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Pokémon Red, Blue, and Yellow facts for kids

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  • Pocket Monsters Green
  • Pokémon Red Version
  • Pokémon Blue Version
  • Pokémon Yellow Version
Pokémon RB logo.png
The logos used on the front of the US boxes for Pokémon Red and Pokémon Blue
Developer(s)
Publisher(s) Nintendo
Director(s) Satoshi Tajiri
Producer(s)
Designer(s) Satoshi Tajiri
Programmer(s)
Artist(s)
Writer(s)
  • Satoshi Tajiri
  • Ryosuke Taniguchi
  • Fumihiro Nonomura
  • Hiroyuki Jinnai
Composer(s) Junichi Masuda
Series Pokémon
Platform(s)
Release date(s)
  • Pocket Monsters Red and Green
    • JP February 27, 1996
  • Pocket Monsters Blue
    • JP October 15, 1996
    (CoroCoro Comic)
    • JP October 10, 1999
    (retail)
  • Pokémon Red and Blue
    • September 28, 1998 AUS
  • Pokémon Yellow
    • September 12, 1998 AUS
Genre(s) Role-playing
Mode(s) Single-player, multiplayer

Pokémon Red Version and Pokémon Blue Version are 1996 role-playing video games developed by Game Freak and published by Nintendo for the Game Boy. They are the first installments of the Pokémon video game series. They were first released in Japan in 1996 as Pocket Monsters Red and Pocket Monsters Green, with the special edition Pocket Monsters Blue being released in Japan later that same year. The games were later released as Pokémon Red and Pokémon Blue in North America and Australia in 1998 and Europe in 1999. Pokémon Red and Pokémon Blue combined Red/Green/Blue for release outside of Japan.

Pokémon Yellow Version: Special Pikachu Edition, often referred to as simply Pokémon Yellow, is an improved version released in Japan in 1998 and in other regions in 1999 and 2000. Remakes of Red and Green, Pokémon FireRed and LeafGreen, were released for the Game Boy Advance in 2004. Red, Blue, and Yellow–in addition to Green in Japan–were re-released on the Nintendo 3DS Virtual Console service on Nintendo eShop as emulated versions of the originals, in 2016 as a commemoration of the franchise's 20th anniversary.

The player controls the protagonist from an overhead perspective and navigates him throughout the fictional region of Kanto in a quest to master Pokémon battling. The goal of the games is to become the champion of the Indigo League by defeating the eight Gym Leaders and then the top four Pokémon trainers in the land, the Elite Four. Another objective is to complete the Pokédex, an in-game encyclopedia, by obtaining the 151 available Pokémon. Red and Blue utilize the Game Link Cable, which connects two Game Boy systems together and allows Pokémon to be traded or battled between games. Both titles are independent of each other but feature the same plot, and while they can be played separately, it is necessary for players to trade between both games in order to obtain all of the original 151 Pokémon.

Red and Blue were well-received with critics praising the multiplayer options, especially the concept of trading. They received an aggregated score of 89% on GameRankings and are considered among the greatest games ever made, perennially ranked on top game lists including at least four years on IGN's "Top 100 Games of All Time". The games' releases marked the beginning of what would become a multibillion-dollar franchise, jointly selling over 300 million copies worldwide. In 2009 they were declared by IGN to be the "Best selling RPG on the Game Boy" and "Best selling RPG of all time".

Gameplay

Pokémon Red, Blue, and Yellow screenshot
The player's Bulbasaur engaged in battle with a Charmander

Pokémon Red and Blue are played in a third-person view, overhead perspective and consist of three basic screens: an overworld, in which the player navigates the main character; a side-view battle screen; and a menu interface, in which the player may configure their Pokémon, items, or gameplay settings.

The player can use their Pokémon to battle other Pokémon. When the player encounters a wild Pokémon or is challenged by a trainer, the screen switches to a turn-based battle screen that displays the two engaged Pokémon. During a battle, the player may choose to fight using one of four moves, use an item, switch the active Pokémon, or attempt to flee; however, fleeing is not possible in trainer battles. Pokémon have hit points (HP); when a Pokémon's HP is reduced to zero, it faints and can no longer battle until it is revived. Once an enemy Pokémon faints, the player's Pokémon that were involved in the battle receive a certain number of experience points (EXP). After accumulating enough EXP, a Pokémon will level up. A Pokémon's level controls its physical properties, such as the battle statistics acquired, and the moves it has learned. Some Pokémon may also evolve at certain levels. These evolutions affect the statistics and the levels at which new moves are learned. Pokémon at higher stages of evolution gain more statistics each time they level up, although they may not learn new moves as early, if at all, compared with the lower stages of evolution.

Catching Pokémon is another essential element of the gameplay. While battling with a wild Pokémon, the player may throw a Poké Ball at it. If the Pokémon is successfully caught, it will come under the player's ownership. Factors in the success rate of capture include the HP of the target Pokémon, whether it is under a status effect, and the type of Poké Ball used: the lower the target's HP, and the stronger the status effect and type of Poké Ball, the higher the success rate of capture. The ultimate goal of the games is to complete the entries in the Pokédex, a comprehensive Pokémon encyclopedia, by capturing, evolving, and trading to obtain all 151 creatures.

Pokémon Red and Blue allow players to trade Pokémon between two cartridges via a Game Link Cable. This method of trading must be done to fully complete the Pokédex since certain Pokémon will only evolve upon being traded and each of the two games have version-exclusive Pokémon. The Link Cable also makes it possible to battle another player's Pokémon team. When playing Red or Blue on a Game Boy Advance or SP, the standard GBA/SP link cable will not work; players must use the Nintendo Universal Game Link Cable instead. Moreover, the English versions of the games are incompatible with their Japanese counterparts, and such trades will corrupt the save files, as the games use different languages and therefore character sets.

As well as trading with each other and Pokémon Yellow, Pokémon Red and Blue can trade Pokémon with the second generation of Pokémon games: Pokémon Gold, Silver, and Crystal. However, there are limitations: the games cannot link together if one player's party contains Pokémon or moves introduced in the second generation games. Also, using the Transfer Pak for the Nintendo 64, data such as Pokémon and items from Pokémon Red and Blue can be used in the Nintendo 64 games Pokémon Stadium and Pokémon Stadium 2. Red and Blue are incompatible with the Pokémon games of the later "Advanced Generation" for the Game Boy Advance and GameCube.

Bugs and glitches

Pokémon Red and Blue are notable for a large quantity of glitches, possibly due to the game's scope in comparison to Game Freak's development experience at the time. One of the most popular glitches in Red and Blue involves encountering MissingNo. (short for "Missing Number"), a glitch Pokémon with multiple forms that arise when different glitches are performed. Additionally, several other Pokémon can be encountered using glitches, such as the otherwise-unobtainable Mythical Pokémon Mew. Another glitch, dubbed the "EXP underflow glitch", allows players to manipulate unsigned integers in the game's code for Pokémon in the "medium slow" experience group in order to max out the level of any Pokémon.

Plot

Story

The player begins in their hometown of Pallet Town. After venturing alone into the tall grass, the player is stopped by Professor Oak, a famous Pokémon researcher. Professor Oak explains to the player that wild Pokémon may be living there and encountering them alone can be very dangerous. He takes the player to his laboratory where the player meets Oak's grandson, a rival aspiring Pokémon Trainer. The player and the rival are both instructed to select a starter Pokémon for their travels out of Bulbasaur, Squirtle and Charmander. Oak's Grandson will always choose the Pokémon which is stronger against the player's starting Pokémon. He will then challenge the player to a Pokémon battle with their newly obtained Pokémon and will continue to battle the player at certain points throughout the games.

While visiting the region's cities, the player will encounter special establishments called Gyms. Inside these buildings are Gym Leaders, each of whom the player must defeat in a Pokémon battle to obtain a total of eight Gym Badges. Once the badges are acquired, the player is given permission to enter the Indigo League, which consists of the best Pokémon trainers in the region. There the player will battle the Elite Four and finally the new Champion: the player's rival. Also, throughout the game, the player will have to battle against the forces of Team Rocket, a criminal organization that abuses/uses the Pokémon for various crimes. They devise numerous plans for stealing rare Pokémon, which the player must foil.

Setting

Red, Green, and Blue take place in the Kanto region, based on Japan's real Kantō region.
Map of Kantō region, Japan

Pokémon Red and Blue take place in the region of Kanto, which is based on the real-life Kantō region in Japan. This is one distinct region, as shown in later games, with different geographical habitats for the 151 existing Pokémon species, along with human-populated towns and cities and Routes connecting locations with one another. Some areas are only accessible once the player learns a special ability or gains a special item. Kanto has multiple settlements: Pallet Town, Viridian City, Pewter City, Cerulean City, Vermillion City, Lavender Town, Celadon City, Fuchsia City, Saffron City, Cinnabar Island, and the Indigo Plateau. All of these other than Pallet Town, Lavender Town, and Indigo Plateau have a gym with a leader who serves as a boss, and the battles against the Elite Four and final rival battle occur at Indigo Plateau. Areas in which the player can catch Pokémon range from caves (such as Mt. Moon, Rock Tunnel, Seafoam Islands, and Cerulean Cave) to the sea, where the kinds of Pokémon available to catch varies. For example, Tentacool can only be caught either through fishing or when the player is in a body of water, while Zubat can only be caught in a cave.

Development

The game developer, Satoshi Tajiri, pitched the concept of Pokémon to Nintendo's staff in 1990 and was met with skepticism. They believed his ideas were too ambitious and found it difficult to see the appeal. However, Shigeru Miyamoto saw great potential in the idea and convinced the company to go ahead with the project.

The initial concept for Pokémon stemmed from the hobby of insect collecting, a popular pastime which Tajiri enjoyed as a child. While growing up, however, he observed more urbanization taking place in the town where he lived and as a result, the insect population declined. Tajiri noticed that kids now played in their homes instead of outside and he came up with the idea of a video game, containing creatures that resembled insects, called Pokémon. He thought kids could relate with the Pokémon by individually naming them, and then controlling them to represent fear or anger as a good way of relieving stress. However, Pokémon never bleed nor die in battle, only faint – this was a very touchy subject to Tajiri, as he did not want to further fill the gaming world with "pointless violence".

When the Game Boy was released, Tajiri thought the system was perfect for his idea, especially because of the link cable, which he envisioned would allow players to trade Pokémon with each other. This concept of trading information was new to the video game industry because previously connection cables were only being used for competition. "I imagined a chunk of information being transferred by connecting two Game Boys with special cables, and I went wow, that's really going to be something!" said Tajiri. Upon hearing of the Pokémon concept, Shigeru Miyamoto suggested creating multiple cartridges with different Pokémon in each, noting it would assist the trading aspect. Tajiri was also influenced by Square's Game Boy game The Final Fantasy Legend, noting in an interview that the game gave him the idea that more than just action games could be developed for the handheld.

The main characters were named after Tajiri himself as Satoshi, who is described as Tajiri in his youth, and his long-time friend, role model, mentor, and fellow Nintendo developer, Shigeru Miyamoto, as Shigeru. Ken Sugimori, an artist and longtime friend of Tajiri, headed the development of drawings and designs of the Pokémon, working with a team of fewer than ten people who conceived the various designs for all 151 Pokémon. Atsuko Nishida created the designs for Pikachu, Bulbasaur, Charmander, Squirtle, and many others. Sugimori, in turn, finalized each design, drawing the Pokémon from various angles in order to assist Game Freak's graphics department in properly rendering the creature. Music for the game was composed by Junichi Masuda, who utilized the four sound channels of the Game Boy to create both the melodies and the sound effects and Pokémon "cries" heard upon encountering them. He noted the game's opening theme, titled "Monster", was produced with the image of battle scenes in mind, using white noise to sound like marching music and imitate a snare drum.

Originally called Capsule Monsters, the game's title went through several transitions due to trademark difficulties, becoming CapuMon and KapuMon before eventually settling upon Pocket Monsters. Tajiri always thought that Nintendo would reject his game, as the company did not really understand the concept at first. However, the games turned out to be a success, something Tajiri and Nintendo never expected, especially because of the declining popularity of the Game Boy.

Tajiri said that the Poké Ball concept was inspired by Ultraseven's Capsule Monsters from the tokusatsu superhero television series Ultraseven (1967–1968). Nintendo spent $13 million marketing Pokémon Red and Blue in the United States.

Music

Junichi Masuda
Junichi Masuda composed the music for all versions.

The music was composed by Junichi Masuda at his home on a Commodore Amiga computer, which only features PCM sample playback and converted to the Game Boy with a program he had written.

Release

In Japan, Pocket Monsters Red and Green were the first versions released. Development was completed by October 1995 and release was originally planned for December 21, 1995, but was delayed until February 27, 1996 because the derivative products were not yet ready for sale. After a slow start they continued to sell well. Several months later, Pocket Monsters Blue was released in Japan as a mail-order-only special edition to subscribers of CoroCoro Comic on October 15, 1996. It was later released to general retail on October 10, 1999. It features updated in-game artwork and new dialogue. Using Blastoise as its mascot, the code, script, and artwork for Blue were used for the international releases of Red and Green, which were renamed to Red and Blue. The Japanese Blue edition of the game features all but a handful of Pokémon available in Red and Green, making certain Pokémon exclusive to the original editions.

To create more interest for the games, Tajiri revealed an extra Pokémon called Mew hidden within them, which he believed "created a lot of rumors and myths about the game" and "kept the interest alive". The creature was originally added by Shigeki Morimoto as an internal prank and was not intended to be exposed to consumers. It was not until later that Nintendo decided to distribute Mew through a Nintendo promotional event. However, in 2003 a glitch became widely known and could be exploited so anyone could obtain the elusive Pokémon.

During the North American localization of Pokémon, a small team led by Hiro Nakamura went through the individual Pokémon, renaming them for western audiences based on their appearance and characteristics after approval from Nintendo. In addition, during this process, Nintendo trademarked the 151 Pokémon names in order to ensure they would be unique to the franchise. During the translation process, it became apparent that simply altering the games' text from Japanese to English was impossible; the games had to be entirely reprogrammed from scratch due to the fragile state of their source code, a side effect of the unusually lengthy development time. Therefore, the games were based on the more modern Japanese version of Blue; modeling its programming and artwork after Blue, but keeping the same distribution of Pokémon found in the Japanese Red and Green cartridges, respectively.

As the finished Red and Blue versions were being prepared for release, Nintendo allegedly spent over 50 million dollars to promote the games, fearing the series would not be appealing to American children. The western localization team warned that the "cute monsters" may not be accepted by American audiences, and instead recommended they be redesigned and "beefed-up". Then-president of Nintendo Hiroshi Yamauchi refused and instead viewed the games' possible reception in America as a challenge to face. Despite these setbacks, the reprogrammed Red and Blue versions with their original creature designs were eventually released in North America on September 28, 1998, over two and a half years after Red and Green debuted in Japan. The games were received extremely well by the foreign audiences and Pokémon went on to become a lucrative franchise in America. The same versions were later released in Australia sometime later in 1998 and in Europe on October 5, 1999 being the second-to-last video game released for the original Game Boy in Europe with Pokemon Yellow Version: Special Pikachu Edition being the last.

Pokémon Yellow

Two years after Red and Green, Nintendo released Pokémon Yellow, an enhanced version of Red and Blue, in Japan in 1998, and in North America and Europe in 1999 and 2000, respectively. The game was designed to resemble the Pokémon anime series, with the player receiving a Pikachu as their starter Pokémon, and their rival starting with an Eevee. Some non-player characters resemble those from the anime, including Team Rocket's Jessie and James.

Pokémon Yellow changes and enhances several aspects of the original games. Pikachu is provided as the player's only starter Pokémon and the character is given both a voice and a personality unique from other Pokémon. The character visually follows behind the player on the overworld, and the player can turn around and speak with it. Pikachu can grow to love or hate the player based on their actions; leveling up will keep Pikachu happy, while fainting frequently will make it unhappy. This enhanced feature would be used again in Pokémon HeartGold and SoulSilver, the remakes of Pokémon Gold and Silver, and Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the remakes of Pokémon Yellow. Yellow includes a "Pikachu's Beach" minigame that is only accessible to players who either won a Nintendo contest or complete a challenge in another game, Pokémon Stadium, and exchange data between the games using the Transfer Pak. Yellow has slightly improved graphics from its predecessors and can print Pokédex entries onto stickers using the Game Boy Printer.

Pokémon Yellow was developed by Game Freak and first began development after the completion of the Japanese-only version of Pokémon Blue, which itself followed the Japanese-only versions of Pokémon Red and Green. Work on Pokémon Yellow was contemporaneous with that of the lengthy development cycle of Pokémon Gold and Silver. Nintendo may had been considering a "Pokémon Pink" alternative version of Yellow, based on source code leaked from Nintendo.

Pokémon Yellow's release was made to coincide with the release of Pokémon: The First Movie. Future Nintendo president Satoru Iwata later commented that people likely felt Yellow to be unnecessary due to the upcoming release of Pokémon Gold and Silver, which were scheduled to be released in the same year. It was released in Japan on September 12, 1998, in Australia on September 3, 1999, in North America on October 19, 1999, and in Europe on June 16, 2000. It was published by Nintendo. A Pikachu-themed Game Boy Color bundle was released in North America in October 1999. To promote the release of Pokémon Yellow, Volkswagen and Nintendo collaborated to create a yellow Volkswagen New Beetle with some of its features inspired by Pikachu. Nintendo World Report listed Pokémon Yellow as one of the notable handheld releases in 1999. In all territories besides Japan, Pokémon Yellow was the last video game released for the "standard" original Game Boy platform, rather than being a Game Boy-compatible Game Boy Color ("Dual Mode") game.

Re-releases

On the 20th anniversary of the first generation Pokémon games' Japanese release, in February 2016, Nintendo re-released Red, Blue, and Yellow for their Nintendo 3DS Virtual Console service. The games include a first for the Virtual Console: simulated Link Cable functionality to allow trading and battling between games. As was the case with its original release, Green is exclusive to Japanese consumers. These versions of the games are able to transfer Pokémon to Pokémon Sun and Moon via the Pokémon Bank application.

A special Nintendo 2DS bundle was released in Japan, Europe, and Australia on February 27, 2016, with each console matching the corresponding color of the game version. North America received a special New Nintendo 3DS bundle with cover plates styled after Red and Blue's box art.

By March 31, 2016, combined sales of the re-releases reached 1.5 million units with more than half being sold in North America.

Legacy

The video game website 1UP.com composed a list of the "Top 5 'Late to the Party' Games" showing selected titles that "prove a gaming platform's untapped potential" and were one of the last games released for their respective console. Red and Blue were ranked first and called Nintendo's "secret weapon" when the games were brought out for the Game Boy in the late 1990s. The game's success revitalized the Game Boy in the late 1990s. Nintendo Power listed the Red and Blue versions together as the third best video game for the Game Boy and Game Boy Color, stating that something about the games kept them playing until they caught every Pokémon. Game Informer's Ben Reeves called them (along with Pokémon Yellow, Gold, Silver, and Crystal) the second best Game Boy games and stated that it had more depth than it appeared. Official Nintendo Magazine named the games one of the best Nintendo games of all time, placing 52nd on their list of the top 100 games. Red and Blue made number 72 on IGN's "Top 100 Games of All Time" in 2003, in which the reviewers noted that the pair of games "started a revolution" and praised the deep game design and complex strategy, as well the option to trade between other games. Two years later, it climbed the ranks to number 70 in the updated list, with the games' legacy again noted to have inspired multiple video game sequels, movies, television shows, and other merchandise, strongly rooting it in popular culture. In 2019, PC Magazine included the games on their "The 10 Best Game Boy Games". In 2023, Time Extension included the game on their "Best JRPGs of All Time" list. In 2007, Red and Blue were ranked at number 37 on the list.

The games are widely credited with starting and helping pave the way for the successful multibillion-dollar series. Five years after Red and Blue's initial release, Nintendo celebrated its "Pokémonniversary". George Harrison, the senior vice president of marketing and corporate communications of Nintendo of America, stated that "those precious gems [Pokémon Red and Blue] have evolved into Ruby and Sapphire. The release of Pokémon Pinball kicks off a line of great new Pokémon adventures that will be introduced in the coming months". The series has since sold over 300 million games, all accredited to the enormous success of the original Red and Blue versions.

On February 12, 2014, an anonymous Australian programmer launched Twitch Plays Pokémon, a "social experiment" on the video streaming website Twitch. The project was a crowdsourced attempt to play a modified version of Pokémon Red by typing commands into the channel's chat log, with an average of 50,000 viewers participating at the same time. The result was compared to "watching a car crash in slow motion". The game was completed on March 1, 2014, boasting 390 hours of multi-user controlled non-stop gameplay.

In 2017, The Strong National Museum of Play inducted Pokémon Red and Green to its World Video Game Hall of Fame.

Remakes

Pokémon FireRed Version and Pokémon LeafGreen Version are enhanced remakes of Pokémon Red and Blue. The new titles were developed by Game Freak and published by Nintendo for the Game Boy Advance and have compatibility with the Game Boy Advance Wireless Adapter, which originally came bundled with the games. However, due to the new variables added to FireRed and LeafGreen (such as changing the single, "Special" stat into two separate "Special Attack" and "Special Defense" stats), these titles are not compatible with older versions outside of the third generation of Pokémon. FireRed and LeafGreen were first released in Japan on January 29, 2004, and released in North America and Europe on September 9 and October 1, 2004 respectively. Nearly two years after their original release, Nintendo re-marketed them as Player's Choice titles. The Nintendo Gigaleak featured a list of pokemon games, and one portion of it may be suggesting a scrapped remake of Pokemon Yellow, which can be considered as "Pokémon Thunder Yellow", before the real remakes 20 years later

The games received critical acclaim, obtaining an aggregate score of 81 percent on Metacritic. Most critics praised the fact that the games introduced new features while still maintaining the traditional gameplay of the series. Reception of the graphics and audio was more mixed, with some reviewers complaining that they were too simplistic and not much of an improvement over the previous games, Pokémon Ruby and Sapphire. FireRed and LeafGreen were commercial successes, selling a total of around 12 million copies worldwide.

Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go, Eevee! are enhanced remakes of Pokémon Yellow Version, released in November 2018 for the Nintendo Switch. They were aimed at newcomers to the Pokémon series, and incorporate mechanics from Pokémon Go. The games take place in the Kanto region and include only the original 151 Pokémon from the first generation of Pokémon. The ability for Pokémon to accompany the protagonist in the overworld returns, a feature last seen in Pokémon HeartGold and SoulSilver on the Nintendo DS. However, whereas only one Pokémon could be chosen to follow the protagonist previously, they will additionally be accompanied by the starter Pikachu or Eevee in Let's Go, Pikachu! or Let's Go, Eevee!, respectively.

They have combined global sales of over 13 million copies.

Related games

See also

Kids robot.svg In Spanish: Pokémon rojo y Pokémon azul para niños

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