History of video game consoles (sixth generation) facts for kids
The sixth generation of video game consoles began on November 27, 1998. Also known as the last non-motion control gaming era, the sixth generation is also called the 128-bit generation. The sixth generation began with the release of the Dreamcast in Japan. This generation included the game consoles of the PlayStation 2, Nintendo GameCube and Microsoft Xbox. The Dreamcast was discontinued in 2001, but sold games until 2007. The GameCube was discontinued in 2007. The Xbox sold its last games in 2008, but didn't get discontinued until 2009. The PlayStation 2 was discontinued in 2013, which ended the sixth generation.
Contents
Game systems
Comparison
Name | Dreamcast | PlayStation 2 | GameCube | Xbox |
---|---|---|---|---|
Logo | ||||
Manufacturer | Sega | Sony Computer Entertainment | Nintendo | Microsoft |
Image(s) | ||||
An NTSC Dreamcast console, controller and VMU. The logo on PAL consoles was blue instead of orange. | Left: An original model PlayStation 2 Right: A slimline PlayStation 2 with DualShock 2 controller and memory card. |
An indigo GameCube and controller | An Xbox console and "Type-S" controller | |
Launch prices | US$199.99 GB£199.99 |
US$299.99 GB£299.99 |
US$199.99 GB£129.99 €199.99 |
US$299.99 GB£299.99 €214.99 |
Best-selling game | Sonic Adventure, 2.5 million (as of June 2006) | Grand Theft Auto: San Andreas, 19 million shipped (as of April 30, 2008) | Super Smash Bros. Melee, 7.09 million (as of March 10, 2008) | Halo 2, 8 million (as of May 9, 2006) |
Release date | JP November 27, 1998 NA September 9, 1999 EU October 14, 1999 |
JP September 14, 2001 NA November 18, 2001 EU May 3, 2002 |
NA November 15, 2001 JP February 22, 2002 EU March 14, 2002 |
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Discontinued | March 30, 2003 | JP October 28, 2007 EU May 17, 2008 NA June 15, 2009 |
JP June 4, 2006 EU March 11, 2007 NA March 2, 2009 |
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Accessories (retail) |
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CPU | 200 MHz SuperH SH-4 | 294 MHz MIPS "Emotion Engine" | 485 MHz PowerPC "Gekko" | 733 MHz x86 Intel Celeron/PIII Custom Hybrid |
GPU | 100 MHz NEC/VideoLogic PowerVR CLX2 | 147 MHz "Graphics Synthesizer" | 162 MHz ATI "Flipper" | 233 MHz Custom Nvidia NV2A |
RAM | Main RAM 16 MB SDRAM Video RAM 8 MB Sound RAM 2 MB |
Main RAM 32 MB RDRAM Video RAM 4 MB Sound RAM 2 MB |
Main RAM 24 MB 1T-SRAM, 16 MB DRAM Video RAM 3 MB embedded 1T-SRAM |
64 MB unified DDR SDRAM |
Optical media | CD, 1.2 GB GD-ROM | DVD, CD | GameCube game disc | DVD, CD |
Video outputs | VGA (RGBHV), SCART (RGBS), s-video, composite | Component/d-terminal (YPBPR), VGA (RGBS; progressive scan games/PS2 Linux only), SCART (RGBS), s-video, composite | Component/d-terminal (YPBPR), SCART (RGBS; PAL consoles only), s-video (NTSC consoles only), composite | component (YPBPR), SCART (RGBS), S-Video, composite |
Online service | Sega Net (2000–2002), Dreamarena (2000-2003) (can still be played using various private servers) | Non-unified service (2002–present), XLink Kai (2003-present) | Non-unified service (2003-2009) (can still be played using various private servers), XLink Kai (2003-present) | Xbox Live (2002–now) XLink Kai (2003-present) |
Backward compatibility | No | PlayStation | Game Boy, Game Boy Color, Game Boy Advance | No |
System software | SegaOS, Windows CE, KallistiOS | Proprietary OS, PS2 Linux | Proprietary OS, Gamecube Linux | Xbox Music Mixer DVD Playback Kit, Xbox Linux |
Consumer programmability | Homebrew possible via KallistiOS, Windows CE, Katana (the latter two are illegal in the homebrew community) | Yabasic software and limited Linux OS. Homebrew also possible via both modchips and softmods. | Homebrew possible via SD card adapters and SD media launchers | Via Softmods and/or modchips; Modified Windows CE 2.x, Linux |
Worldwide sales
Console | Units sold |
---|---|
PlayStation 2 | 153.6 million (as of November 21, 2011) |
Xbox | 24 million (as of May 10, 2006) |
GameCube | 21.74 million (as of September 30, 2010) |
Dreamcast | 10.6 million (as of September 6, 2002) |
Handheld game consoles
Name | Game Boy Advance / Advance SP / Micro | N-Gage / QD |
---|---|---|
Logos | ||
Manufacturer | Nintendo | Nokia |
Images | ||
Pictured left to right: Game Boy Advance, Game Boy Advance SP, Game Boy Micro | Pictured left to right: N-Gage, N-Gage QD | |
Manufacturer | Nintendo | Nokia |
Release dates | Game Boy Advance:
Game Boy Advance SP:
Game Boy Micro:
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N-Gage: October 7, 2003 N-Gage QD: May 26, 2004 |
Discontinued | Game Boy Advance:
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N-Gage: 2006 |
Launch prices | GBA:
GBA SP: GB Micro:
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N-Gage:
N-Gage QD:
|
Media | Game Boy Advance cartridge | MultiMediaCard (MMC) |
Best-selling game | Pokémon Ruby and Sapphire, 13 million combined (as of November 25, 2004) | ? |
Accessories (retail) |
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OS | Symbian S60 | |
CPU | 16.8 MHz, 32-bit, ARM7TDMI with embedded memory | 104 MHz, 32-bit, RISC based on ARM9 series |
Memory | 32 kilobyte + 96 kilobyte VRAM (internal to the CPU), 256 kilobyte WRAM (outside the CPU) | 16 megabyte RAM, 16 megabyte ROM (3.4 MB accessible for storage) |
Interface |
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Dimensions | GBA: 144.5 × 24.5 × 82 mm (5.69 × 0.96 × 3.2 inches) GBA SP: 84 × 82 × 24.4 mm (3.3 × 3.23 × 0.96 inches) GB Micro: 50 × 10 × 17.2 mm (2 × 4 × 0.7 inches) |
N-Gage QD: 70 mm (2.8 in) (h) 134 mm (5.3 in) (w) 20 mm (0.79 in) (d) N-Gage QD: 118 mm (4.6 in) (w) 68 mm (2.7 in) (h) 22 mm (0.87 in) (d) |
Weight |
GBA: 140 g (4.9 oz) GBA SP: 142 g (5.0 oz) GB Micro: 80 g (2.8 oz) |
N-Gage: 137 g (4.8 oz) N-Gage QD 143 g (5.0 oz) |
Online service | N-Gage Arena | |
Backward compatibility | Game Boy, Game Boy Color | N/A |
Resolutions | 240 × 160 | 176 × 208 |
Storage | 3.4 MB internal storage, MMC | |
Battery life | GBA: 15 hours GBA SP: 10 hours continuous play with light on, 18 hours with light off GB Micro: 5 hours with top brightness and sound, 8 hours with both features on default |
N-Gage: 2 hours continuous play N-Gage QD: 4 hours continuous play |
Units sold (all models combined) | Worldwide: 81.51 million (as of September 30, 2010) Japan: 16.96 million |
Worldwide: 3 million (as of July 30, 2007) |
Note: First year of release is the first year of the system's worldwide availability.
Other handhelds
- Tapwave Zodiac(2003)
- Neo Geo Pocket Color(1999)
Sales
Console | Units sold |
---|---|
Game Boy Advance (figure includes GBA SP and Game Boy Micro) |
81.51 million |
N-Gage | 3 million |
Tapwave Zodiac | less than 200,000 units |
GP32 | 30,000 |
Popular games
- Final Fantasy X
- Grand Theft Auto III, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas
- Halo: Combat Evolved
- Halo 2
- Kingdom Hearts
- Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 3: Snake Eater
- Metroid Prime
- Resident Evil 4
- Shenmue
- SoulCalibur
Images for kids
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The PlayStation 2 was the best-selling system of the sixth generation, selling over 150 million systems, also making it the best-selling console of all time.
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The Game Boy Advance was the best-selling handheld system.
See also
In Spanish: Videoconsolas de sexta generación para niños