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SimCity facts for kids

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Logo of SimCity
SimCity series logo (2012-present)
Genres Construction and management simulation, city-building
Developers Maxis, Tilted Mill Entertainment, Aspyr Media, Full Fat, Infogrames, Nintendo EAD, Babaroga, HAL Laboratory, Track Twenty
Publishers Electronic Arts, Brøderbund, Maxis, Nintendo, Superior Software, Acornsoft, Infogrames Entertainment, SA, Zoo Digital Publishing
Platforms Microsoft Windows, Linux, Mac OS, Wii, PlayStation, Nintendo 64, Nintendo 64DD, Nintendo DS, Sega Saturn, PlayStation 3, Nintendo DS, Palm OS, Acorn Archimedes, Acorn Electron, Amiga, Amiga CDTV, Amstrad CPC, Atari ST, BBC Micro, C64, DESQview, DOS, EPOC32, FM Towns, iOS, Android, PC-98, GBA, OLPC XO-1, OS/2, NeWS, Web browser, SNES, Tk, Unix, X11 TCL, Sinclair ZX Spectrum
First release SimCity
February 1989
Latest release SimCity: BuildIt
December 16, 2014
Spin-offs SimFarm, Sim City: The Card Game, SimCopter, Streets of SimCity and SimsVille

SimCity is a computer game where the player has to build a city. They can do whatever they want to their city. It can be built from the ground up or it can be destroyed by a hurricane or a UFO.


SimCity Mac
SimCity on the Mac. Most other releases were in color, but had a similar interface.

Sim City was made by game maker Will Wright and first released by the company Maxis. They are now owned by Electronic Arts. The game was first officially released in 1989.

It was very popular because the game had no end. A player could not win or lose. This was the start of all simulation games.


At the start, the player has to build power plants. Power plants make power so the city can have electricity. By building power lines, power is connected to the different areas of the city. Water needs to be pumped in from a river using pipes to connect them to the city.

Smaller areas are marked out. These are made either residential, commercial, or industrial zones. Zones are the only places where buildings can develop. Every city needs the right amount of each zone otherwise the city will not grow.

Roads, schools and hospitals must all be built for the city to get better. Parks and libraries make more people want to move to the city. Railways and highways provide ways to connect to other neighborhoods.


After the first game, many more were created. These were made up of three games, with spin-offs and expansion packs. These were:

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