
Collect $2 salary as you pass
GO
Monopoly Go Arrow.png

Note: the monetary amounts on the board are actually denoted with a "Monopoly money" glyph, an uppercase M with double crossbars. The "¤" glyph is used here in lieu for typographical reasons.

Some space names on the British version of the board have different names, similar to the UK version of the original Monopoly board: "Park Lane" instead of "Park Place", and "Mayfair" instead of "Boardwalk", etc.


Monopoly Junior board layout (1990)
Uncle Pennybag's Loose Change
Chance Video Arcade
$3
Haunted House
$3
Chance Blue Line Railroad (Roll Again) Helicopter Ride
$4
Pony Ride
$4
Pay $2 to see the water show Chance Pay $3 To Take The Tramway To The Rest Rooms
Miniature Golf
$3
MONOPOLY Junior Bumper Cars
$4
Water Slide
$3
Ferris Wheel
$4
Green Line Railroad (Roll Again) Red Line Railroad (Roll Again)
Paddle Boats
$2
Loop The Loop
$5
Merry-Go-Round
$2
Roller Coaster
$5
Rest Rooms Chance Pay $2 to see the fireworks Magic Show
$2
Puppet Show
$2
Yellow Line Railroad (Roll Again) Chance Cotton Candy
$1
Balloon Stand
$1
Chance Collect $2 allowance as you pass
GO
Monopoly Go Arrow.png


Several of the space names are changed to British English terms on the British version of the board: "Candy Floss" instead of "Cotton Candy", "Water Chute" instead of "Water Slide", "Dodgems" instead of "Bumper Cars", "Big Wheel" instead of "Ferris Wheel" and "railways" instead of "railroads". Depending on the version of the board the Rest Rooms may be alternatively called the Café, and Uncle Pennybags may be alternatively called Mr. Monopoly.

Rules

Source: Monopoly Junior (2013) official rules: http://www.hasbro.com/common/documents/dad288661c4311ddbd0b0800200c9a66/E2F8495450569047F5D85567777BDBAE.pdf

Players take turns in order, with the initial player determined by age before the game: the youngest player goes first. Players are dealt an initial amount Monopoly money depending on the total number of players playing: 20 in a two-player game, 18 in a three-player game or 16 in a four-player game. A typical turn begins with the rolling of the die and the player advancing their token clockwise around the board the corresponding number of spaces. When the player lands on an unowned space they must purchase the space from the bank for the amount indicated on the board, and places a sold sign on the coloured band at the top of the space to denote ownership. If a player lands on a space owned by an opponent the player pays the opponent rent in the amount written on the board. If the opponent owns both properties of the same colour the rent is doubled.

You may sell properties for extra money or if you don't have enough money to pay the other players.

A player who lands on or passes the GO space collects 2 Monopoly money from the bank. Players who land on a Chance space must take the top Chance card from the draw pile and follow the instructions. No reward or penalty is given for landing on Free Parking or Just Visiting. Players who land on Go To Jail must move their token to Jail (without passing GO nor collecting 2 Monopoly money). To get out of Jail the player may use a Get Out of Jail Free card or pay 1 Monopoly money to the bank at the start of their next turn.

The game is over when a player is bankrupted by not having enough money to pay rent, buy a property or pay a fee on a Chance card. The remaining player with the most money wins. In the event of a tie the player with the most properties wins.

1990 original rules

Source: Monopoly Junior (1990) official rules: http://www.hasbro.com/common/instruct/monojr.pdf

The rules of the original Monopoly Junior game are very similar to the modern rules. Players are dealt $31 at the beginning of the game: five $1 notes, four $2, three $3, one $4 and one $5. Players take turns in order, with the initial player determined by chance before the game: players roll the die, and the highest roller goes first. A typical turn begins with the rolling of the die and the player advancing their token clockwise around the board the corresponding number of spaces. When the player lands on a vacant amusement they must purchase the amusement from the bank for the amount indicated on the board, and places a ticket booth token on the colored band at the top of the space to denote ownership. If a player lands on an amusement owned by an opponent the player pays the opponent rent in the amount written on the board. If the opponent owns both amusements of the same color the rent is doubled!

A player who lands on or passes the GO space collects $2 from the bank. Players who land on a Chance space must take the top Chance card from the draw pile and follow the instructions. Chance cards indicating a Free Ticket Booth allow the player to claim a vacant amusement of the color indicated on the card for free, or to remove the ticket booth from an amusement (of the indicated color) owned by another player, unless both amusements of that color are owned by one player; in which case, the player who drew the Chance card must discard it and draw another. No reward or penalty is given for landing on the Rest Rooms, as they are "Just Waiting". Players who land on "Pay $3 Take the Tramway to the Rest Rooms" must pay $3 and place it on Mr. Monopoly's Loose Change and move their token to the Rest Rooms (without passing GO or collecting $2). On their next turn they may roll the die and move their token as usual. Players who land on the Fireworks or Water Show must place $2 on Mr. Monopoly's Loose Change. A player who lands on Mr. Monopoly's Loose Change is rewarded with any money on the space. Players who land on any of the Railroads must roll the die again and move their token.

The game is over when a player is bankrupted by not having enough money to pay rent, buy an amusement or pay a fee. All remaining players count their money, and the player with the most money wins.

2006 rules changes

Source: Monopoly Junior (2006) official rules: http://www.hasbro.com/common/instruct/Monopoly_Jr_2006.pdf

There are no Uncle Pennybag's Loose Change or Restroom spots.

Uncle Pennybag's Loose Change is now called Mr. Monopoly's Loose Change. Restroom spots are replaced with Lunch spots. Players who land on 'Go To Lunch' pay $3 to the bank, then move the pawn directly to Lunch without passing 'GO' or collecting $2.

Differences between Monopoly and Monopoly Junior

Monopoly Monopoly Junior
Players start with $1,500 ($1×5, $5×1, $10×2, $20×1, $50×1, $100×4 and $500×2) Players start with $16–20 ($31 in the original game)
The board is made up of 40 spaces. The board is made up of 24 spaces. (32 on the original board.)
Players roll 2 six-sided dice for each turn. Players may roll again when rolling doubles, but must go to Jail if doubles are rolled three times in a row. Players roll 1 six-sided die for each turn. (Players must roll again when landing on a Railroad space on the original board.)
Players collect $200 when passing or landing on GO. Players collect $2 when passing or landing on GO.
Buying properties is optional. If a player declines to buy a property for its asking price the property is auctioned. Buying properties (or amusements) is compulsory. There is no auction.
Properties can be improved with houses and hotels. Properties (or amusements) cannot be improved.
Color groups have two or three properties. Color groups have two properties (or amusements).
Denominations of money are $1 (white), $5 (pink), $10 (yellow), $20 (green), $50 (blue), $100 (beige), and $500 (orange) notes. The only denomination is 1 Monopoly money (white). (The original game featured denominations of $1 (white), $2 (yellow), $3 (blue), $4 (green) and $5 (pink) notes.)
Ownership of properties is marked by Title Deed. Ownership of properties is marked by a sold sign placed on the board. (In the original game ownership of amusements is marked by a ticket booth.)
When the player lands on Go To Jail they must go straight to Jail. In the original game when the player must take the tramway to the Rest Rooms they must go straight to the Rest Rooms and pay $3.
To get out of Jail the player must throw doubles on one of their next three turns, use a Get Out of Jail Free card, or pay a fine of $50 (which must be paid if doubles are not thrown by the third turn). To get out of Jail the player must use a Get Out of Jail Free card or pay a fine of $1 on their next turn. (In the original game the player is free to leave the Rest Rooms on their next turn.)
There are Chance and Community Chest cards. All cards are Chance cards.
The game ends when one player forces all other players to go bankrupt. The game ends when one player is bankrupted. The winner is the remaining player with the most cash on hand.
Extra money can be borrowed by mortgaging properties. It is not possible to borrow money in any way.
Free Parking jackpot is a common house rule, but not official. In the original game Uncle Pennybag's Loose Change is an official rule.

Versions

In addition to the standard Monopoly Junior, several variations have been released. Among them:

  • Travel Edition (1994)
  • Deep Sea Adventure (2000)
  • Dig 'N Dinos (2001)
  • Toy Story (2001)
  • Disney Princess (2004)
  • Shrek 2 (2004)
  • Lemonade (2005)
  • Disney Channel (2007)
  • Trek Alaska
  • Despicable Me 2 (2013) - this version omits the Railway spaces and uses a spinner similar to the "pod" in the Despicable Me 2 Battle Pods game in place of a die, as well as figures shared between the two games and the Despicable Me 2 edition of Operation.
  • Finding Dory (2016)
  • Peppa Pig (2020) - Two version exist, one displaying the animal characters as the property spaces and another showing locations in Peppa's world.
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Monopoly Junior Facts for Kids. Kiddle Encyclopedia.